Gain bonuses for each dagger you equip:
Main hand - Strike damage is increased versus foes with no boons.
Off hand - Heal for a percent of your outgoing strike damage.
- Critical Damage to Healing: 7%
- Bonus Damage to Boonless Foes: 10%
Gain bonuses for each dagger you equip:
Main hand - Strike damage is increased versus foes with no boons.
Off hand - Heal for a percent of your outgoing strike damage.