Weapon skills
Rifle Twohands top
Skill | Type | Description | ||||
Brutal Aim | ¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target. | ||||
Deadly Aim | Kneel | ¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability against your marked target. | |||
Death's Judgment | Stealth Attack | ½ | 1 | Reveal yourself and fire a powerful shot at your target. | ||
Malicious Death's Judgment | Stealth Attack | ½ | 1 | Reveal yourself and fire a powerful shot at your target that pierces but deals less damage to unmarked foes. If this attack hits your mark, it consumes all malice and deals increased damage for each malice consumed. | ||
Skirmisher's Shot | ½ | 3 | Fire a bullet that inflicts conditions on your target and grants you a boon. | |||
Spotter's Shot | Kneel | ¾ | 3 | Fire a bullet that grants you boons and inflicts conditions on your target. | ||
Double Tap | ¾ | 6 | Fire two bullets that grant might if they hit your target. | |||
Three Round Burst | Kneel | 1 | 6 | Fire three bullets that grant might if they hit your target. | ||
Death's Retreat | ¼ | 7 | Shadowstep away from your target and lose conditions. Poisons foes at your starting location. | |||
Sniper's Cover | Kneel | ¼ | 4 | Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance. | ||
Death's Advance | Kneel | ¼ | 5 | Shadowstep forward while granting yourself stealth. | ||
Kneel | 2 | ½ | Your base and maximum movement speed is reduced. Gain access to kneel skills, which have increased projectile velocity. You can still dodge roll while kneeling. Kneeling is canceled if you swap weapons or use Free Action. | |||
Free Action | Kneel | Stop kneeling and move freely. If you used at least one kneel skill, gain swiftness. |
Shortbow Twohands top
Skill | Type | Description | ||||
Trick Shot | ½ | Fire an arrow that bounces between nearby foes and inflicts bleeding when striking poisoned enemies. | ||||
Surprise Shot | Stealth Attack | ¼ | 1 | Shoot an arrow that bleeds and immobilizes your foe. | ||
Malicious Surprise Shot | Stealth Attack | ¼ | 1 | Shoot an arrow that bleeds and immobilizes your foe. If the arrow hits your marked target, it consumes all malice and splinters, firing new arrows at nearby foes for each malice consumed. | ||
Cluster Bomb | ½ | 3 | Fire a cluster bomb at the target area. Detonate in midair for multiple explosions. | |||
Detonate Cluster | 1 | Detonate your cluster bomb in midair. | ||||
Disabling Shot | ¼ | 5 | Leap away from your foe while firing a crippling shot. | |||
Choking Gas | ½ | 7 | Fire an arrow that dazes enemies on impact and poisons the target area. | |||
Infiltrator's Arrow | 8 | Fire an arrow and shadowstep to the target area, blinding nearby foes. |
Spear Twohands top
Skill | Type | Description | ||||
Barbed Spear | ¾ | Swing your spear. If your enemy is far away, throw your spear instead. | ||||
Ashen Assault | Stealth Attack | 1½ | Attack foes in front of you with a series of strikes, making them vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. | |||
Malicious Ashen Assault | Stealth Attack | 1½ | Attack foes in front of you with a series of strikes, making them vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. Consumes all malice when striking your mark to inflict torment and increase the damage dealt. | |||
Mantis Sting | Lead Attack | ½ | 3 | Cripple your foe with a quick strike. Striking an enemy with a lead attack enables follow-up attacks. |
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Entangling Asp | Follow Up | ¾ | 1 | Poison your foe with a sweeping strike. Movement-impaired foes are immobilized. Striking an enemy with a follow-up attack enables finisher attacks. |
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Falling Spider | Finisher | ¾ | 2 | Strike nearby enemies, inflicting multiple conditions. Deal more damage and inflict additional conditions against controlled and immobilized foes. | ||
Unsuspecting Strike | Lead Attack | ¾ | 3 | Leap at your foe and inflict conditions. Inflict additional stacks against foes above the health threshold. Striking an enemy with a lead attack enables follow-up attacks. |
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Vampiric Slash | Follow Up | ½ | 1 | Strike your foes and siphon health from them. Siphon additional health from vulnerable foes. Striking an enemy with a follow-up attack enables finisher attacks. |
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Shattering Assault | Finisher | ¾ | 2 | Strike foes in front of you and remove boons from them, then enter stealth. Remove additional boons from weakened foes. | ||
Distracting Throw | ¼ | 3 | Throw a spear that inflicts conditions on your target. If this strikes a movement-impaired foe, it also inflicts daze. If this skill follows a Finisher skill, it counts as a lead attack and grants a bonus to outgoing damage for a duration. | |||
Shadow Veil | 2 | 4 | Block the next incoming attack. If you block an attack, heal yourself. If this skill follows a Finisher skill, it blocks additional attacks. |
Staff Twohands top
Skill | Type | Description | ||||
Staff Strike | ½ | Strike your enemies with your staff. | ||||
Staff Bash | ½ | Swing your staff a second time, striking multiple enemies. | ||||
Punishing Strikes | 1 | Whirl your staff around, striking nearby enemies. | ||||
Hook Strike | Stealth Attack | ¾ | 1 | Attack your foes with stealth, knocking enemies down. | ||
Malicious Hook Strike | Stealth Attack | ¾ | 1 | Attack your foes from stealth, knocking enemies down. If this attack hits your mark, it consumes all malice and grants you quickness. | ||
Weakening Charge | ½ | 3 | Deliver multiple strikes, weakening foes. | |||
Debilitating Arc | 5 | Strike enemies in front of you and roll backward, breaking immobilizing effects. Gain access to Helmet Breaker. | ||||
Helmet Breaker | ½ | 3 | Leap at your target with an overhead strike that dazes them. You can use Helmet Breaker again if you strike your enemy with this attack. | |||
Dust Strike | ¾ | 4 | Spin your staff in the air, creating a vortex of dust around you that blinds enemies and reflects projectiles. | |||
Vault | ¾ | 6 | Leap toward your destination, damaging foes upon impact. |
Axe Main hand top
Skill | Type | Description | ||||
Spinning Axe | ½ | Throw an axe that bleeds enemies and leaves a spinning axe on the ground. | ||||
Cunning Salvo | Stealth Attack | ½ | 1 | Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. | ||
Malicious Cunning Salvo | Stealth Attack | ½ | 1 | Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. Consumes all malice when striking your mark to inflict poison with a duration equal to the consumed malice. | ||
Venomous Volley | ¾ | 3 | Throw a fan of poisonous axes that leaves spinning axes on the ground. | |||
Recall Axes | ½ | 4 | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |||
Harrowing Storm | Dual Wield | ½ | 5 | Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized. | ||
Orchestrated Assault | Dual Wield | ½ | 5 | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. |
Dagger Both hands top
Skill | Type | Description | ||||
Double Strike | Chain | Strike your foe twice. | ||||
Wild Strike | Chain | Strike your foe again, bleeding them. Gain endurance with a successful strike. | ||||
Lotus Strike | ¼ | Strike your foe and inflict Poison. | ||||
Backstab | Stealth Attack | ¼ | 1 | Attack your foe from the shadows, striking for double damage if you hit from behind or they are defiant. | ||
Malicious Backstab | Stealth Attack | ¼ | 1 | Attack your foe from the shadows and strike for double the damage if you hit from behind or they are defiant. Consumes all malice when striking your mark to deal bonus damage. | ||
Heartseeker | ¾ | 3 | Leap and strike your foe. The less health your target has, the more damage you cause. | |||
Twisting Fangs | ½ | 4 | Spin in place, hitting nearby foes. Each hit causes bleeding. | |||
Death Blossom | Dual Wield | ½ | 5 | Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding. | ||
Shadow Shot | Dual Wield | 5 | Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike. | |||
Dancing Dagger | ¼ | 3 | Throw a dagger that cripples nearby foes and returns to you. | |||
Cloak and Dagger | ½ | 5 | Stab your foe and vanish in stealth, leaving them vulnerable. |
Pistol Both hands top
Skill | Type | Description | ||||
Vital Shot | ½ | Bleed your foe with a shot to the vitals. | ||||
Sneak Attack | Stealth Attack | 1 | 1 | Sneak attack with rapid fire from your pistol and make your foe bleed. | ||
Malicious Sneak Attack | Stealth Attack | 1 | 1 | Sneak attack with a rapid fire from your pistol that makes your foe bleed. Consumes all malice when striking your mark to inflict torment with a duration equal to twice the consumed malice. | ||
