|You and your pet inflict vulnerability with your first strike when entering combat.
|Use Lesser Signet of Stone when you use an elite skill.
|Gain might when you strike a foe based on their health percent.
|Cast Lesser Call of the Wild when you swap pets.
|Your opening strikes inflict cripple on your foes.
|Activating a Signet grants might and fury to nearby allies.
|Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
|Moment of Clarity
|Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
|Opening Strike has an increased chance to critically strike.
|You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
|Regain opening strike whenever you gain fury. Opening strike deals more damage.
|Lead the Wind
|Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons.
|Gain swiftness when swapping weapons in combat.
|You and your pet have a chance to cause bleeding on critical hits.
|When you successfully evade an attack, gain vigor.
|Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple.
|Gain fury when swapping weapons in combat.
|While you are in combat, grant fury to yourself and nearby allies each interval.
|You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might.
|Bleeding you inflict is more dangerous.
|You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe.
|When swapping weapons, the next ranger weapon skill you use will recharge faster.
|Light on your Feet
|Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved.
|Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury.
Wilderness Survival top
|You recover endurance more quickly.
|Child of Earth
|Create muddy terrain when you use a healing skill.
|Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage.
|Taste for Danger
|Gain increased vitality. You and your pet gain expertise based on vitality.
|You and your pet gain protection when you dodge roll.
|Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster.
|While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.
|After you swap pets, you and your pet gain stability.
|You and your pet recover health while affected by protection.
|Using a Beast trait removes conditions from you and your pet.
Swapping pets recharges this trait.
|Survival skills grant fury and remove conditions.
|Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased.
Nature Magic top
|Beast skills grant regeneration around the ranger.
|You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it.
|Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
|Cast "Search and Rescue!" when you begin reviving an ally.
|When you gain a boon, it is shared with your pet.
|Dodging removes a damaging condition and a non-damaging condition from you.
|Grant boons to nearby allies when swapping pets.
|Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration.
|You and your pet gain increased concentration. Regeneration you apply is more effective.
|Spirits slam again when they finish shaking.
|Cast Lesser "Guard!" when you swap pets.
|Beast skills heal allies around the ranger.
|Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality.
|Go for the Eyes
|Nearby foes are blinded by Beast abilities.
|You and your pet each grant might to the other when critically striking a foe.
|Commands apply additional boons around you.
|While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction.
|Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability.
|Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
|Your pet recovers health each interval.
|Your pet moves faster and deals more damage on critical hits.
|Beast abilities taunt nearby foes.
|Cast Lesser Quickening Zephyr when you swap pets.
|You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe.
Druid Elite Specialization top
|Gain access to Glyphs. Become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.
|Becoming a celestial avatar removes conditions from you and nearby allies.
|Using your heal skill, heals allies around you and your pet.
|Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable.
|When you heal an ally, you are also healed.
|Grant superspeed and stealth to nearby allies when leaving celestial avatar form.
|Glyphs grant protection to nearby allies.
|Upon entering and leaving celestial avatar form, deal increased damage and take reduced damage for a brief period.
|Increase healing to other allies. Gain astral force each interval while not in celestial avatar form.
|Grace of the Land
|Grant boons to allies within the radius of your Celestial Avatar skills.
|While in Celestial Avatar form, your healing of others is significantly increased. Healing another player with a Celestial Avatar skill reduces the cooldown of Celestial Avatar.
Cooldown can only be reduced once per outgoing heal and will occur even if the affected player is at full health.
|Your Celestial Avatar skills are offensively augmented.
Soulbeast Elite Specialization top
|Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode.
Traits that affect your pet may affect you differently while in beastmode.
|Entering beastmode grants you the boons affecting your pet.
|Using a Beast ability grants you offensive boons.
|Entering beastmode grants boons and removes movement-impairing conditions,
|You deal increased strike damage while you have fury.
|Conditions inflict less damage to you while you have protection.
|Essence of Speed
|Gaining quickness increases the duration of other boons affecting you.
|When you apply poison to a foe, steal some health from them.
|Twice as Vicious
|Disabling a foe increases your damage and condition damage for a short duration.
|Heal when you use a merged skill. You can swap pets while merged.
|Leader of the Pack
|Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration.
|Deal increased strike damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
Untamed Elite Specialization top
|Gain access to Cantrips and Unleash. While your pet is unleashed, its skills are replaced with larger area-of-effect skills. Once per interval, Unleashed Ambush skills become available for a short period of time after you unleash.
|Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knock down, sink, float, launch, taunt, and fear.
|Cantrips grant barrier to you and your pet.
|Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage.
|Gain vitality. Unleashed Ambush skills siphon health if they hit. Siphon healing is reduced for each target struck beyond the first. Cannot siphon the same target more than once per skill.
|Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knock down, sink, float, launch, taunt, and fear.
|Remove conditions when you or your pet unleash.
|Rending Vines converts boons into conditions instead of removing them. Unleashed Ambush skills remove boons from enemies. Cannot affect enemies more than once per skill.
|Vow of the Untamed
|Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
|Unleashed Ambush skills grant boons to nearby allies. Refresh Unleashed Power when you swap weapons.
|When you or your pet unleash, gain protection and convert a percentage of strike damage into healing for a short duration.
|You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks.