Thief : Specializations

Deadly Arts top

Trait Description
Tier: Adept
Serpent's Touch   Stealing inflicts poison. While in the downed state, your attacks apply poison.
Dagger Training   Gain bonus power, which is increased when wielding a dagger.
Mug   Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Deadly Ambition 5 Inflict poison when striking a foe. Gain increased condition damage.
Tier: Master
Lotus Poison 10 Weaken targets when you poison them.
Even the Odds   Apply vulnerability when you steal. Gain might when you hit with a stealth attack.
Panic Strike 30 Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
Revealed Training   Gain power, then gain extra power while you are revealed.
Tier: Grandmaster
Exposed Weakness   Deal increased damage to your target for each unique condition on them.
Potent Poison   Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison.
Improvisation 20 You can use stolen skills twice. Recharge one random type of thief skill when you steal.
Executioner   Deal extra damage when your target is below the health threshold.

Critical Strikes top

Trait Description
Tier: Adept
Keen Observer   Critical-hit chance is increased while your health is above the threshold.
Assassin's Fury 2 Gain might when you gain fury.
Signets of Power   Signets gain reduced recharge time and an additional passive effect.
Twin Fangs   Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side.
Tier: Master
Unrelenting Strikes 10 Gain fury when you strike an enemy whose health is below the threshold.
Sundering Shade 1 Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes.
Practiced Tolerance   Gain ferocity based on your precision.
Ankle Shots 8 Critical hits with pistols and harpoon guns cripple foes. Deal bonus damage to crippled foes; damage is increased when wielding a pistol or harpoon gun.
Tier: Grandmaster
Ferocious Strikes   Gain increased critical damage against foes whose health is above the threshold.
No Quarter 2 Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Hidden Killer   Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Invigorating Precision   You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury.

Shadow Arts top

Trait Description
Tier: Adept
Concealing Restoration   Gain stealth when you use a healing skill.
Merciful Ambush 10 When you apply stealth to an ally, they heal and revive over a short duration. Stealth yourself and your target when reviving an ally.
Shadow's Embrace   Remove conditions periodically while in stealth.
Hidden Thief   Stealing grants you stealth. Deception skills gain reduced recharge.
Tier: Master
Meld with Shadows   Stealth lasts longer when it's granted by your skills. Gain increased movement speed while stealthed.
Shadow Savior   After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
Leeching Venoms   Venom skills siphon life from struck foes. Gain stacks of Spider Venom while stealthed. Siphoning can only occur once per strike.
Flickering Shadows   Take less damage while revealed.
Tier: Grandmaster
Shadow Siphoning 1 Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval.
Cloaked in Shadow   Gaining stealth blinds nearby foes. Blinding a foe siphons health from them.
Shadow's Rejuvenation   Regenerate health and initiative while in stealth.
Rending Shade   Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.

Acrobatics top

Trait Description
Tier: Adept
Expeditious Dodger   Gain swiftness upon dodging.
Instant Reflexes 90 Gain evasion when struck while below the health threshold.
Vigorous Recovery   Gain vigor when using a healing skill.
Pain Response 40 Gain regeneration and remove damaging conditions when struck while below the health threshold.
Tier: Master
Feline Grace 1 Gain vigor upon successfully evading an attack.
Guarded Initiation 1 Remove conditions when striking an enemy while your health is above the threshold.
Swindler's Equilibrium 10 Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
Hard to Catch 90 Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.
Tier: Grandmaster
Endless Stamina   The effects of vigor on you are enhanced. Gain bonus concentration.
Assassin's Reward   Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Upper Hand 5 Gain initiative and regeneration when you evade an attack.
Don't Stop   While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.

Trickery top

Trait Description
Tier: Adept
Kleptomaniac   Stealing gives you initiative.
Uncatchable   Leave behind Lesser Caltrops when you dodge or take falling damage. Drop additional caltrops when taking falling damage. You take less falling damage.
Burst of Agility 60 Use Lesser Haste when attacking a foe from behind or from the side.
Thrill of the Crime   When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Tier: Master
Preparedness   Increases maximum initiative by 3.
Bountiful Theft   Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Trickster   Tricks gain reduced recharge and remove conditions.
Pressure Striking   Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval.
Tier: Grandmaster
Lead Attacks   Increases damage and condition damage per initiative spent. Steal gains reduced recharge time.
Quick Pockets   Gain initiative on swapping weapons while in combat.
Sleight of Hand   Stealing also dazes the target. Reduces the recharge of Steal.
Bewildering Ambush   Stealing also applies confusion.

Daredevil Elite Specialization top

Trait Description
Tier: Adept
Physical Supremacy   Gain access to physical skills. Your maximum endurance threshold is increased, while Steal is replaced with Swipe.
Marauder's Resilience   Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
Escapist's Fortitude 1 Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Brawler's Tenacity   Physical skills grant endurance when activated and gain reduced recharge.
Tier: Master
Weakening Strikes   Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal more damage to them.
Staff Master   While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
Havoc Specialist   Damage is increased based on endurance that is missing.
Impacting Disruption   Enemies that you interrupt suffer a pulmonary impact. This trait can only affect enemies with defiance bars once per interval.
Tier: Grandmaster
Endurance Thief   Gain endurance when you successfully steal from an enemy.
Lotus Training   Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time when dodging.
Unhindered Combatant   Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Bounding Dodger   Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

Deadeye Elite Specialization top

Trait Description
Tier: Adept
Deadeye's Gaze   Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips.
Malicious Intent   Marking a target or striking your mark with a stealth attack will immediately grant malice.
Collateral Damage 1 Trigger Burst of Shadows at your target's location if it dies while marked.
One in the Chamber   When you cast a cantrip, gain a random new stolen skill. (Requires a marked target. Overwrites existing stolen skills.)
Tier: Master
Renewing Gaze   Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs.
Silent Scope   Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
Payback   When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills.
Premeditation   Deal more damage for each unique boon you have; concentration is increased.
Tier: Grandmaster
Iron Sight   Damage dealt to your marked target is increased and damage taken from your marked target is reduced.
Maleficent Seven   Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks.
Be Quick or Be Killed   Gain quickness when marking a foe. Your power and precision are increased while under this effect.
Fire for Effect ½ Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you. Cannot grant boons to the same ally more than once per activation.
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