Bola Shot | ½ | 4 | Fire a set of immobilizing bolas at your foe. | |||
Repeater | 1¼ | 3 | Blast your foe with rapid fire from your pistol. | |||
Unload | Dual Wield | 1½ | 6 | Blast your foe repeatedly with both pistols. Gain initiative if all attacks hit. | ||
Shadow Strike | Dual Wield | 4 | Stab your foe, then shadowstep away and shoot them. Unlock Repeater at reduced initiative cost for a short time. | |||
Repeater | 1¼ | 2 | Blast your foe with rapid fire from your pistol. | |||
Head Shot | 4 | Daze your foe with a head shot. | ||||
Black Powder | ½ | 6 | Fire a black-powder shot, blinding your target and nearby foes with smoke. |
Scepter Main hand top
Skill | Type | Description | ||||
Shadow Bolt | ¾ | Fire a projectile that hinders foes and helps allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Double Bolt | ¾ | Fire two projectiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Triple Bolt | 1½ | Fire three missiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Shadowsquall | Stealth Attack | 2½ | Unleash a barrage from the shadows toward your target. Enemy Target: Inflict conditions. Ally Target: Heal your target and grant boons. Effectiveness is reduced for allies that are not the primary target. |
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Malicious Shadowsquall | Stealth Attack | 2½ | From the shadows, unleash a barrage toward your target. If this attack hits your mark, it consumes all malice and increases the duration of poison it applies. Enemy Target: Inflict conditions. Ally Target: Heal your target and grant boons. |
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Shadow Sap | ¾ | 3 | Hurl a bolt that hinders foes and helps allies. Enemy Target: Weaken foes and grant might to nearby allies on hit. Ally Target: Fire a homing projectile that grants barrier and protection. Effectiveness is reduced for allies that are not the primary target. |
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Triple Threat | 1½ | 4 | Fire three missiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Twilight Combo | Dual Wield | ½ | 5 | Fire a slow-moving projectile, then fire a quick shot that accelerates the first. Enemy Target: Chills and poison foes. Then, fire a quick tormenting shot. Ally Target: Grant swiftness and barrier. Then, fire a quick healing bolt. Effectiveness is reduced for allies that are not the primary target. |
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Measured Shot | Dual Wield | ½ | 3 | Shadowstep and fire a shot that hinders foes and helps allies. Enemy Target: Shadowstep away from your target and launch a shot that immobilizes enemies. Ally Target: Shadowstep toward your target and launch a healing shot. Effectiveness is reduced for allies that are not the primary target. |
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Endless Night | Dual Wield | 2¼ | 3 | Fire a beam that hinders foes and helps allies. Enemy Target: Deal damage and inflict conditions. Ally Target: Grant your target barrier and boons. Effectiveness is reduced for allies that are not the primary target. |
Sword Main hand top
Skill | Type | Description | ||||
Slice | Chain | Slice your foe. | ||||
Slash | Chain | ½ | Slash your foe again. | |||
Crippling Strike | ½ | Cripple your foe with a final strike. | ||||
Tactical Strike | Stealth Attack | 1 | Daze your foe by bashing them with your sword hilt. Daze them for a longer duration if you attack from behind or they are defiant. Applies vulnerability. | |||
Malicious Tactical Strike | Stealth Attack | 1 | Daze your foe by bashing them with your sword hilt. Daze them for a longer duration if you attack from behind or they are defiant. Applies vulnerability. Consumes all malice when striking your mark to restore endurance based on the malice used. | |||
Infiltrator's Strike | 3 | Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition. | ||||
Infiltrator's Return | ¼ | 2 | Return to your original location. Cure one condition. | |||
Stab | ½ | 4 | Stab your foe. | |||
Pistol Whip | Dual Wield | ¾ | 6 | Pistol-whip your foe, stunning them, then slash repeatedly with your sword. | ||
Flanking Strike | Dual Wield | ½ | 4 | Evade and stab your foe. | ||
Larcenous Strike | Dual Wield | ½ | 2 | Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons. |
Harpoon gun Aquatic top
