Weapon skills
Greatsword Twohands top
Skill | Type | Description | |||
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Burst | ½ | 8 | Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health. | |
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Primal Burst | ¾ | 5 | Spin to create a violent shock wave that damages nearby foes. | |
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Chain | ½ | Slash your foe. | ||
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Chain | ½ | Slice your foe. | ||
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½ | Hit your foe with a final brutal strike. | |||
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3½ | 8 | Repeatedly strike multiple foes. The last strike does extra damage. | ||
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1 | 10 | Whirl in a target's direction, slashing foes along your path. | ||
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¾ | 15 | Throw your greatsword at your foe so that it returns to you, crippling foes along the way. | ||
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20 | Charge and strike your foe. |
Hammer Twohands top
Skill | Type | Description | |||
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Burst | ¾ | 8 | Jump to the targeted location and slam your hammer down, damaging and stunning foes. | |
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Primal Burst | ¾ | 5 | Jump to the targeted location and slam your hammer down, creating a deadly chain of earthen shock waves that immobilize and daze foes. | |
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Chain | ½ | Bash your foe. | ||
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Chain | ½ | Bash your foe again. | ||
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½ | Smash the ground and damage nearby foes. | |||
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¾ | 5 | Weaken your foe with a fierce blow, dealing increased damage when striking a controlled or defiant foe. Controls include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | ||
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½ | 8 | Smash the ground and send out a crippling wave. | ||
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½ | 15 | Push back nearby foes with a staggering blow. | ||
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1 | 20 | Knock down your foe. Weakened foes stay knocked down longer. Recharges Fierce Blow if you control a foe with this ability. Recharges Fierce Blow if striking a target with a defiance bar. |
Longbow Twohands top
Skill | Type | Description | |||
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Burst | ¾ | 8 | Ignite target area, burning nearby foes. Effect increases with adrenaline level. | |
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Primal Burst | ½ | 5 | Fire a burning shot into the ground that creates a trail of flaming destruction. | |
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¾ | Shoot a pair of arrows at your foe. | |||
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¼ | 6 | Fire a spread of three flaming arrows, burning foes. | ||
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¾ | 1 | Shoot a slow, arcing arrow that explodes on impact. | ||
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¼ | ½ | Shoot an arrow that explodes on impact, blinding foes. | ||
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¾ | 20 | Fire an arrow that bleeds and immobilizes your target. |
Rifle Twohands top
Skill | Type | Description | |||
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Burst | 1¼ | 8 | Fire a powerful shot. Damage increases with adrenaline level. | |
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Primal Burst | ¾ | 5 | Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area. | |
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¾ | Fire a shot at your target. Gain might if you strike a vulnerable target. | |||
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2½ | 1 | Fire a volley of shots at your foe. | ||
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¾ | 1 | Shoot an explosive round that explodes when it hits, striking enemies in a cone behind the initial target. | ||
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1 | Evade backward, then fire an immobilizing shot. | |||
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¼ | 20 | Knock back your foe with your rifle butt. Successfully striking a foe recovers ammunition for each of your other rifle skills. |
Spear Twohands top
Skill | Type | Description | |||
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Burst | ½ | 8 | Jump up and throw a spear at your targeted location, dealing damage in an area. Damage dealt is increased with adrenaline level, and the opponent closest to the epicenter takes additional damage. | |
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Primal Burst | 1¾ | 5 | Throw several piercing spears that inflict vulnerability in quick succession. | |
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½ | Throw a spear at your enemy that shatters on contact, scattering shards that damage enemies around the initial target. | |||
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½ | 8 | Throw your spear at a targeted location, damaging and inflicting conditions on opponents in the area and causing an aftershock after a short delay. The aftershock deals more damage to the opponent closest to the epicenter. | ||
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½ | 15 | Throw a spear that pierces foes in a line, immobilizing them. The first enemy struck by this skill is additionally dazed. | ||
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½ | 20 | Mark a single target; after a short delay, bombard the area with spears that deal more damage to the marked target and continue to track their location. | ||
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¾ | 25 | Jump up and evade attacks, then swipe forward, sending a wave of air in front of you that pushes you backward, knocks enemies back, and reflects projectiles. The first enemy struck is launched instead of knocked back. Evading an attack reduces the cooldown of this skill. |
Staff Twohands top
Skill | Type | Description | |||
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Burst | ½ | 8 | Carve a path to victory, dealing damage to enemies in front of you while healing and granting regeneration to nearby allies. | |
