Strength top
Trait | Description | ||
Tier: Adept | |||
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Damage foes at the end of a dodge roll. | ||
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10 | Movement skills grant stability when used. | |
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Using a heal skill grants might. | ||
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Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time. | ||
Tier: Master | |||
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Burst skills restore endurance on hit. | ||
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Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | ||
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Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. | ||
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Gain vitality and ferocity based on a percentage of your power. | ||
Tier: Grandmaster | |||
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Might applied to you grants more power. Your critical-hit chance is increased. | ||
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Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | ||
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Gain health and endurance whenever you apply might to yourself. | ||
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¼ | Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. |
Arms top
Trait | Description | ||
Tier: Adept | |||
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15 | Using a burst skill grants fury. Fury gives an increased critical chance. | |
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Gain expertise based on your precision. | ||
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Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | ||
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10 | Gain fury and adrenaline when you immobilize a target. | |
Tier: Master | |||
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Gain condition damage when you have fury. | ||
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Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | ||
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Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. | ||
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Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | ||
Tier: Grandmaster | |||
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You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | ||
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Burst skills have an increased critical chance. | ||
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Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | ||
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Attack speed is increased when wielding a main-hand weapon in your offhand. |
Defense top
Trait | Description | ||
Tier: Adept | |||
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Gain protection when you use a healing skill. | ||
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Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | ||
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10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | |
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Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. | ||
Tier: Master | |||
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Gain health based on adrenaline spent. | ||
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Cast Lesser Endure Pain when you use an elite skill. | ||
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Gain resistance when you dodge. | ||
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Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
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Tier: Grandmaster | |||
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15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | |
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Stances grant vigor and barrier when activated, and they have increased duration. | ||
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Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | ||
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¼ | Gain stability when you disable a foe. Deal increased strike damage while you have stability. |
Tactics top
Trait | Description | ||
Tier: Adept | |||
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Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | ||
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12 | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. | |
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Soldier's Focus heals affected allies. | ||
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Warhorn skills apply additional boons. Your concentration is increased. | ||
Tier: Master | |||
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Deal increased strike damage for every boon on you. | ||
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Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. | ||
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60 | Use "Shake It Off!" automatically when you have a number of conditions on you. Removing a damaging condition from an ally heals them. | |
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10 | While you are in combat, grant might to yourself and nearby allies each interval. Soldier's Focus gains increased radius. | |
Tier: Grandmaster | |||
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Applying might to an ally heals you. | ||
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Soldier's Focus grants quickness to affected allies. | ||
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Shout skills gain reduced recharge and heal allies. Gain healing power based on your power. | ||
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When you grant yourself might, grant it to nearby allies as well. |
Discipline top
Trait | Description | ||
Tier: Adept | |||
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4 | Gain adrenaline on weapon swap. | |
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Your longbow, rifle, and harpoon gun skills gain reduced recharge, and their weapon skill 1 attacks are enhanced. | ||
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Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | ||
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Vengeance has an increased chance to rally and gain more health and endurance when you rally. | ||
Tier: Master | |||
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Weapon-swapping recharges faster. | ||
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Banners grant quickness to allies when they are dropped. Pulsing boons applied through banners last longer. | ||
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Deal increased strike damage per boon on your target. | ||
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4 | Remove conditions when you swap weapons. | |
Tier: Grandmaster | |||
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4 | Gain might on weapon swap. Burst skills gain reduced recharge. | |
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Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | ||
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15 | Gain quickness when you strike a foe that is below the health threshold. | |
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Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
Berserker Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Gain access to berserk mode and primal bursts. | ||
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Increases berserk mode duration. Critical-hit chance is increased while berserk. | ||
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When you use a rage skill, inflict burning on nearby enemies. | ||
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Activating berserk mode breaks stuns. Reduce incoming damage for a period of time when entering berserk mode. | ||
Tier: Master | |||
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Gain a burst of speed when entering berserk mode. | ||
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A percentage of precision is given as a bonus to ferocity. This bonus is doubled in berserk mode. | ||
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Gain condition damage. Gain additional condition damage while wielding a torch. Torch skills gain reduced recharge. | ||
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Gain Blood Reckoning when entering berserk mode. | ||
Tier: Grandmaster | |||
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Berserk mode increases power and condition damage. | ||
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Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode. | ||
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15 | Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes. | |
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Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early. |
Spellbreaker Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills. | ||
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Deal increased critical-hit damage. This bonus is doubled against boonless foes. | ||
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Gain protection after a successful Full Counter. | ||
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Dazes and stuns inflict immobilize. | ||
Tier: Master | |||
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Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. | ||
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Removing boons from a foe deals damage and gives you adrenaline. | ||
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Full Counter applies cripple and slow. | ||
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5 | Gain bonuses for each dagger you equip: Main hand – Strike damage is increased versus foes with no boons. Off Hand – Heal for a percent of your outgoing critical damage. |
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Tier: Grandmaster | |||
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Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. | ||
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1 | Removing a boon from a foe causes all nearby foes to lose additional boons. | |
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Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. | ||
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12 | Hitting with a burst skill casts Magebane Tether on your target if they are within range. |
Bladesworn Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Gain access to the Gunsaber as an alternate weapon set, but lose the ability to swap to other weapon sets during combat. Adrenaline is replaced with flow. | ||
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5 | Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase. |
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5 | Movement skills grant swiftness and increase flow rate. | |
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4 | Swapping weapons strikes all nearby foes. Will not activate out of combat unless an enemy is within range. |
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Tier: Master | |||
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15 | Gain boons when entering Dragon Trigger. | |
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Using the final round of ammo on an ammunition skill grants barrier. | ||
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Gain increased strike damage for each round of ammunition spent. | ||
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1 | Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger. |
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Tier: Grandmaster | |||
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Gain ferocity for a short duration when you hit with an explosion. This effect stacks duration. | ||
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Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges. | ||
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Dragon Slash becomes unblockable, ignores blindness, and stuns foes on hit. Gain might whenever you convert flow into charges. | ||
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Dragon Slash has a lower maximum charge level but reenters Dragon Trigger if you can pay the flow cost. The cooldown on Dragonscale Defense is reset when reentering Dragon Trigger. Tactical Reload is no longer removed when Dragon Trigger ends. |