Skill | Type | Description | ||||
Piercing Shot | ¼ | Bleed multiple foes in a line with a piercing shot. | ||||
The Ripper | Stealth Attack | ¾ | 1 | Fire a shot from stealth to bleed your target. | ||
Malicious Ripper | Stealth Attack | ¾ | 1 | Fire a shot while in stealth to bleed your target. Consumes all malice when striking your mark to add additional bleeding stacks. | ||
Deluge | 1¼ | 5 | Fire four shots at your foe. | |||
Escape | ½ | 4 | Shoot a harpoon and retreat, leaving a trail of poison. | |||
Crippling Shot | 1 | 4 | Fire a harpoon that cripples your foe. | |||
Ink Shot | ¼ | 5 | Shoot an ink shot that blinds foes in a line. Detonate the shot and shadowstep to it. | |||
Smoke Trail | Detonate your ink shot and shadowstep to it. Gain stealth if enemies are struck by this skill. |
Spear Aquatic top
Skill | Type | Description | ||||
Stab | Chain | ½ | Stab your foe. | |||
Jab | Chain | ¾ | Strike your foe again. | |||
Poison Tip Strike | ¾ | Poison your foe with a final attack. | ||||
Deadly Strike | Stealth Attack | ½ | 1 | Attack from stealth, bleeding and weakening your target. | ||
Malicious Deadly Strike | Stealth Attack | ½ | 1 | Attack while in stealth, bleeding and weakening your target. Consumes all malice to deal bonus damage if it strikes your mark. | ||
Flanking Dive | ¾ | 3 | Evade your foe and then strike, dealing increased damage from the side or behind. | |||
Nine-Tailed Strike | 1½ | 5 | Block your foe and counterattack with a series of strikes. Gain initiative if you are not attacked. | |||
Break Stance | 2 | Spend initiative to break your blocking stance and immediately initiate the nine-tailed strike. | ||||
Tow Line | ½ | 4 | Throw a spear that pulls enemies to you. Gain stealth and access to Hooked Spear if this skill hits. | |||
Hooked Spear | ¾ | 3 | Spin around quickly, bleeding enemies caught in your spear's path. | |||
Shadow Assault | ¼ | 5 | Strike your foe repeatedly with a shadowy assault. Evades while active. |
Healing skills top
Skill | Type | Description | |||
Hide in Shadows | Deception | 1 | 30 | Vanish in stealth and cure conditions. Then gain regeneration and heal yourself. | |
Signet of Malice | Signet | 1¼ | 12 | Signet Passive: Heals when you attack. Signet Active: Gain health. |
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Withdraw | Trick | 25 | Cure conditions, then roll backward while healing and evading attacks. | ||
Skelk Venom | Venom | 1 | 25 | Heal yourself. Your next few attacks heal you. | |
Daredevil | |||||
Channeled Vigor | Physical | ¾ | 24 | Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full. | |
Deadeye | |||||
Malicious Restoration | Cantrip | ¾ | 30 | Transfer your conditions to your marked target and then heal yourself. | |
Specter | |||||
Well of Gloom | Well | 1 | 30 | Shadowstep to your target location and drop a well that cripples foes and heals allies. |
Utility skills top
Skill | Type | Description | |||
Blinding Powder | Deception | ¼ | 40 | Blind nearby foes and grant stealth to nearby allies. | |
Shadow Refuge | Deception | ¼ | 48 | Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. | |
Smoke Screen | Deception | ½ | 45 | Create a smoke screen that blocks missiles and blinds foes. | |
Shadowstep | Deception | 50 | Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions. | ||
Shadow Return | Deception | Return to your starting location, and cure three conditions. | |||
Prepare Pitfall | Preparation | ½ | 25 | Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released. | |
Pitfall | 3 | Unleash your pitfall on the area, knocking down foes and delivering constant damage over time. | |||
Prepare Seal Area | Preparation | ½ | 35 | Mark your current area with stifling magic, readying the location to seal enemies in. | |
Seal Area | 3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | |||
Prepare Shadow Portal | Preparation | ½ | 60 | Mark your current area with shadow magic, which can be detonated. | |
Shadow Portal | 3 | Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit. | |||
Prepare Thousand Needles | Preparation | ½ | 30 | Mark your current area with inhibiting magic, readying the location to poison enemies. | |
Thousand Needles | 3 | Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time. | |||
Assassin's Signet | Signet | 30 | Signet Passive: Grants increased power. Signet Active: Power is massively increased for a short duration. |
