Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
- Damage: 19
- Final Strike Damage: 19
- 3
- Stability (15 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
- Number of Hits: 10
- Launch: 400
- Knockdown: 1 sec
- Defiance Break: 332
- Range: 1200