Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
- Damage Increase: 7%
- Damage Reduced: 10%
- Weakening Strikes (4 sec): Next attack weakens enemies.
- Weakness (2 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)