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Infiltrator's Signet | Signet | 28 | Signet Passive: Regenerate one extra initiative every ten seconds. Signet Active: Shadowstep to your foe. |
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Signet of Agility | Signet | 30 | Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies. |
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Signet of Shadows | Signet | 16 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Apply conditions to foes near your target. |
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Caltrops | Trick | 1 | 24 | Scatter caltrops that bleed and cripple foes. | |
Haste | Trick | 30 | Gain quickness, fury, and swiftness. | ||
Roll for Initiative | Trick | 35 | Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized. | ||
Scorpion Wire | Trick | ½ | 1 | Throw a scorpion wire and pull your foe to you. | |
Devourer Venom | Venom | 40 | Your next few attacks immobilize foes. | ||
Ice Drake Venom | Venom | 36 | Chill foes with your next few attacks. | ||
Skale Venom | Venom | 30 | Apply vulnerability and torment with your next few attacks. | ||
Spider Venom | Venom | 30 | Poison foes with your next few attacks. | ||
Daredevil | |||||
Distracting Daggers | Physical | 1 | Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased. | ||
Impairing Daggers | Physical | ½ | 15 | Fling multiple daggers at a single enemy, inflicting conditions. | |
Bandit's Defense | Physical | 1½ | 24 | Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | |
Reflexive Strike | Physical | ½ | Deliver a massive kick that knocks enemies down. | ||
Fist Flurry | Physical | 1 | 16 | Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |
Palm Strike | Physical | ½ | Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact. | ||
Deadeye | |||||
Binding Shadow | Cantrip | ¾ | 25 | Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized. | |
Mercy | Cantrip | 30 | Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill. | ||
Shadow Gust | Cantrip | ½ | 30 | Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead. | |
Shadow Flare | Cantrip | ¾ | 30 | Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target. | |
Shadow Swap | Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target. | ||||
Specter | |||||
Well of Bounty | Well | ½ | 35 | Shadowstep to a targeted point and create a well that grants boons to allies. | |
Well of Silence | Well | ½ | 30 | Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes. | |
Well of Sorrow | Well | ¾ | 25 | Shadowstep to your target location and create a well that inflicts foes with any damaging conditions they don't already have. Foes that already have all conditions will be inflicted with torment. | |
Well of Tears | Well | ¾ | 30 | Shadowstep to the target location and drop a well that repeatedly strikes foes. |
Elite skills top
Skill | Type | Description | |||
Thieves Guild | Deception | 1½ | 180 | Call more thieves to support you in combat. | |
Dagger Storm | Trick | 2¾ | 90 | Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. | |
Basilisk Venom | Venom | 1 | 40 | Your attacks are unblockable and turn foes to stone. | |
Daredevil | |||||
Impact Strike | Physical | ½ | 30 | Strike your enemy and stun them. | |
Uppercut | ¾ | Deal a heavy blow with your fist, sending enemies flying. | |||
Finishing Blow | 1½ | Deal a downward strike on your foe. Downed enemies struck with this ability are finished. | |||
Deadeye | |||||
Shadow Meld | Cantrip | ½ | 5 | Vanish into stealth. | |
Specter | |||||
Shadowfall | Well | ½ | 60 | Shadowstep to your target location and drop a well that continuously pulls foes to its center, increasing intensity with each hit. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
Trail of Knives | ¼ | Throw a knife that bounces off nearby foes, crippling them. | |||
Shadow Escape | 15 | Teleport to the target location. | |||
Smoke Bomb | ½ | 20 | Drop a smoke bomb and vanish in stealth. | ||
Bandage | 49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
Diving Knife | ½ | Throw a knife at your foes, bleeding them. | |||
Cheap Shot | ¾ | 5 | Knock back your foe with a kick. | ||
Vanish in the Deep | 1 | 20 | Stealth into the depths. | ||
Bandage | 49¼ | 5 | Call your allies for help. Restores health while you channel it. |