Necromancer : Specializations

Spite top

Trait Description
Tier: Adept
Reaper's Might   Shroud skill 1 grants might.
Spiteful Talisman   Deal increased damage to foes with no boons. Focus and axe skills recharge faster.
Spiteful Renewal 5 Consume conditions to gain health when you use a healing skill.
Bitter Chill   Chilling a foe inflicts vulnerability.
Tier: Master
Death's Embrace   Deal more damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability the same target more than once per interval.
Chill of Death   Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.
Awaken the Pain   Might grants you more power and less condition damage. Gain might when entering shroud.
Dread   Inflicting fear on a foe applies vulnerability. Deal increased damage to foes inflicted with fear.
Tier: Grandmaster
Siphoned Power 1 Gain might when you strike a foe below the health threshold.
Signets of Suffering   Signets have improved passive effects. Gain the benefits of your equipped signet passives while in shroud. Signets recharge every second that you are in shroud.
Close to Death   Increases damage to enemies below the health threshold.
Spiteful Spirit   Strike around you when entering shroud.

Curses top

Trait Description
Tier: Adept
Barbed Precision   Critical hits have a chance to cause bleeding. Increases bleed duration.
Insidious Disruption   Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Plague Sending   Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
Chilling Darkness 3 Blinding a target will also apply chill.
Tier: Master
Furious Demise   Gain fury when entering shroud. Gain additional precision.
Master of Corruption   Corruptions gain reduced recharge time and inflict additional conditions on you.
Path of Corruption   Shroud skill 2 now additionally converts boons into conditions.
Terror   Fear you inflict deals damage each second.
Tier: Grandmaster
Target the Weak   Increases critical-hit chance for each condition on the foe.
Weakening Shroud 10 Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Parasitic Contagion   A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Lingering Curse   Condition damage is increased while wielding a scepter. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.

Death Magic top

Trait Description
Tier: Adept
Armored Shroud   Gain carapace when entering shroud.
Flesh of the Master   Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned.
Putrid Defense   Poison damage is increased. Applying poison grants carapace.
Shrouded Removal   Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
Tier: Master
Soul Comprehension   Your passive life-force generation from nearby deaths is increased. Kills grant carapace.
Necromantic Corruption   Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion.
Dark Defiance 20 If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Deadly Strength   Carapace stacks grant power.
Tier: Grandmaster
Beyond the Veil   Take reduced condition damage while at or above the threshold of carapace stacks.
Death Nova   When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe.
Corrupter's Fervor   Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Unholy Sanctuary 30 Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.

Blood Magic top

Trait Description
Tier: Adept
Mark of Evasion 8 Leave a Mark of Blood when you dodge.
Ritual of Life 35 Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
Quickening Thirst   Increases movement speed above the health threshold. Dagger skills recharge faster if activated while above the health threshold.
Blood Bond 20 Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Tier: Master
Vampiric   Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.
Life from Death   Heal and partially revive allies in an area when you exit shroud.
Banshee's Wail   Warhorn skills gain increased effect duration and reduced recharge.
Vampiric Presence   You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
Tier: Grandmaster
Last Rites   As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.
Vampiric Rituals   Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Unholy Martyr   Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Transfusion   Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.

Soul Reaping top

Trait Description
Tier: Adept
Gluttony   Increases the amount of life force gained from all sources.
Unyielding Blast   Shroud skill 1 inflicts vulnerability.
Soul Marks   Marks become unblockable and generate life force when triggered.
Speed of Shadows   Entering shroud grants swiftness and removes movement-impairing conditions.
Tier: Master
Sinister Shroud   Shroud skills gain reduced recharge.
Soul Barbs   Entering or exiting shroud increases your damage for a duration.
Vital Persistence   Gain Vitality. Your incoming healing is increased.
Fear of Death 5 Your fear effects have increased durations. Inflicting fear generates life force.
Tier: Grandmaster
Soul Battery   Maximum life force is increased.
Foot in the Grave   Gain stability and break stuns when you enter shroud.
Death Perception   Gain increased critical-strike chance and ferocity when in a shroud.
Dhuumfire   Shroud skill 1 inflicts burning on your target.

Reaper Elite Specialization top

Trait Description
Tier: Adept
Shroud Knight   Death Shroud is replaced with Reaper's Shroud, which has more melee-oriented skills and consumes life force at a faster rate. Gain access to shouts.
Augury of Death   Shouts gain reduced recharge, now siphon health, and gain additional recharge reduction for each foe they hit.
Chilling Nova 8 Critical hits against chilled foes cause an explosion that chills adjacent foes.
Relentless Pursuit   Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Tier: Master
Shivers of Dread   Whenever you inflict fear, you also chill.
Soul Eater   Striking foes within the range threshold deals increased damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health.
Chilling Victory 2 Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
Decimate Defenses   Striking a foe with vulnerability increases your critical hit chance.
Tier: Grandmaster
Cold Shoulder   Chill lasts longer, and chilled foes take more damage from your attacks.
Blighter's Boon   Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.
Deathly Chill   Chill deals damage over time.
Reaper's Onslaught   Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills. Recharge reduction can only occur once per use of Life Reap.

Scourge Elite Specialization top

Trait Description
Tier: Adept
Mantle of Sand   Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills.
Abrasive Grit   Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
Fell Beacon   Torch skills gain reduced recharge. Gain expertise based on your condition damage.
Nourishing Ashes 3 Gain life force when you inflict burning, and remove or corrupt a boon.
Tier: Master
Sand Sage   Gain concentration and expertise for each of your active sand shades.
Desert Empowerment   Manifest Sand Shade grants a barrier to allies near it.
Sadistic Searing   Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.
Herald of Sorrow   Desert Shroud becomes Harbinger Shroud.
Tier: Grandmaster
Blood as Sand   Reduce incoming damage for each sand shade you have active.
Sand Savant   Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
Demonic Lore   Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds.
Feed from Corruption   When you remove or corrupt a boon from an enemy, gain that boon.
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