Weapon skills
Rifle Twohands top
Skill | Type | Description | ||||
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¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target. | ||||
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Kneel | ¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability against your marked target. | |||
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Stealth Attack | ½ | 1 | Reveal yourself and fire a powerful shot at your target. | ||
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Stealth Attack | ½ | 1 | Reveal yourself and fire a powerful shot at your target that pierces but deals less damage to unmarked foes. If this attack hits your mark, it consumes all malice and deals increased damage for each malice consumed. | ||
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½ | 3 | Fire a bullet that inflicts conditions on your target and grants you a boon. | |||
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Kneel | ¾ | 3 | Fire a bullet that grants you boons and inflicts conditions on your target. | ||
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¾ | 6 | Fire two bullets that grant might if they hit your target. | |||
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Kneel | 1 | 6 | Fire three bullets that grant might if they hit your target. | ||
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¼ | 7 | Shadowstep away from your target and lose conditions. Poisons foes at your starting location. | |||
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Kneel | ¼ | 4 | Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance. | ||
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Kneel | ¼ | 5 | Shadowstep forward while granting yourself stealth. | ||
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2 | ½ | Your base and maximum movement speed is reduced. Gain access to kneel skills, which have increased projectile velocity. You can still dodge roll while kneeling. Kneeling is canceled if you swap weapons or use Free Action. | |||
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Kneel | Stop kneeling and move freely. If you used at least one kneel skill, gain swiftness. |
Shortbow Twohands top
Skill | Type | Description | ||||
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½ | Fire an arrow that bounces between nearby foes and inflicts bleeding when striking poisoned enemies. | ||||
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Stealth Attack | ¼ | 1 | Shoot an arrow that bleeds and immobilizes your foe. | ||
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Stealth Attack | ¼ | 1 | Shoot an arrow that bleeds and immobilizes your foe. If the arrow hits your marked target, it consumes all malice and splinters, firing new arrows at nearby foes for each malice consumed. | ||
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½ | 3 | Fire a cluster bomb at the target area. Detonate in midair for multiple explosions. | |||
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1 | Detonate your cluster bomb in midair. | ||||
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¼ | 5 | Leap away from your foe while firing a crippling shot. | |||
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½ | 7 | Fire an arrow that dazes enemies on impact and poisons the target area. | |||
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8 | Fire an arrow and shadowstep to the target area, blinding nearby foes. |
Spear Twohands top
Skill | Type | Description | ||||
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¾ | Swing your spear. If your enemy is far away, throw your spear instead. | ||||
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Stealth Attack | 1½ | Attack foes in front of you with a series of strikes, making them vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. | |||
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Stealth Attack | 1½ | Attack foes in front of you with a series of strikes, making them vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. Consumes all malice when striking your mark to inflict torment and increase the damage dealt. | |||
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Lead Attack | ½ | 3 | Cripple your foe with a quick strike. Striking an enemy with a lead attack enables follow-up attacks. |
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Follow Up | ¾ | 1 | Poison your foe with a sweeping strike. Movement-impaired foes are immobilized. Striking an enemy with a follow-up attack enables finisher attacks. |
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Finisher | ¾ | 2 | Strike nearby enemies, inflicting multiple conditions. Deal more damage and inflict additional conditions against controlled and immobilized foes. | ||
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Lead Attack | ¾ | 3 | Leap at your foe and inflict conditions. Inflict additional stacks against foes above the health threshold. Striking an enemy with a lead attack enables follow-up attacks. |
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Follow Up | ½ | 1 | Strike your foes and siphon health from them. Siphon additional health from vulnerable foes. Striking an enemy with a follow-up attack enables finisher attacks. |
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Finisher | ¾ | 2 | Strike foes in front of you and remove boons from them, then enter stealth. Remove additional boons from weakened foes. | ||
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¼ | 3 | Throw a spear that inflicts conditions on your target. If this strikes a movement-impaired foe, it also inflicts daze. If this skill follows a Finisher skill, it counts as a lead attack and grants a bonus to outgoing damage for a duration. | |||
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2 | 4 | Block the next incoming attack. If you block an attack, heal yourself. If this skill follows a Finisher skill, it blocks additional attacks. |
Staff Twohands top
Skill | Type | Description | ||||
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½ | Strike your enemies with your staff. | ||||
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½ | Swing your staff a second time, striking multiple enemies. | ||||
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1 | Whirl your staff around, striking nearby enemies. | ||||
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Stealth Attack | ¾ | 1 | Attack your foes with stealth, knocking enemies down. | ||
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Stealth Attack | ¾ | 1 | Attack your foes from stealth, knocking enemies down. If this attack hits your mark, it consumes all malice and grants you quickness. | ||
