Thief
Thief has the ability to steal an item from an enemy that he can use as a bundle. The stolen skill will depend on the enemy type. The thief's weapon skills have no recharge time; instead they use initiative. Thieves also have their own special weapon skill types - Dual Wield skills and Stealth Attacks.
Skill | Description | |||
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25 | Shadowstep to your foe and steal from them. | ||
Stolen Skills | ||||
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Stolen Skill. Stab and chill your foe. | |||
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3¼ | Stolen Skill. Spin and attack nearby foes. You can move while spinning. | ||
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½ | 15 | Stolen Skill. Preiodically grants regeneration and removes conditions from you and your allies. | |
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1¼ | Stolen Skill. Strike fear into nearby foes. | ||
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¼ | Stolen Skill. Daze your foe. | ||
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½ | Stolen Skill. Throw a handful of hair, vanishing in stealth and blinding nearby foes. | ||
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½ | Stolen Skill. Throw gunk at target area to inflict a random condition. | ||
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1 | Stolen Skill. Gain all boons. | ||
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½ | Stolen Skill. Throw energy at your target, slowing them. |
Daredevil top
Daredevil has increased endurance, and his dodging can have a different effect depending on the active grandmaster trait.
Skill | Description | ||
Dodge Replacement Skills | |||
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Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies. | ||
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¾ | Leap into an area, and deliver a massive blow to enemies. | |
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¾ | Remove conditions and gain swiftness, then rush forward and evade attacks. |
Deadeye top
Deadeye has no Steal - it's replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects.
Skill | Description | |||
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½ | 25 | Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose malice when the mark ends or when this skill is recast on a new target. Malice is only gained once per skill use. | |
Stolen Skills | ||||
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¼ | ½ | Stolen Skill. Grant vigor to allies around you and chill your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant might to allies around you and weaken your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant superspeed to allies around you and immobilize your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Heal allies around you and inflict bleeding on your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant aegis to allies around you and poison your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant fury to allies around you and blind your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant protection to allies around you and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant quickness to allies around you and slow your marked target. Gain stealth if malice is at or above the threshold. | |
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¼ | ½ | Stolen Skill. Grant resistance to allies around you and inflict torment on your marked target. Gain stealth if malice is at or above the threshold. |
Specter top
Specter is a master of shadow magic. He gains access to shadow force through spending initiative, and gains access to Shadow Shroud ability. Steal becomes Siphon and can be used on ally targets.
Skill | Description | |||
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½ | 25 | Steal. Enemy Target: Steal your foe's shadow, slowing them for a period of time while gaining shadow force. Ally Target: Grant your target barrier and reduce the cooldown of Siphon. If you are in shroud, tranfer your tether to the target. |
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8 | Ally Target: Enter shadow shroud and tether a targeted or previously siphoned ally, granting them barrier. If no target is selected, one will be chosen randomly in the indicated radius. | ||
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½ | Unleash darkness in a targeted area, inflicting conditions on foes and gaining might for each target struck. Heal your tethered ally and grant them might based on the number of targets struck. | ||
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¼ | 5 | Unleash darkness on your target's location, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally based on targets struck. | |
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¾ | 12 | Leap to the targeted area, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck. | |
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1 | 12 | Strike at foes in front of you with your shadow magic, inflicting conditions. You and your tethered ally gain health for each enemy struck. | |
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½ | 20 | After a short channel, unleash a blast of compressed magic that stuns enemies. You and your tethered ally gain stability, with stability gaining bonus duration for each enemy struck. Heal your tethered ally based on each enemy you hit. |