Dual Wield. Fire a slow-moving projectile, then fire a quick shot that accelerates the first.
- Enemy Target: Chills and poison foes. Then, fire a quick tormenting shot.
- Initial Attack: 3451.3
- Secondary Attack: 1330.5
- Chilled (2 sec): -66% Skill Recharge Rate, -66% Movement Speed
- Poison (6 sec): 201 Damage; -33% Heal Effectiveness
- 3
- Torment (6 sec): 356 Damage; 468 Damage if Foe is Stationary
- Ally Target: Grant swiftness and barrier. Then, fire a quick healing bolt. Effectiveness is reduced for allies that are not the primary target.
- Swiftness (5 sec): +33% Movement Speed
- Effectiveness Decreased: 25%
- Number of Allied Targets: 5
- Radius: 240
- Range: 900