Gain bonuses for each dagger you equip:
Main hand – Strike damage is increased versus foes with no boons.
Off Hand – Heal for a percent of your outgoing critical damage.
- Critical Damage to Healing: 7%
- Bonus Damage to Boonless Foes: 10%
Gain bonuses for each dagger you equip:
Main hand – Strike damage is increased versus foes with no boons.
Off Hand – Heal for a percent of your outgoing critical damage.