Weapon skills
Greatsword Twohands top
Skill | Type | Description | |||
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Chain | ¾ | Cleave foes in front of you. | ||
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Chain | ¾ | Cleave foes in front of you again. | ||
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Chain | 1 | Strike foes and chill them. A successful strike reduces the recharge on Gravedigger. | ||
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1¼ | 8 | Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe. | ||
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1 | 10 | Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you. | ||
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½ | 20 | Call down a growing column of shadows that damages and conditions foes every pulse. | ||
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¾ | 20 | Conjure claws of darkness from the shadows to attack foes, applying a condition to them and pulling them to you. Gain life force for each struck foe. |
Spear Twohands top
Skill | Type | Description | |||
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Chain | ¾ | Slash your foes with your spear. | ||
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Chain | ½ | Slice foes in front of you with your spear. | ||
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Chain | ¾ | Stab foes and chill them. Gain a soul shard if you strike a foe. | ||
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1 | 8 | Attack foes in front of you with a series of strikes, consuming any active soul shards. Deal additional damage against foes below the health threshold. | ||
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¼ | 12 | Daze your target and gain life force and soul shards. If your target is using a skill, the daze duration is extended and you gain additional life force and soul shards. If you have a number of soul shards above the threshold when you activate this skill, your target is also immobilized. | ||
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½ | 15 | Throw a spear at your target. If it strikes a foe, it inflicts conditions and you may reactivate to teleport to that foe. This skill recharges when exiting death shroud. |
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Teleport to the foe marked by Isolate, recharge Perforate, and gain soul shards. Gain additional soul shards if there are no other enemies nearby. | ||||
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1 | 20 | Perform a wide swing that removes boons from foes. Gain soul shards and might for each target struck. |
Staff Twohands top
Skill | Type | Description | |||
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¾ | Send out a grasping hand that damages foes in a line and grants you life force. | |||
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Mark | ¾ | 4¾ | Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. | |
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Mark | ¾ | 16 | Inscribe a mark that inflicts chill and poison on foes when triggered. | |
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Mark | ¾ | 20 | Inscribe a mark that damages enemies and transfers your conditions to them when triggered. | |
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Mark | ¾ | 32 | Inscribe a mark that inflicts fear on foes when triggered. |
Axe Main hand top
Skill | Type | Description | |||
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1 | Slash your foe twice with ghostly claws to make them vulnerable. Vulnerability applied increases against foes below the health threshold. | |||
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1¾ | 8 | Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target. | ||
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1 | 12 | Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold. | ||
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Invoke an explosion of dark energy at the target foe's location, damaging nearby foes. |
Dagger Both hands top
Skill | Type | Description | |||
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Chain | Slash your foe twice. | |||
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Chain | Strike your foe again. | |||
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¼ | Strike your foe and gain life force. | |||
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1¾ | 8 | Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. | ||
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1 | 15 | Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. | ||
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½ | 18 | Unleash an insect swarm to blind and transfer conditions to your enemies. | ||
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¾ | 18 | Inflict weakness and bleeding on foes in the target area. |
Pistol Main hand top
Skill | Type | Description | |||
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½ | Fire a tormenting bullet that bounces between nearby foes. | |||
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1¼ | 8 | Pierce your enemies with a series of corrosive bullets, inflicting torment and vulnerability. Gain life force for the first target hit by each bullet. | ||
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¾ | 18 | Fire a dart that shatters on impact, releasing noxious liquid that stuns, weakens, and poisons foes in the area. Gain life force for each target struck. |
Scepter Main hand top
Skill | Type | Description | |||
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Chain | ½ | Bleed your foe. | ||
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Chain | ½ | Bleed your foe. | ||
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Chain | ½ | Poison and bleed your foe. | ||
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¾ | 10 | Summon skeletal hands to cripple foes in the target area. | ||
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¾ | 12 | Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment. |
Sword Both hands top
Skill | Type | Description | |||
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Chain | Fire a wide piercing projectile from your blade. Heal if a target is struck. Healing is reduced for each target beyond the first. | |||
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Chain | ½ | Fire another wide piercing projectile from your blade. | ||
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Chain | ¾ | Fire an even wider piercing projectile that inflicts chill. | ||
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¼ | 8 | Send a wave of necrotic energy cascading toward your target. Gain life force if you hit an enemy. Reactivate this skill to inflict additional damage on all targets hit by the wave. | ||
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½ | Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold. | |||
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¾ | 16 | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. | ||
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¾ | Sacrifice health to dash again. Corrupt boons on enemies struck. | |||
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¾ | 20 | Create a dark maelstrom that deals damage, inflicts vulnerability, and steals health. Reactivate this skill to inflict additional damage and conditions on all targets hit by the maelstrom. | ||
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½ | Sacrifice health to inflict additional damage and conditions on all targets hit by the maelstrom. | |||
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¾ | 25 | Fire an orb of death magic that explodes on impact, inflicting fear on enemies. Gain life force for each target struck. Reactivate this skill to drain the strength of all enemies struck by the explosion. | ||
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½ | Sacrifice health to drain the strength of your enemies, inflicting weakness while granting might to yourself for each target affected. |
Focus Off hand top
Skill | Type | Description | |||
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½ | 3 | Release a disembodied hand to draw life force from your foe. | ||
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1 | 20 | Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed. |
Torch Off hand top
Skill | Type | Description | |||
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½ | 20 | Unleash a wave of corrupted fire, burning and tormenting enemies. Gain life force for each enemy struck. | ||
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¾ | 25 | Corrupt the ground under your target; if they remain within the area, they will be knocked down. Grant might to allies near your target based on how many conditions they have. |
Warhorn Off hand top
Skill | Type | Description | |||
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¾ | 20 | Screech a wail of doom in a cone pattern, inflicting fear on foes. (Does bonus defiance-bar damage to defiant foes.) | ||
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½ | 24 | Grant swiftness to allies and summon a swarm of locusts that siphons health to you and your allies from nearby foes. |
Spear Aquatic top
Skill | Type | Description | |||
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Chain | ½ | Stab your foe. | ||
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Chain | ¾ | Strike your foe again. | ||
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¾ | Reap life force from nearby foes. | |||
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1¾ | 8 | Spin multiple times, dealing damage and applying vulnerability to each foe struck. | ||
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½ | 15 | Gain swiftness and summon a swarm of vampiric shrimp that siphon health from nearby foes. | ||
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¾ | 25 | Whirl around, throwing spears that cripple foes and pull them to you. | ||
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½ | 25 | Throw your spear and shadowstep to the first target it hits, delivering a rending strike in the area around you. |
Trident Aquatic top
Skill | Type | Description | |||
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¾ | Send a devouring surge toward your enemy. | |||
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½ | 10 | Weaken and damage foes around you. Gain life force per foe struck. Fire a Crimson Tide at each enemy in the area. | ||
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¾ | Send a devouring surge toward your enemy. | |||
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1¾ | 12 | Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel. | ||
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¾ | Send a devouring surge toward your enemy. | |||
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½ | 20 | Entomb your foe, making them sink. Fire Crimson Tide at your target multiple times. | ||
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¾ | Send a devouring surge toward your enemy. | |||
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2 | 25 | Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range. | ||
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¾ | Send a devouring surge toward your enemy. |
Healing skills top
Skill | Type | Description | |||
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Corruption | 1¼ | 25 | Feast on your conditions, gaining health for each one consumed. You become vulnerable. | |
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Minion | 1½ | 16 | Summon a blood fiend that transfers health to you on each attack. | |
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¾ | Sacrifice your blood fiend to heal yourself. | |||
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Signet | ¾ | 24 | Signet Passive: Steal health from nearby foes while in combat. Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy. |
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Well | 1 | 30 | Conjure a well of blood to heal allies. | |
Reaper | |||||
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Shout | ¾ | 16 | Heal yourself, gain life force, and strike foes around you, absorbing additional life force from each foe struck. Deal additional damage and gain bonus life force when striking foes in melee range. | |
Scourge | |||||
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Punishment | ¾ | 30 | Gain barrier. Convert a boon on nearby enemies into torment. | |
Harbinger | |||||
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Elixir | ½ | 20 | Infuse an elixir with the promise of good health, healing yourself and gaining regeneration, and then toss the elixir at the targeted area, poisoning foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double damage and condition duration. |
Utility skills top
Skill | Type | Description | |||
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Corruption | ¾ | 1 | Bleed yourself to grant might to allies around you and bleed your target. | |
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Corruption | ½ | 30 | Weaken yourself and envelope the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened. | |
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Corruption | ½ | 30 | Poison yourself. Transform boons on your foe into negative conditions. | |
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Corruption | 1 | 20 | Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance. |
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Minion | 1½ | 24 | Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |
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50 | Immobilize your bone fiend, and it will immobilize foes. | |||
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Minion | 1½ | 16 | Summon two bone minions. | |
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1 | Explode a bone minion. | |||
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Minion | 1½ | 40 | Summon an immobile flesh wurm to attack foes. | |
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Sacrifice your flesh wurm, teleport to it, and poison foes. | ||||
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Minion | 1½ | 24 | Summon a shadow fiend to attack foes. | |
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20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | |||
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Signet | 20 | Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe. |
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Signet | ¾ | 30 | Signet Passive: Improves power. Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe. |
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Signet | ¾ | 20 | Signet Passive: Your movement speed is increased. Signet Active: Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed. |
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Signet | 1½ | 75 | Signet Passive: Generates life force while in combat. Signet Active: Sacrifice health to revive one downed ally in a target area. |
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Spectral | 30 | Gain life force as you take damage. | ||
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Spectral | ½ | 35 | Pull target foe and all nearby foes to you, chill them, and gain life force. | |
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Spectral | ¼ | 40 | Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. | |
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Spectral | 50 | Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||
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Return to the point where Spectral Walk began. | ||||
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Well | ¼ | 32 | Target area pulses, converting boons on foes into conditions. | |
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Well | ¼ | 35 | Target area pulses, blinding foes with each pulse. | |
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Well | ¼ | 30 | Target area pulses, converting conditions on allies into boons and granting might. | |
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Well | ¼ | 25 | Target area pulses, damaging foes and inflicting vulnerability. | |
Reaper | |||||
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Shout | ½ | 24 | Damage foes around you, converting their boons into vulnerability. Your next few attacks become unblockable. Deal additional damage and gain additional unblockable attacks when striking foes within melee range. | |
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Shout | 40 | Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Deal additional damage and summon a second horror when striking foes within melee range. Shambling horrors absorb damage for their master as long as they are attacking. | ||
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Shout | 20 | Damage foes around you and chill them. Transfer conditions to each foe you strike. | ||
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Shout | 20 | Damage foes around you and gain boons. Inflict conditions on struck foes, and gain boons per foe struck. Deal additional damage and gain additional boons when striking foes within melee range. | ||
Scourge | |||||
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Punishment | ¾ | 16 | Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment. | |
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Punishment | 1 | 35 | Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment. | |
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Punishment | ½ | 20 | Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment. | |
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Punishment | 40 | Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment. | ||
Harbinger | |||||
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Elixir | ½ | 25 | Infuse the magical essence of anguish into an elixir, gaining swiftness and quickness, and then toss the elixir at the targeted area, inflicting cripple on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. |
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Elixir | ½ | 25 | Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets. |
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Elixir | ½ | 24 | Infuse the magical essence of ignorance into an elixir, gaining resistance and protection and breaking stuns, and then toss the elixir at the targeted area, inflicting blindness on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. |
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Elixir | ½ | 20 | Infuse the magical essence of risk into an elixir, gaining might and fury, and then toss the elixir at the targeted area, inflicting weakness on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. |
Elite skills top
Skill | Type | Description | |||
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Corruption | 1 | 120 | Create a virulent cloud that inflicts conditions on foes in its area. This plague inflicts additional conditions every second it persists. Inflict bleeding on yourself. | |
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Minion | 1½ | 48 | Summon a flesh golem to attack foes with crippling claws. | |
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¾ | 30 | Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path. | ||
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Spectral | 1 | 150 | Assume the form of a lich for a brief time, improving your precision and vitality. Gain life force when this skill ends. Entering this form removes other spectral effects. | |
Reaper | |||||
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Shout | 1¼ | 48 | Freeze all enemies around you, inflicting conditions on them. Gain boons for each foe you freeze. Deal additional damage and increased stun duration and gain additional boons when striking foes in melee range. | |
Scourge | |||||
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Punishment | ¾ | 72 | Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse. | |
Harbinger | |||||
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Elixir | ½ | 72 | Infuse your boundless ambition into an elixir, gaining every possible boon, and then toss the elixir at the targeted area, inflicting all damaging conditions on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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6¼ | Leech a foe's health to heal yourself. | |||
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1¼ | 10 | Make your foe flee in fear. | ||
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¼ | 20 | Create fetid ground that damages and poisons foes. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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2 | Leech health from a foe to heal yourself. | |||
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½ | 5 | Summon a school of undead fish to swarm your foe. | ||
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½ | 20 | Poison your foe and make them flee in fear. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars top
Lich Form
Skill | Type | Description | |||
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¾ | Send out grasping claws to damage your foes. | |||
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¼ | Fire a debilitating projectile at a random nearby target. | |||
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¼ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. | ||
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12 | Shadowstep to your Ripple of Horror, destroying it. | |||
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Minion | 1½ | 30 | Repeatedly summon minions that explode after a period of time if they are not killed. | |
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¾ | 30 | Siphon health from nearby enemies over time, gaining vitality each time you hit an enemy. Players struck by this ability lose equivalent vitality. |