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½ | 3 | Deliver multiple strikes, weakening foes. | |||
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4 | Strike enemies in front of you and roll backward, breaking immobilizing effects. Gain access to Helmet Breaker. | ||||
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½ | 2 | Leap at your target with an overhead strike that dazes them. | |||
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¾ | 4 | Spin your staff in the air, creating a vortex of dust around you that blinds enemies and reflects projectiles. | |||
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¾ | 6 | Leap toward your destination, damaging foes upon impact. |
Axe Main hand top
Skill | Type | Description | ||||
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½ | Throw an axe that bleeds enemies and leaves a spinning axe on the ground. | ||||
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Stealth Attack | ½ | 1 | Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. | ||
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Stealth Attack | ½ | 1 | Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. Consumes all malice when striking your mark to inflict poison with a duration equal to the consumed malice. | ||
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¾ | 3 | Throw a fan of poisonous axes that leaves spinning axes on the ground. | |||
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½ | 4 | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |||
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Dual Wield | ½ | 5 | Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized. | ||
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Dual Wield | ½ | 5 | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. |
Dagger Both hands top
Skill | Type | Description | ||||
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Chain | Strike your foe twice. | ||||
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Chain | Strike your foe again, bleeding them. Gain endurance with a successful strike. | ||||
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¼ | Strike your foe and inflict Poison. | ||||
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Stealth Attack | ¼ | 1 | Attack your foe from the shadows, striking for double damage if you hit from behind or they are defiant. | ||
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Stealth Attack | ¼ | 1 | Attack your foe from the shadows and strike for double the damage if you hit from behind or they are defiant. Consumes all malice when striking your mark to deal bonus damage. | ||
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¾ | 3 | Leap and strike your foe. The less health your target has, the more damage you cause. | |||
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½ | 4 | Spin in place, hitting nearby foes. Each hit causes bleeding. | |||
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Dual Wield | ½ | 5 | Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding. | ||
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Dual Wield | 5 | Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike. | |||
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¼ | 3 | Throw a dagger that cripples nearby foes and returns to you. | |||
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½ | 5 | Stab your foe and vanish in stealth, leaving them vulnerable. |
Pistol Both hands top
Skill | Type | Description | ||||
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½ | Bleed your foe with a shot to the vitals. | ||||
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Stealth Attack | 1 | 1 | Sneak attack with rapid fire from your pistol and make your foe bleed. | ||
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Stealth Attack | 1 | 1 | Sneak attack with a rapid fire from your pistol that makes your foe bleed. Consumes all malice when striking your mark to inflict torment with a duration equal to twice the consumed malice. | ||
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½ | 4 | Fire a set of immobilizing bolas at your foe. | |||
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1¼ | 3 | Blast your foe with rapid fire from your pistol. | |||
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Dual Wield | 1½ | 6 | Blast your foe repeatedly with both pistols. Gain initiative if all attacks hit. | ||
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Dual Wield | 4 | Stab your foe, then shadowstep away and shoot them. Unlock Repeater at reduced initiative cost for a short time. | |||
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1¼ | 2 | Blast your foe with rapid fire from your pistol. | |||
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4 | Daze your foe with a head shot. | ||||
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½ | 6 | Fire a black-powder shot, blinding your target and nearby foes with smoke. |
Scepter Main hand top
Skill | Type | Description | ||||
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¾ | Fire a projectile that hinders foes and helps allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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¾ | Fire two projectiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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1½ | Fire three missiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Stealth Attack | 2½ | Unleash a barrage from the shadows toward your target. Enemy Target: Inflict conditions. Ally Target: Heal your target and grant boons. Effectiveness is reduced for allies that are not the primary target. |
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Stealth Attack | 2½ | From the shadows, unleash a barrage toward your target. If this attack hits your mark, it consumes all malice and increases the duration of poison it applies. Enemy Target: Inflict conditions. Ally Target: Heal your target and grant boons. |
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¾ | 3 | Hurl a bolt of unfurling shadows to bolster allies. | |||
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1½ | 4 | Fire three missiles that hinder foes and help allies. Enemy Target: Torment foes. Ally Target: Missles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target. |
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Dual Wield | ½ | 5 | Fire a slow-moving projectile, then fire a quick shot that accelerates the first. Enemy Target: Chills and poison foes. Then, fire a quick tormenting shot. Ally Target: Grant swiftness and barrier. Then, fire a quick healing bolt. Effectiveness is reduced for allies that are not the primary target. |
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Dual Wield | ½ | 3 | Shadowstep and fire a shot that hinders foes and helps allies. Enemy Target: Shadowstep away from your target and launch a shot that immobilizes enemies. Ally Target: Shadowstep toward your target and launch a healing shot. Effectiveness is reduced for allies that are not the primary target. |
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Dual Wield | 2¼ | 3 | Fire a beam that hinders foes and helps allies. Enemy Target: Deal damage and inflict conditions. Ally Target: Grant your target barrier and boons. Effectiveness is reduced for allies that are not the primary target. |
Sword Main hand top
Skill | Type | Description | ||||
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Chain | Slice your foe. | ||||
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Chain | ½ | Slash your foe again. | |||
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½ | Cripple your foe with a final strike. | ||||
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Stealth Attack | 1 | Daze your foe by bashing them with your sword hilt. Daze them for a longer duration if you attack from behind or they are defiant. Applies vulnerability. | |||
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Stealth Attack | 1 | Daze your foe by bashing them with your sword hilt. Daze them for a longer duration if you attack from behind or they are defiant. Applies vulnerability. Consumes all malice when striking your mark to restore endurance based on the malice used. | |||
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3 | Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition. | ||||
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¼ | 3 | Return to your original location. Cure one condition. | |||
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½ | 4 | Stab your foe. | |||
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Dual Wield | ¾ | 6 | Pistol-whip your foe, stunning them, then slash repeatedly with your sword. | ||
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Dual Wield | ½ | 4 | Evade and stab your foe. | ||
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Dual Wield | ½ | 2 | Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons. |
Harpoon gun Aquatic top
Skill | Type | Description | ||||
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¼ | Bleed multiple foes in a line with a piercing shot. | ||||
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Stealth Attack | ¾ | 1 | Fire a shot from stealth to bleed your target. | ||
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Stealth Attack | ¾ | 1 | Fire a shot while in stealth to bleed your target. Consumes all malice when striking your mark to add additional bleeding stacks. | ||
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1¼ | 5 | Fire four shots at your foe. | |||
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½ | 4 | Shoot a harpoon and retreat, leaving a trail of poison. | |||
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1 | 4 | Fire a harpoon that cripples your foe. | |||
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¼ | 5 | Shoot an ink shot that blinds foes in a line. Detonate the shot and shadowstep to it. | |||
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Detonate your ink shot and shadowstep to it. Gain stealth if enemies are struck by this skill. |
Spear Aquatic top
Skill | Type | Description | ||||
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Chain | ½ | Stab your foe. | |||
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Chain | ¾ | Strike your foe again. | |||
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¾ | Poison your foe with a final attack. | ||||
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Stealth Attack | ½ | 1 | Attack from stealth, bleeding and weakening your target. | ||
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Stealth Attack | ½ | 1 | Attack while in stealth, bleeding and weakening your target. Consumes all malice to deal bonus damage if it strikes your mark. | ||
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¾ | 3 | Evade your foe and then strike, dealing increased damage from the side or behind. | |||
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1½ | 5 | Block your foe and counterattack with a series of strikes. Gain initiative if you are not attacked. | |||
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2 | Spend initiative to break your blocking stance and immediately initiate the nine-tailed strike. | ||||
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½ | 4 | Throw a spear that pulls enemies to you. Gain stealth and access to Hooked Spear if this skill hits. | |||
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¾ | 3 | Spin around quickly, bleeding enemies caught in your spear's path. | |||
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¼ | 5 | Strike your foe repeatedly with a shadowy assault. Evades while active. |
Healing skills top
Skill | Type | Description | |||
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Deception | 1 | 30 | Vanish in stealth and cure conditions. Then gain regeneration and heal yourself. | |
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Signet | 1¼ | 12 | Signet Passive: Heals when you attack. Signet Active: Gain health. |
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Trick | 25 | Cure conditions, then roll backward while healing and evading attacks. | ||
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Venom | 1 | 25 | Heal yourself. Your next few attacks heal you. | |
Daredevil | |||||
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Physical | ¾ | 24 | Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full. | |
Deadeye | |||||
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Cantrip | ¾ | 30 | Transfer your conditions to your marked target and then heal yourself. | |
Specter | |||||
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Well | 1 | 30 | Shadowstep to your target location and drop a well that cripples foes and heals allies. |
Utility skills top
Skill | Type | Description | |||
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Deception | ¼ | 40 | Blind nearby foes and grant stealth to nearby allies. | |
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Deception | ¼ | 40 | Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. | |
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Deception | ½ | 45 | Create a smoke screen that blocks missiles and blinds foes. | |
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Deception | 50 | Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions. | ||
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Deception | Return to your starting location, and cure three conditions. | |||
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Preparation | ½ | 25 | Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released. | |
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3 | Unleash your pitfall on the area, knocking down foes and delivering constant damage over time. | |||
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Preparation | ½ | 35 | Mark your current area with stifling magic, readying the location to seal enemies in. | |
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3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | |||
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Preparation | ½ | 60 | Mark your current area with shadow magic, which can be detonated. | |
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3 | Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit. | |||
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Preparation | ½ | 30 | Mark your current area with inhibiting magic, readying the location to poison enemies. | |
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3 | Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time. | |||
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Signet | 30 | Signet Passive: Grants increased power. Signet Active: Power is massively increased for a short duration. |
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Signet | 28 | Signet Passive: Regenerate one extra initiative every ten seconds. Signet Active: Shadowstep to your foe. |
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Signet | 30 | Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies. |
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Signet | 16 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Apply conditions to foes near your target. |
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Trick | 1 | 24 | Scatter caltrops that bleed and cripple foes. | |
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Trick | 30 | Gain quickness, fury, and swiftness. | ||
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Trick | 35 | Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized. | ||
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Trick | ½ | 1 | Throw a scorpion wire and pull your foe to you. | |
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Venom | 40 | Your next few attacks immobilize foes. | ||
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Venom | 36 | Chill foes with your next few attacks. | ||
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Venom | 30 | Apply vulnerability and torment with your next few attacks. | ||
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Venom | 30 | Poison foes with your next few attacks. | ||
Daredevil | |||||
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Physical | 1 | Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased. | ||
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Physical | ½ | 15 | Fling multiple daggers at a single enemy, inflicting conditions. | |
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Physical | 1½ | 24 | Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | |
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Physical | ½ | Deliver a massive kick that knocks enemies down. | ||
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Physical | 1 | 16 | Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |
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Physical | ½ | Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact. | ||
Deadeye | |||||
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Cantrip | ¾ | 25 | Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized. | |
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Cantrip | 45 | Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill. | ||
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Cantrip | ½ | 30 | Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead. | |
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Cantrip | ¾ | 30 | Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target. | |
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Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target. | ||||
Specter | |||||
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Well | ½ | 35 | Shadowstep to a targeted point and create a well that grants boons to allies. | |
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Well | ½ | 30 | Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes. | |
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Well | ¾ | 25 | Shadowstep to your target location and create a well that inflicts foes with conditions. | |
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Well | ¾ | 30 | Shadowstep to the target location and drop a well that repeatedly strikes foes. |
Elite skills top
Skill | Type | Description | |||
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Deception | 1½ | 180 | Call more thieves to support you in combat. | |
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Trick | 2¾ | 90 | Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. | |
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Venom | 1 | 40 | Your attacks are unblockable and turn foes to stone. | |
Daredevil | |||||
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Physical | ½ | 30 | Strike your enemy and stun them. | |
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¾ | Deal a heavy blow with your fist, sending enemies flying. | |||
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1½ | Deal a downward strike on your foe. Downed enemies struck with this ability are finished. | |||
Deadeye | |||||
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Cantrip | ½ | 5 | Vanish into stealth. | |
Specter | |||||
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Well | ½ | 60 | Shadowstep to your target location and drop a well that continuously pulls foes to its center, increasing intensity with each hit. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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¼ | Throw a knife that bounces off nearby foes, crippling them. | |||
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15 | Teleport to the target location. | |||
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½ | 20 | Drop a smoke bomb and vanish in stealth. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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½ | Throw a knife at your foes, bleeding them. | |||
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¾ | 5 | Knock back your foe with a kick. | ||
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1 | 20 | Stealth into the depths. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |