Stolen Skill. Grant might to allies around you and weaken your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 1330.5
- Malice Threshold for Stealth: 5
- Stealth (3 sec): Invisible to foes.
- 5
- Might (12 sec): +150 Power; +150 Condition Damage
- Weakness (8 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Allied Targets: 5
- Maximum Count: 2
- Range: 1500