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Primal Burst | ½ | 5 | Slam your staff on the ground, sending a shock wave forward that damages and immobilizes enemies while inspiring nearby allies, healing and granting regeneration to them. | |
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Chain | ½ | A balanced staff strike. | ||
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Chain | ½ | A follow-up reverse-handed staff strike. | ||
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¾ | Whirl your staff, damaging nearby enemies and inspiring allies. | |||
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¾ | 8 | Leap to the targeted location, empowering allies and damaging enemies. Gain adrenaline if you affect another ally. | ||
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1¾ | 18 | Charge to the target location. When you arrive, heal nearby allies and grant them boons while debilitating nearby enemies. | ||
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¾ | 22 | Quickly snap your staff to pull enemies in and make them vulnerable. | ||
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2 | 30 | Focus your mind on the battle, blocking incoming attacks. After activating this skill, Defiant Roar becomes available for a short duration. Blocking attacks empowers Defiant Roar. | ||
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½ | Unleash a defiant roar, healing nearby allies and granting them resolution. Blocking attacks with Bullet Catcher grants bonus healing per block, up to 3 stacks. |
Axe Both hands top
Skill | Type | Description | |||
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Burst | ¾ | 8 | Leap at your foe with a devastating attack. Effect increases with adrenaline level. Gain might if this attack hits. | |
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Primal Burst | ¾ | 5 | Gather your strength into a powerful attack. If it hits, gain might and recharge this skill. | |
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Chain | ¼ | Chop your foe. | ||
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Chain | ¼ | Chop your foe twice. | ||
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1½ | Deliver three final chops to your foe. | |||
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½ | 8 | Spin around and attack all nearby foes, applying vulnerability each hit. Gain fury for each foe hit. | ||
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¼ | 1 | Throw an axe that cripples foes, dealing bonus damage at lower health thresholds. | ||
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½ | 15 | Strike your foe with both weapons. Gain quickness for each strike that hits. | ||
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3½ | 18 | Spin and attack nearby foes. You can move while spinning. |
Dagger Both hands top
Skill | Type | Description | |||
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Burst | ¾ | 6 | Strike your target and remove boons. Deal more damage if your target has no boons. | |
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Primal Burst | ½ | 5 | Slice nearby enemies, removing boons and gaining adrenaline per boon removed. Deal more damage if your target has no boons. | |
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Chain | ¼ | Strike your foe. This attack deals increased critical damage. | ||
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Chain | ¼ | Strike your foe. This attack has increased critical-hit damage. | ||
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Chain | ¼ | Strike your foe and gain might. Gain additional might on critical hit. | ||
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¾ | 8 | Leap and strike your foe, inflicting slow. | ||
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12 | Dazes your target. If your target is using a skill, the daze duration is extended. | |||
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½ | 15 | Strike your target and remove boons. Damage and boon removal are increased against foes not using skills. | ||
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1½ | 20 | Unleash a flurry of attacks that damages foes and reflects projectiles coming from the front. Gain barrier when striking a foe. Barrier will only be gained once per attack. |
Mace Both hands top
Skill | Type | Description | |||
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Burst | ½ | 8 | Stun your foe with a skull crack. Effect increases with adrenaline level. | |
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Primal Burst | ½ | 5 | Unleash a powerful skull strike that dazes your target and inflicts multiple conditions. | |
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Chain | ½ | Smash your foe. | ||
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Chain | ½ | Bash your foe. | ||
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¾ | Thrash your foe, leaving them weakened. | |||
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7 | Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked. | |||
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Stop blocking and gain adrenaline. | ||||
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10 | Daze your foe with a brutal pommel bash. If you strike a foe that is using a skill, gain barrier. | |||
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¾ | 12 | Crush your opponent's armor, leaving them vulnerable and gaining might. Vulnerability and might stacks doubled if you hit a disabled foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
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½ | 18 | Smash the ground with your mace, damaging your target and sending out a shock wave that damages and knocks down foes. Recharge Crushing Blow if you strike an enemy. |
Pistol Off hand top
Skill | Type | Description | |||
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½ | 1 | Quickly step forward to strike your foe while reloading your gun. Restores ammo to skill 5. | ||
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½ | 1 | Fire all the barrels in your hand cannon to deal damage to foes in front of you. This skill consumes all your ammo when fired and pushes you back slightly based on the amount of ammo expended. |
Sword Both hands top
Skill | Type | Description | |||
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Burst | 1¾ | 8 | Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level. | |
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Primal Burst | 2 | 5 | Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you. | |
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Chain | Bleed your foe with a slash. | |||
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Chain | ½ | Bleed your foe with a gash. | ||
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¼ | Cripple your foe with a precise slash. | |||
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¾ | 7 | Lunge at your foe and strike them with your sword. | ||
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¾ | 12 | Strike your foe with a final powerful thrust that does extra damage and inflicts bleeding against foes below the health threshold. | ||
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½ | 15 | Throw your sword at your foe to impale them. | ||
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¾ | 1 | Rip your sword from your foe for extra damage. | ||
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2¼ | 15 | Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked. | ||
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Stop blocking and gain adrenaline. |
Shield Off hand top
Skill | Type | Description | |||
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¾ | 20 | Bash your foe with your shield and stun them. | ||
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3 | 30 | Block attacks. |
Torch Off hand top
Skill | Type | Description | |||
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½ | 1 | Smash your torch into the ground, creating a deadly shock wave that conditions foes. | ||
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½ | 25 | Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again. |
Warhorn Off hand top
Skill | Type | Description | |||
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½ | 15 | Grant boons and remove movement-impairing conditions from allies. | ||
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½ | 20 | Removes conditions from allies and grants them vigor. Affected targets also gain barrier. |
Harpoon gun Aquatic top
Skill | Type | Description | |||
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Burst | 1¾ | 8 | Fire a forceful shot. Damage increases with adrenaline level. | |
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Primal Burst | 1¾ | 5 | Fire a fast, forceful shot that immobilizes and burns foes. | |
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¼ | Shoot your foe from long range. The farther the shot goes, the more damage it does. | |||
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¼ | 3 | Make your foe vulnerable with a shot to their vitals. | ||
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¼ | 8 | Your shot splits into a spread of harpoons that each bleed your target. | ||
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½ | 15 | Evade backward and fire a shot that immobilizes your foe. | ||
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1¼ | 25 | Fire multiple shots that push back your foe. |
Spear Aquatic top
Skill | Type | Description | |||
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Burst | ¾ | 8 | Strike all foes around you. Effect increases with adrenaline level. | |
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Primal Burst | ¾ | 5 | Strike all foes around you, burning and pulling them in. | |
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Chain | ½ | Stab your foe. | ||
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Chain | ¾ | Jab your foe. | ||
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¾ | Impale your foe and cripple them. | |||
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1¼ | 8 | Attack foes in front of you with a series of strikes. | ||
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½ | 10 | Pull your foe to you. | ||
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1½ | 15 | Block your foe. Counterattack with a powerful strike. Gain adrenaline if you are not attacked. | ||
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2¾ | 25 | Spin forward and strike foes along the way. |
Healing skills top
Skill | Type | Description | |||
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Physical | 1 | 20 | Remove conditions and heal yourself. | |
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Shout | 1 | 24 | Heal yourself and regain all adrenaline. Nearby allies gain endurance. | |
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Signet | 1¼ | 20 | Signet Passive: Regenerate heatlh. Signet Active: Heal yourself, and grant yourself resistance. |
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Stance | ¾ | 30 | Heal yourself. Absorb all incoming strikes for a period of time. | |
Berserker | |||||
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Rage | ¼ | 25 | Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode. | |
Spellbreaker | |||||
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Meditation | 1¼ | 25 | Lose boons and conditions, then heal yourself. | |
Bladesworn | |||||
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Armament | ¾ | 1 | Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. |
Utility skills top
Skill | Type | Description | |||
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Banner | ¼ | 40 | Place a banner that grants barrier and boons on initial placement, then pulses additional boons to you and nearby allies afterward. | |
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Banner | ¾ | 30 | Place a banner that damages and applies conditions to foes on initial placement, then pulses additional boons to you and nearby allies afterward. | |
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Banner | ¾ | 30 | Place a banner that damages and dazes foes on initial placement, then pulses boons to you and nearby allies afterward. | |
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Banner | ¼ | 30 | Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward. | |
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Physical | 1 | 24 | Charge and knock down your foe. | |
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Physical | ½ | 3 | Push your foe back with a kick. | |
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Physical | ¾ | 24 | Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck. | |
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Physical | ½ | 1 | Throw bolas to immobilize your foe. | |
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Shout | 48 | Induce fear in your foes. Fear duration increases based on your distance to the enemy. | ||
