Weapon skills
Greatsword Twohands top
Skill | Type | Description | |||
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Chain | ½ | Strike your foe. | ||
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Chain | ½ | Strike your foe again. | ||
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½ | Attack with a final, powerful strike that applies might for each foe you strike. | |||
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¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. | ||
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½ | 15 | Leap at your foe. Inflicts blindness and heals you for each foe hit. | ||
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Symbol | ¼ | 12 | Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. | |
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½ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | ||
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¾ | Pull your foes to you. |
Hammer Twohands top
Skill | Type | Description | |||
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Chain | ½ | Strike your foe. | ||
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Chain | ½ | Bash your foe. | ||
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Symbol | ¾ | Smash a mystic symbol onto the ground that gives protection to you and your allies. | ||
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¾ | 6 | Damage nearby foes with a mighty ground slam. If your target has been struck by Banish, teleport to them. | ||
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¾ | 15 | Send a wave toward your foe that immobilizes foes in a line. Gain barrier for each target struck. Barrier is reduced for each target struck beyond the first. | ||
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1 | 15 | Launch your foe with a powerful smash. Striking a foe refreshes Mighty Blow and allows your next Mighty Blow to teleport to that foe. | ||
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Ward | ¾ | 25 | Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. |
Longbow Twohands top
Skill | Type | Description | |||
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¾ | Fire an arrow that pierces enemies. If the arrow hits a second target, all enemies struck are crippled. | |||
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¾ | 8 | Charge up energy, creating a powerful attack that pierces through enemies. | ||
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¾ | 10 | Fire a missile that knocks back enemies and blocks missiles. | ||
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Symbol | ½ | 12 | Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground. | |
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1 | 40 | Form your arrows into a barrier, and deal damage at the location. |
Spear Twohands top
Skill | Type | Description | |||
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½ | Swing your spear, sending out a wave of light in front of you that damages enemies and heals allies. | |||
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1 | 2 | Charge forward with your spear, striking enemies and healing allies you pass through. Upon striking an enemy, your next spear attack is illuminated. Illuminated. Allies you pass through are healed for more and gain boons. Enemies you strike take bonus damage and are inflicted with conditions. Allies at full health are not affected by this skill. |
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¾ | 15 | Spin around, striking enemies around you. After a short delay, a shock wave of light bursts forth from your position, damaging enemies and granting might to allies. Your next spear attack is illuminated when striking an enemy with the initial spin. Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies. |
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¾ | 15 | Throw a spear above the targeted point. The spear explodes, raining shards that damage enemies and remove conditions from allies. Your next spear attack is illuminated if you are within range of your own shards. Illuminated. More shards are produced. Removing conditions from allies also heals them. Damage is reduced per target each time they are struck by this skill. |
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½ | 20 | Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval. Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of range of the symbol. |
Staff Twohands top
Skill | Type | Description | |||
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½ | Fire a bolt that damages foes. | |||
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½ | Fire a projectile that explodes upon impact and damages enemies. | |||
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½ | Fire a seeking projectile that explodes upon contact and damages enemies. | |||
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½ | 8 | Mark an area for judgment, rapidly healing allies and then blasting foes in the area. | ||
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Symbol | ¾ | 15 | Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |
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2½ | 20 | Channel healing and might to nearby allies. Completing this channel grants more health to your allies. | ||
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Ward | 1 | 30 | Create a line in front of you that foes cannot cross. |
Axe Main hand top
Skill | Type | Description | |||
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½ | Cleave at your enemy with a physical and a magical axe. | |||
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½ | Slice through your foe again, physically and magically, as your weapon is heating up. | |||
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¾ | Unleash your searing axe in an overhand slash, following it up with a magical edge. | |||
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Symbol | 1 | 8 | Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance. | |
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¾ | 15 | Conjure a magical axe to rake your enemies toward you. |
Mace Main hand top
Skill | Type | Description | |||
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Chain | ½ | Smash your foe. | ||
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Chain | ½ | Bash your foe. | ||
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¾ | Hit your foe with a final strike and heal nearby allies. | |||
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Symbol | ¾ | 8 | Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | |
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3¾ | 15 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. |
Pistol Both hands top
Skill | Type | Description | |||
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½ | Fire a piercing shot that inflicts bleeding. | |||
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1½ | 8 | Fire a beam of searing light that damages and burns all enemies in its path. | ||
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Symbol | ¼ | 15 | Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. | |
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1¼ | 1 | Shoot a volley of rapid-fire piercing shots that inflict bleeding and cripple. | ||
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1½ | 25 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. | ||
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Fire the Jurisdiction projectile. | ||||
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Detonate the Jurisdiction projectile. |
Scepter Main hand top
Skill | Type | Description | |||
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½ | Fire a slow-moving orb at your foe. | |||
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Symbol | ¼ | 8 | Create a symbol on the ground that strikes foes and grants might to nearby allies. | |
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½ | 20 | Immobilize and make your foe vulnerable with ethereal chains. |
Sword Both hands top
Skill | Type | Description | |||
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Chain | Slash your foe once. | |||
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Chain | ½ | Slash your foe again. | ||
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¾ | Send out waves of attacks that strike multiple targets. | |||
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Symbol | 8 | Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | ||
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½ | 12 | Block ranged attacks while casting magical projectiles. | ||
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¾ | 15 | Strike your foe with rending force. Follow up this attack with a dual strike that deals increased damage against foes you struck with the first. | ||
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½ | 20 | Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies. |
Focus Off hand top
Skill | Type | Description | |||
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¾ | 20 | Infuse your foe with the light of judgment, inflicting damage each interval if they are initially struck. | ||
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30 | Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes. |
Shield Off hand top
Skill | Type | Description | |||
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½ | 20 | Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies. | ||
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4 | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | ||
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Detonate the dome to heal nearby allies. |
Torch Off hand top
Skill | Type | Description | |||
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15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | |||
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¾ | Throw your Zealot's Flame to damage the targeted foe. | |||
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3¼ | 15 | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. |
Spear Aquatic top
Skill | Type | Description | |||
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½ | Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range. | |||
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1 | 6 | Strike foes in front of you with a storm of jabs. | ||
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¾ | 15 | Blind all nearby foes. | ||
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Symbol | ½ | 20 | Create a spear wall in front of you that damages foes that remain in its area. | |
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½ | 25 | Throw a spear and pull your foe to you, burning them. |
Trident Aquatic top
Skill | Type | Description | |||
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½ | Fire a sundering ball of light that damages foes. | |||
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½ | Fire a ball of light that detonates on impact to heal allies and damage foes. | |||
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¾ | Fire a barrage of bouncing light missiles that damage enemies and heal allies. | |||
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½ | 8 | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | ||
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Detonate the orb to burn foes and cure conditions on allies in the blast radius. | ||||
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Symbol | ½ | 15 | Create a pillar of light that does damage every second at your foe's location. | |
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½ | 20 | Create a bubble that blocks enemy missiles and grants resolution to allies. | ||
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1 | 25 | Sink your foe with the weight of justice, inflicting damage continuously. Damage ceases if the stun is broken. |
Healing skills top
Skill | Type | Description | |||
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1¼ | 30 | Block attacks while healing. | ||
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Meditation | ¼ | 24 | Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. | |
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Shout | 2¼ | 24 | Heal yourself and allies in a cone in front of you. | |
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Signet | ¾ | 25 | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. |
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Dragonhunter | |||||
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Trap | ¾ | 24 | Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal. | |
Firebrand | |||||
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Mantra | 2¼ | 24 | Prepare to heal yourself and grant boons to allies. The final charge of this skill is more powerful. | |
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1 | Gain health. Grant boons to yourself and allies in front of and around you. | |||
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Final Charge | 1 | Gain significant health. Grant boons to yourself and allies in front of and around you. | ||
Willbender | |||||
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Physical | 1½ | 2 | Guard yourself with light, negating the next incoming strike and healing you instead, even if the strike would have been lethal. If an effect causes damage that would be lethal, that damage will be negated and you will be healed instead. If no attacks or lethal damage are negated, you will be healed for the lowest set amount. |
Utility skills top
Skill | Type | Description | |||
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Consecration | 1 | 48 | Consecrate the target area, granting stability to allies inside. | |
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Consecration | ¾ | 28 | Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect. | |
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Consecration | 1 | 50 | Form a protective healing shelter for allies. Block foes and their missiles from entering. | |
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Consecration | 25 | Summon a barrier of mystic power that reflects projectiles. | ||
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Meditation | 32 | Convert the conditions you are suffering from into boons. | ||
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Meditation | 32 | Teleport to your target and burn nearby foes. | ||
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Meditation | 25 | Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | ||
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Meditation | 16 | Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | ||
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Shout | 5 | Grant aegis and swiftness to up to five nearby allies. | ||
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Shout | 5 | Grant protection and regeneration to allies. | ||
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Shout | 40 | Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration. | ||
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Shout | 48 | Grant stability to yourself and allies. | ||
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Signet | ¾ | 20 | Signet Passive: Improved Power. Signet Active: Knock down and damage your foe. |
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Signet | 20 | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies. |
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Signet | 2 | 135 | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. |
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Signet | ¾ | 18 | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize your target |
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Spirit Weapon | ½ | 1 | Command the Bow of Truth to barrage a location with healing arrows. | |
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Spirit Weapon | ½ | 8 | Order the Hammer of Wisdom to knock down your foe. | |
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Spirit Weapon | ½ | 1 | Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | |
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Spirit Weapon | ½ | 5 | Will the Sword of Justice to appear beside your enemy and attack nearby foes. | |
Dragonhunter | |||||
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Trap | 36 | Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis. | ||
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Trap | ½ | 20 | Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor. The first strike dazes foes. | |
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Trap | ½ | 20 | Set a trap that whirls around and damages enemies when activated. | |
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Trap | 24 | Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold. Passthrough damage is increased against disabled targets. | ||
Firebrand | |||||
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Mantra | 2¼ | 25 | Prepare a chant to sear your enemies. The final charge of this skill is more powerful. | |
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1 | Unleash a wave of purging fire in front of and around you. | |||
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Final Charge | 1 | Unleash a powerful wave of flame. | ||
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Mantra | 2¼ | 25 | Chant the ritual of cleansing, removing conditions and speeding recovery. The final charge of this skill is more powerful. | |
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1 | Recite a cleansing word, purifying allies of conditions and helping them recover. | |||
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Final Charge | 1 | Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery. | ||
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Mantra | 2¼ | 25 | Recite a hymn from the annals of Turai to quicken yourself and your allies. The final charge of this skill is more powerful. | |
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1 | Inspire allies before and beside you, enhancing their speed and strength. | |||
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Final Charge | 1 | Inspire allies before and beside you, greatly enhancing their speed and strength. | ||
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Mantra | 2¼ | 25 | Prepare the tenets of truth to debilitate your foes. The final charge of this skill is more powerful. | |
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1 | Recount a truth to enemies in front of and around you, inflicting them with conditions. | |||
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Final Charge | 1 | Reveal a harsh truth to enemies before and beside you, devastating them with conditions. | ||
Willbender | |||||
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Physical | ½ | 20 | Perform a quick heel strike that stuns your target. | |
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Physical | 1¼ | 15 | Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake. | |
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Physical | ¾ | 25 | Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose. | |
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Shadowstep to Flash Combo's starting point, healing and removing conditions. | ||||
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Physical | ½ | 25 | Break stun and dodge backward, blinding foes and gaining resistance. Then, gain access to Quick Retribution. | |
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Physical | ½ | Lunge forward and unleash a disorienting strike at your foe, dazing them. |
Elite skills top
Skill | Type | Description | |||
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Meditation | 3 | 105 | Focus, making yourself invulnerable and recharging your virtues. | |
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Shout | ¼ | 24 | Grant fury and quickness to nearby allies. The duration of the quickness you grant yourself is doubled. | |
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Signet | 2½ | 60 | Signet Passive: Periodically heal allies in an area around you while in combat. Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted. |
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Dragonhunter | |||||
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Trap | ½ | 60 | Lay a trap that pulls enemies and creates a barrier that holds them in. | |
Firebrand | |||||
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Mantra | 2¼ | 60 | Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and resolution to allies while breaking stun. The final charge of this skill is more powerful. | |
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1 | Hints of freedom echo around, stabilizing and breaking stuns on you and your allies. | |||
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Final Charge | 1 | Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies. | ||
Willbender | |||||
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Physical | 1¼ | 20 | Evade attacks, then shadowstep and slam the ground, knocking down your targeted foe, finishing them if there are no other enemy players nearby. Foes that aren't targeted are knocked back instead. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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3 | Focus a wrathful light ray on your foe. | |||
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½ | 15 | Push nearby foes back. | ||
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Symbol | ½ | 20 | Draw a symbol on the ground that heals allies and damages foes. | |
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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½ | Cripple your foe with shackles. | |||
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2 | 5 | Damage foes in an area that grows larger. | ||
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½ | 20 | Escape toward the surface and heal. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |