Crush your opponent's armor, leaving them vulnerable and gaining might. Vulnerability and might stacks doubled if you hit a disabled foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Damage: 4651.75
- 5
- Might (6 sec): +150 Power; +150 Condition Damage
- 10
- Vulnerability (6 sec): +10% Incoming Damage; +10% Incoming Condition Damage
- Number of Targets: 3
- Range: 130