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Shout | 5 | Grant fury and might to yourself and allies. | ||
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Shout | 5 | Call out target foe to make them vulnerable. | ||
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Shout | 24 | Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies. | ||
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Signet | 40 | Signet Passive: Reduces incoming damage. Signet Active: Heal yourself and gain stability. |
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Signet | 16 | Signet Passive: Improves precision. Signet Active: Gain adrenaline and improve your precision and ferocity. |
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Signet | 25 | Signet Passive: Improves power. Signet Active: Attacks are unblockable and you gain might. |
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Signet | 30 | Signet Passive: Faster endurance regeneration. Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured. |
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Stance | 50 | Gain stability and swiftness on an interval. Become immune to critical hits. | ||
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Stance | 25 | Gain adrenaline for a short time. Gain pulsing resistance. | ||
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Stance | 40 | Take no damage from attacks. You are still susceptible to conditions and control effects. | ||
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Stance | 30 | Frenzy to gain quickness and might. | ||
Berserker | |||||
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Rage | 18 | Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if an enemy is nearby. | ||
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Rage | ½ | 15 | Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits. | |
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Rage | ¾ | 18 | Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits. | |
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Rage | ¾ | 20 | Lash out with a critical attack that knocks down your foes. Extend the duration of berserk mode if this attack hits. | |
Spellbreaker | |||||
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Meditation | 25 | Strike foes around you and remove their boons. Deal more damage to foes that lose a boon. | ||
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Meditation | 25 | Gain a burst of superspeed and resistance. | ||
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Meditation | ¼ | 35 | Taunt nearby foes, gaining adrenaline for each affected foe. | |
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Meditation | 1 | Reveal nearby foes and make your next attack a critical hit. Remove blindness and nondamaging conditions. | ||
Bladesworn | |||||
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Armament | 25 | Evade backward while dropping a mine that cripples foes. This skill recharges Dragon Trigger. | ||
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Armament | ½ | 1 | Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized. | |
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Armament | 1 | Increase flow rate and gain fury. If you already have fury, gain additional flow. | ||
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Armament | ½ | 1 | Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead. | |
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¼ | ½ | Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent. |
Elite skills top
Skill | Type | Description | |||
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Banner | 2 | 120 | Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies. | |
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Physical | 1 | 90 | Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions. | |
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Signet | ¼ | 40 | Signet Passive: Grants adrenaline while in combat. Signet Active: Gain fury, might, and swiftness. |
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Berserker | |||||
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Rage | ¾ | 18 | Stun your target and stun yourself. Gain adrenaline and extend berserk duration if you hit. | |
Spellbreaker | |||||
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Meditation | 1½ | 90 | Create an area of calm in which foes have reduced incoming boon duration and lose boons every interval. Enemy missiles entering this area are blocked. | |
Bladesworn | |||||
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Armament | ½ | 40 | Reload ammo on all of your bladesworn skills. Your next Dragon Trigger generates more charges per interval. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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¼ | Throw a rock at your target. | |||
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1 | 10 | Throw a hammer that knocks down foes. | ||
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½ | 20 | Rally and fight normally for a brief time. You have a chance to fully rally if you kill an enemy. When the vengeance ends, you are defeated. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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½ | Punch your foe. | |||
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¾ | 5 | Cripple your foe with a kick. | ||
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½ | 20 | Rally and fight normally for a brief time. You have a chance to fully rally if you kill an enemy. When the vengeance ends, you are defeated. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars top
Rampage
Skill | Type | Description | |||
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Physical | ½ | Smash your foe. | ||
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Physical | ½ | Bash your foe with another blow. | ||
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Physical | 1 | Finish the chain with a pulverizing uppercut. | ||
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Physical | ½ | 4 | Push back your foe with a kick. | |
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Physical | ¾ | 4 | Charge your foe. | |
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Physical | 1 | 8 | Throw a large boulder at your foe. | |
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Physical | ¾ | 10 | Leap into the air and knock down nearby foes where you land. |