Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level.
- Charge Level 1
- Damage: 30.01
- Burning (1 sec): 131 Damage
- Radius: 120
- Level 1: Detonates on any hit.
- Charge Level 2
- Damage: 30.01
- Burning (1 sec): 131 Damage
- Radius: 180
- Level 2: Detonates on target hit.
- Charge Level 3
- Damage: 30.01
- 2
- Projectile Burning (6 sec): 1572 Damage
- Explosion Burning (1 sec): 131 Damage
- Radius: 240
- Level 3: Detonates on skill reactivation.
- Knockback: 300
- Number of Targets: 5
- Defiance Break: 400
- Range: 900