Gain might when you strike a foe based on their health percent.
- 3
- Below 25% (5 sec): +90 Power; +90 Condition Damage
- 2
- Below 50% (5 sec): +60 Power; +60 Condition Damage
- Below 75% (5 sec): +30 Power; +30 Condition Damage
Gain might when you strike a foe based on their health percent.