Warrior : Specializations

Strength top

Trait Description
Tier: Adept
Reckless Dodge   Damage foes at the end of a dodge roll.
Brave Stride   Your first strike when entering combat grants stability.
Restorative Strength   Using a heal skill grants might.
Peak Performance   Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.
Tier: Master
Building Momentum   Burst skills restore endurance on hit.
Body Blow   Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Forceful Greatsword   Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster.
Great Fortitude   Gain vitality based on a percentage of your power.
Tier: Grandmaster
Pinnacle of Strength   Might applied to you grants more power.
Berserker's Power   Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Might Makes Right   Gain health and endurance whenever you apply might to yourself.
Merciless Hammer   Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.

Arms top

Trait Description
Tier: Adept
Furious Burst 15 Using a burst skill grants fury.
Wounding Precision   Gain expertise based on your precision.
Signet Mastery   Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold.
Opportunist 10 Gain fury and adrenaline when you immobilize a target.
Tier: Master
Deep Strikes   Gain condition damage when you have fury.
Unsuspecting Foe   Increased critical-hit chance against disabled foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Sundering Burst   Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
Blademaster   Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge.
Tier: Grandmaster
Bloodlust   You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Burst Precision   Burst skills have an increased critical chance.
Furious   Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Dual Wielding   Attack speed is increased when wielding a main-hand weapon in your offhand.

Defense top

Trait Description
Tier: Adept
Thick Skin   Gain toughness while your health is above the threshold.
Shield Master   Reflect missiles whenever you are blocking. Gain might when you block an attack or reflect a missile. Shield skills gain reduced recharge.
Dogged March 10 Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Cull the Weak 5 Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Tier: Master
Adrenal Health   Gain health based on adrenaline spent.
Defy Pain 90 Cast Lesser Endure Pain when struck while below the health threshold.
Armored Attack   Gain power based on your toughness.
Sundering Mace   Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes. Mace skills gain reduced recharge.
Tier: Grandmaster
Spiked Armor 15 Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Last Stand 90 Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Cleansing Ire   Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Rousing Resilience   Gain toughness and health when you break out of a stun.

Tactics top

Trait Description
Tier: Adept
Determined Revival   Reduce incoming damage while reviving.
Leg Specialist 5 Immobilize a target when you cripple them with a skill.
Quick Breathing   Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge.
Empowered   Deal increased damage for every boon on you.
Tier: Master
Reviver's Might   Heal and grant might to nearby allies when you rally or successfully revive someone.
Shrug It Off 60 Use "Shake It Off!" automatically when you have a number of conditions on you.
Burning Arrows   Dual shot inflicts burning, and longbow skills gain reduced recharge.
Empower Allies   Increase power for nearby allies.
Tier: Grandmaster
Inspiring Presence   Gain healing power for each stack of might you have.
Powerful Synergy   When you perform a combo finisher, the effects are doubled.
Vigorous Shouts   Shout skills gain reduced recharge, heal allies, and grant adrenaline.
Phalanx Strength   When you grant yourself might, grant it to nearby allies as well.

Discipline top

Trait Description
Tier: Adept
Versatile Rage 4 Gain adrenaline on weapon swap.
Crack Shot   Base rifle and harpoon gun shots gain bonus adrenaline. Rifle and harpoon gun skills gain reduced recharge.
Warrior's Sprint   Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Vengeful Return   Vengeance has an increased chance to rally and gain more health and endurance when you rally.
Tier: Master
Fast Hands   Weapon-swapping recharges faster.
Doubled Standards   Unique banner effects applied to you are stronger. Gain swiftness when you summon or pick up a banner.
Destruction of the Empowered   Deal increased damage per boon on your target.
Brawler's Recovery 4 Remove conditions when you swap weapons.
Tier: Grandmaster
Versatile Power 4 Gain might on weapon swap. Burst skills gain reduced recharge.
Axe Mastery   Gain ferocity. Gain additional ferocity for each axe you are wielding. Axe skills gain reduced recharge and grant adrenaline when critically striking.
Heightened Focus 15 Gain quickness when you strike a foe that is below the health threshold.
Burst Mastery   Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.

Berserker Elite Specialization top

Trait Description
Tier: Adept
Primal Rage   Gain access to berserk mode and primal bursts.
Smash Brawler   Increases berserk mode duration.
Last Blaze   When you use a rage skill, inflict burning on nearby enemies.
Savage Instinct   Activating berserk mode breaks stuns and reduces incoming damage.
Tier: Master
Burst of Aggression   Gain a burst of speed when entering berserk mode.
Blood Reaction   A percentage of precision is given as a bonus to ferocity. This bonus is doubled in berserk mode.
Heat the Soul   Gain condition damage. Gain additional condition damage while wielding a torch. Torch skills gain reduced recharge.
Dead or Alive 60 Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased.
Tier: Grandmaster
Fatal Frenzy   Berserk mode increases power and condition damage but reduces toughness.
Bloody Roar   Deal increased damage while in berserk mode.
King of Fires 15 Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Eternal Champion   Gain toughness while in berserk mode. Gain stability and might when breaking stuns.

Spellbreaker Elite Specialization top

Trait Description
Tier: Adept
Spellbreaker's Conviction   Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
Pure Strike   Deal increased critical-hit damage. This bonus is doubled against boonless foes.
Guard Counter   Gain protection after a successful Full Counter.
No Escape   Dazes and stuns inflict immobilize.
Tier: Master
Dispelling Force   Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Loss Aversion   Removing boons from a foe deals damage and gives you adrenaline.
Slow Counter   Full Counter applies cripple and slow.
Sun and Moon Style 5 Gain bonuses for each dagger you equip:
Main hand – Interrupts grant quickness. (Only occurs once per interval.)
Off Hand – Heal for a percent of your outgoing critical damage.
Tier: Grandmaster
Attacker's Insight   Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Enchantment Collapse 1 Removing a boon from a foe causes all nearby foes to lose additional boons.
Revenge Counter   Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Magebane Tether 12 Hitting with a burst skill casts Magebane Tether on your target if they are within range.
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