Condition. Deals damage each second and additional damage each time the affected target begins to activate a skill. The damage on skill activation is greater against NPCs than against players. Stacking by Intensity.
- Effect action
- 10 damage per second per one stack
- [ (0.0975 * Condition Damage) + 49.5 ] damage to player on skill use per one stack
- [ (0.195 * Condition Damage) + 95.5 ] damage to non-player on skill use per one stack