Strength top
Trait | Description | ||
Tier: Adept | |||
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Damage foes at the end of a dodge roll. | ||
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10 | Movement skills grant stability when used. | |
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Using a heal skill grants might. | ||
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Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time. | ||
Tier: Master | |||
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Burst skills restore endurance on hit. | ||
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Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | ||
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Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. | ||
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Gain vitality and ferocity based on a percentage of your power. | ||
Tier: Grandmaster | |||
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Might applied to you grants more power. | ||
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Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | ||
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Gain health and endurance whenever you apply might to yourself. | ||
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Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
Arms top
Trait | Description | ||
Tier: Adept | |||
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15 | Using a burst skill grants fury. | |
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Gain expertise based on your precision. | ||
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Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | ||
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10 | Gain fury and adrenaline when you immobilize a target. | |
Tier: Master | |||
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Gain condition damage when you have fury. | ||
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Increased critical-hit chance against disabled foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | ||
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Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. | ||
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Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | ||
Tier: Grandmaster | |||
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You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | ||
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Burst skills have an increased critical chance. | ||
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Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | ||
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Attack speed is increased when wielding a main-hand weapon in your offhand. |
Defense top
Trait | Description | ||
Tier: Adept | |||
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Reduce incoming damage while your health is above the threshold. | ||
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Reflect missiles whenever you are blocking. Gain might when you block an attack or reflect a missile. Shield skills gain reduced recharge. | ||
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10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | |
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5 | Increases strike damage dealt to weakened foes. Striking a foe below the health threshold inflicts weakness. | |
Tier: Master | |||
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Gain health based on adrenaline spent. | ||
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300 | Cast Lesser Endure Pain when struck while below the health threshold. | |
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Gain power based on your toughness. | ||
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Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge. | ||
Tier: Grandmaster | |||
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15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | |
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300 | Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
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Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill. | ||
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Gain toughness and health when you break out of a stun. |
Tactics top
Trait | Description | ||
Tier: Adept | |||
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Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | ||
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12 | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. | |
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Soldier's Focus heals affected allies. | ||
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Warhorn skills apply additional boons. Your concentration is increased. | ||
Tier: Master | |||
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Deal increased strike damage for every boon on you. | ||
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Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. | ||
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60 | Use "Shake It Off!" automatically when you have a number of conditions on you. Removing a damaging condition from an ally heals them. | |
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Increase power for nearby allies. Soldier's Focus gains increased radius. | ||
Tier: Grandmaster | |||
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Applying might to an ally heals you. | ||
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Soldier's Focus partially recharges all of your equipped weapon skills when activated. Does not recharge burst skills. | ||
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Shout skills gain reduced recharge and heal allies. Gain healing power based on your power. | ||
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When you grant yourself might, grant it to nearby allies as well. |
Discipline top
Trait | Description | ||
Tier: Adept | |||
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4 | Gain adrenaline on weapon swap. | |
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Your longbow, rifle, and harpoon gun skills gain reduced recharge, and their weapon skill 1 attacks are enhanced. | ||
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Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | ||
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Vengeance has an increased chance to rally and gain more health and endurance when you rally. | ||
Tier: Master | |||
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Weapon-swapping recharges faster. | ||
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Unique banner effects applied to you are stronger and can affect up to 10 allied targets. Gain swiftness when you summon or pick up a banner. | ||
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Deal increased strike damage per boon on your target. | ||
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4 | Remove conditions when you swap weapons. | |
Tier: Grandmaster | |||
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4 | Gain might on weapon swap. Burst skills gain reduced recharge. | |
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Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | ||
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15 | Gain quickness when you strike a foe that is below the health threshold. | |
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Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
Berserker Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Gain access to berserk mode and primal bursts. | ||
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Increases berserk mode duration. | ||
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When you use a rage skill, inflict burning on nearby enemies. | ||
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Activating berserk mode breaks stuns and reduces incoming damage. | ||
Tier: Master | |||
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Gain a burst of speed when entering berserk mode. | ||
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A percentage of precision is given as a bonus to ferocity. This bonus is doubled in berserk mode. | ||
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Gain condition damage. Gain additional condition damage while wielding a torch. Torch skills gain reduced recharge. | ||
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60 | Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased. | |
Tier: Grandmaster | |||
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Berserk mode increases power and condition damage but reduces toughness. | ||
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Deal increased strike damage while in berserk mode. | ||
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15 | Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes. | |
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Gain toughness while in berserk mode. Gain stability and might when breaking stuns. |
Spellbreaker Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills. | ||
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Deal increased critical-hit damage. This bonus is doubled against boonless foes. | ||
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Gain protection after a successful Full Counter. | ||
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Dazes and stuns inflict immobilize. | ||
Tier: Master | |||
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Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. | ||
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Removing boons from a foe deals damage and gives you adrenaline. | ||
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Full Counter applies cripple and slow. | ||
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5 | Gain bonuses for each dagger you equip: Main hand – Strike damage is increased versus foes with no boons. Off Hand – Heal for a percent of your outgoing critical damage. |
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Tier: Grandmaster | |||
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Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. | ||
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1 | Removing a boon from a foe causes all nearby foes to lose additional boons. | |
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Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. | ||
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12 | Hitting with a burst skill casts Magebane Tether on your target if they are within range. |
Bladesworn Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Gain access to the Gunsaber as an alternate weapon set, but lose the ability to swap to other weapon sets during combat. Adrenaline is replaced with flow. | ||
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5 | Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase. |
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5 | Movement skills grant swiftness and increase flow rate. | |
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4 | Swapping weapons strikes all nearby foes. Will not activate out of combat unless an enemy is within range. |
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Tier: Master | |||
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60 | Gain boons when entering Dragon Trigger. | |
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Using the final round of ammo on an ammunition skill grants barrier. | ||
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Gain increased strike damage for each round of ammunition spent. | ||
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1 | Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger. |
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Tier: Grandmaster | |||
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Gain ferocity for a short duration when you hit with an explosion. This effect stacks duration. | ||
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Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges. | ||
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Dragon Slash becomes unblockable, ignores blindness, and stuns foes on hit. Gain might whenever you convert flow into charges. | ||
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Dragon Slash has a lower maximum charge level but reenters Dragon Trigger if you can pay the flow cost. The cooldown on Dragonscale Defense is reset when reentering Dragon Trigger. |