Elementalist : Specializations

Fire top

Trait Description
Tier: Adept
Empowering Flame   Gain power while in fire attunement.
Burning Precision 5 Burning you inflict has increased duration and your critical hits gain a chance to inflict burning.
Conjurer   Gain fire aura when an ally picks up a conjured weapon. Conjure weapon abilities have reduced recharge.
Burning Fire 60 Cast Lesser Cleansing Fire when you have a number of conditions on you.
Tier: Master
Sunspot   Gain a fire aura, and damage nearby foes when you attune to fire. Also triggers on overload skills.
Burning Rage   Sunspot inflicts burning, and its radius is increased. Your condition damage is increased.
Smothering Auras   Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
Power Overwhelming   While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
Tier: Grandmaster
Pyromancer's Training   Your fire-weapon skills gain reduced recharge. Deal more damage to burning foes.
Persisting Flames   Comboing a blast finisher with a fire field grants fury. Fire fields created by weapon skills last longer. Cast Lava Font when you are downed.
Pyromancer's Puissance   Gain might for using any skill while attuned to fire.
Blinding Ashes 8 Inflict blindness on foes you burn.

Air top

Trait Description
Tier: Adept
Zephyr's Speed   Move faster while attuned to air.
Zephyr's Boon   Grant boons to allies you grant auras to.
One with Air   Gain superspeed when attuning to air.
Ferocious Winds   Gain ferocity based on your precision.
Tier: Master
Electric Discharge   Strike your target with a bolt of lightning when attuning to air. Also triggers on overload skills.
Inscription   Gain a boon upon casting a glyph based on your attunement. Glyphs gain reduced recharge.
Raging Storm 3 Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
Stormsoul   Deal increased damage to disabled foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tier: Grandmaster
Aeromancer's Training   Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
Bolt to the Heart   Deal increased damage to enemies below the health threshold.
Fresh Air   Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Lightning Rod   Cast Lightning Rod when you disable a foe. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.

Earth top

Trait Description
Tier: Adept
Stone Flesh   Gain toughness while attuned to earth.
Earth's Embrace 90 Cast Armor of Earth when your health drops below the threshold.
Serrated Stones   Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Elemental Shielding   Auras you grant to allies also grant protection.
Tier: Master
Earthen Blast   Damage and cripple nearby foes when attuning to earth. Also triggers on overload skills.
Strength of Stone 3 Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe.
Rock Solid   Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element.
Earthen Blessing   Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
Tier: Grandmaster
Geomancer's Training   You receive less damage from nearby foes. Earth weapon skills gain reduced recharge.
Diamond Skin 1 Remove conditions when struck while your health is above the threshold.
Written in Stone   Signets gain reduced recharge and continue to grant their passive bonuses while recharging.
Stone Heart   You cannot be critically hit while attuned to earth.

Water top

Trait Description
Tier: Adept
Soothing Mist   You and nearby allies recover health while you are attuned to water.
Soothing Ice 30 Gain regeneration and frost aura when critically hit.
Piercing Shards   Vulnerability you inflict has increased duration. Deal increased damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Stop, Drop, and Roll 10 Dodging removes burning and chilled from nearby allies.
Tier: Master
Healing Ripple   Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Soothing Disruption   Cantrips gain reduced recharge and grant boons.
Cleansing Wave   Remove conditions from nearby allies when attuning to water.
Flow like Water 10 Deal increased damage when your health is above the threshold. Blocking or evading an attack heals you.
Tier: Grandmaster
Aquamancer's Training   Increase healing to other allies. Water-weapon skills gain reduced recharge.
Cleansing Water   Cleanse conditions from allies you grant regeneration to.
Powerful Aura   Any aura you grant yourself is granted to nearby allies.
Soothing Power   Soothing Mist is more effective.

Arcane top

Trait Description
Tier: Adept
Arcane Prowess   Gain might when you switch attunements.
Arcane Precision 3 Your critical strikes have a chance to inflict a condition based on your attunement.
Renewing Stamina 10 Gain vigor when you critically strike a foe.
Arcane Abatement   Reduce fall damage you receive; cast a skill based on your attunement when you receive fall damage. Swapping attunements restores health.
Tier: Master
Elemental Attunement   Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element.
Arcane Resurrection   Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Elemental Contingency 10 Gain a boon when struck based on your current attunement.
Final Shielding 90 Cast Lesser Arcane Shield when your health drops below the threshold.
Tier: Grandmaster
Elemental Enchantment   Gain concentration and your attunements gain reduced recharge.
Evasive Arcana   Cast a skill when you dodge based on your attunement.
Elemental Surge   Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement.
Bountiful Power   Deal increased damage for each boon on you.

Tempest Elite Specialization top

Trait Description
Tier: Adept
Singularity   Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts.
Gale Song 90 Cast "Eye of the Storm!" when disabled. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Latent Stamina 10 Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor.
Unstable Conduit   Overloads grant an aura based on your attunement.
Tier: Master
Speedy Conduit   Overloads grant swiftness.
Tempestuous Aria   Tempest shouts have increased targets. Using a shout grants allies might and inflicts enemies with weakness.
Invigorating Torrents   Auras you grant also grant regeneration and vigor.
Harmonious Conduit   Gain stability when starting an overload. Upon successfully completing an overload, gain increased damage.
Tier: Grandmaster
Hardy Conduit   Overloads grant protection. Protection gains increased damage reduction.
Imbued Melodies   Gain increased concentration while wielding a warhorn. Cast Lesser Sand Squall when struck while below the health threshold.
Lucid Singularity   Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Elemental Bastion 30 Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.

Weaver Elite Specialization top

Trait Description
Tier: Adept
Weaver   Your active attunement is now applied to your main hand, with the old attunement moving to your off hand. Attunement recharges are reduced. Gain access to Dual Attack and the Stance utility types.
Superior Elements 10 Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Elemental Pursuit 10 Gain superspeed when inflicting inhibiting conditions on enemies.
Master's Fortitude   Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
Tier: Master
Elemental Refreshment   Gain barrier when using Dual Attack abilities.
Weaver's Prowess   Gain increased condition damage and duration for a period of time after attuning to a different element.
Swift Revenge   Gain swiftness when using a Dual Attack. Deal extra damage to enemies while under the effects of swiftness or superspeed.
Bolstered Elements 70 Gain stability when activating a Stance. Activate Lesser Stone Resonance when struck while below the health threshold.
Tier: Grandmaster
Elemental Polyphony   Gain attributes based on your current attunement. When dual attuned, gain both benefits.
Elements of Rage   Gain a damage bonus for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Woven Stride 3 Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration. Swiftness has increased effectiveness.
Invigorating Strikes   Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.
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