Deadly Arts top
Trait | Description | ||
Tier: Adept | |||
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Stealing inflicts poison. While in the downed state, your attacks apply poison. | ||
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Gain bonus power, which is increased when wielding a dagger. | ||
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Deal damage and gain life when stealing. This attack cannot critically hit enemies. | ||
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Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use. | ||
Tier: Master | |||
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10 | Weaken targets when you poison them. | |
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Apply vulnerability when you steal. Gain might when you hit with a stealth attack. | ||
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30 | Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. | |
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Gain power, then gain extra power while you are revealed. | ||
Tier: Grandmaster | |||
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Deal increased strike damage to your target for each unique condition on them. | ||
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Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. | ||
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15 | Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills. |
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Deal increased strike damage when your target is below the health threshold. |
Critical Strikes top
Trait | Description | ||
Tier: Adept | |||
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Critical-hit chance is increased, and it is further increased while your health is above the threshold. | ||
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2 | Gain might when you gain fury. | |
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Signets grant initiative. | ||
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Deal increased critical damage, which is further increased while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant. | ||
Tier: Master | |||
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8 | Grant fury to yourself and nearby allies when you critically strike an enemy. | |
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1 | Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. | |
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Gain ferocity based on your precision. | ||
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8 | Your pistol and harpoon gun attacks now pierce and have increased strike damage. | |
Tier: Grandmaster | |||
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Gain increased critical damage against foes whose health is above the threshold. | ||
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2 | Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. | |
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Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. | ||
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You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. |
Shadow Arts top
Trait | Description | ||
Tier: Adept | |||
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10 | Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies. | |
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Grant barrier to nearby allies when you use a healing skill. | ||
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Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies. | ||
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2 | Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval. | |
Tier: Master | |||
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Gain superspeed when you enter or exit stealth. | ||
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After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps. | ||
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Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike. |
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Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. | ||
Tier: Grandmaster | |||
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1 | Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval. | |
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Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies. | ||
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Gain initiative when you enter or exit stealth. | ||
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Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. |
Acrobatics top
Trait | Description | ||
Tier: Adept | |||
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Gain swiftness upon dodging. | ||
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30 | Gain evasion when you use an elite skill. | |
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Gain might when you dodge. | ||
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Dodging removes a damaging condition from you. | ||
Tier: Master | |||
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1 | Gain vigor upon successfully evading an attack. | |
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5 | Movement skills grant resistance. | |
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1 | Gain power and additional power while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. | |
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Gain endurance when you shadowstep. | ||
Tier: Grandmaster | |||
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Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | ||
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Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | ||
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Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. | ||
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While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
Trickery top
Trait | Description | ||
Tier: Adept | |||
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Stealing gives you initiative. | ||
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Leave behind lesser caltrops when you dodge. | ||
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60 | Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. | |
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When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | ||
Tier: Master | |||
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Increases maximum initiative by 3. Gain increased expertise. | ||
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Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. | ||
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Tricks remove conditions. | ||
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Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. | ||
Tier: Grandmaster | |||
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Increases all damage dealt per initiative spent. Steal gains reduced recharge time. | ||
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8 | Gain initiative on swapping weapons while in combat. | |
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Stealing also dazes the target. Reduces the recharge of Steal. | ||
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Stealing also applies bleeding. Bleeding you inflict deals more damage. |
Daredevil Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Gain access to physical skills. Your maximum endurance threshold is increased. | ||
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Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold. | ||
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1 | Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack. | |
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Physical skills grant endurance when activated. | ||
Tier: Master | |||
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Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them. | ||
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While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff. | ||
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Strike damage dealt is increased when your endurance is not full. | ||
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Enemies that you interrupt suffer a pulmonary impact. This trait can only affect enemies with defiance bars once per interval. | ||
Tier: Grandmaster | |||
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Gain endurance when you successfully steal from an enemy. | ||
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Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time when dodging. | ||
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Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain. | ||
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Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Gain increased strike damage for a period of time after you dodge. |
Deadeye Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips. | ||
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Marking a target or striking your mark with a stealth attack will immediately grant malice. | ||
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1 | Trigger Burst of Shadows at your target's location if it dies while marked. | |
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When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage. (Requires a marked target. Overwrites existing stolen skills.) |
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Tier: Master | |||
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Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs. | ||
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Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped. | ||
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When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills. | ||
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Deal increased strike damage for each unique boon you have; concentration is increased. | ||
Tier: Grandmaster | |||
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Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced. | ||
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Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks. | ||
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Gain quickness when marking a foe. Your power and precision are increased while under this effect. | ||
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½ | Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession. |
Specter Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Unlock scepter. Steal becomes Siphon and your initiative is reduced. Gain access to shadow force through spending initiative, and gain access to the Shadow Shroud ability. | ||
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A portion of condition damage is converted to healing power. Gain condition damage, which is increased when wielding a scepter. | ||
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Transfer conditions to an enemy when targeting them with Siphon. Remove conditions from you and your ally when targeting them with Siphon. | ||
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Gain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier. | ||
Tier: Master | |||
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1 | Apply Rot Wallow Venom to allies that you grant barrier to. Outgoing healing to allies is increased. Rot Wallow Venom effect cannot apply to yourself. | |
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Steal health and gain shadow force when you torment a foe. Does not grant shadow force while in shroud. |
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Gain increased shadow force when hitting a foe with Siphon. Grant increased barrier when targeting an ally. | ||
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Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact. | ||
Tier: Grandmaster | |||
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Gain barrier when you strike foes with a stealth attack. When you apply stealth to allies, you also grant them barrier. This effect can only be received once and will reset when stealth is removed. |
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Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage. | ||
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While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier. | ||
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The beneficial effects of your Shadow Shroud skills now affect allies in an area around your tethered ally. Grant additional boons to yourself and affected allies when you use a shadow shroud skill. |