Warrior : Specializations

Strength top

Trait Description
Tier: Adept
Reckless Dodge   Damage foes at the end of a dodge roll.
Brave Stride 10 Movement skills grant stability when used.
Restorative Strength   Using a heal skill grants might.
Peak Performance   Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time.
Tier: Master
Building Momentum   Burst skills restore endurance on hit.
Body Blow   Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Forceful Greatsword   Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
Great Fortitude   Gain vitality and ferocity based on a percentage of your power.
Tier: Grandmaster
Pinnacle of Strength   Might applied to you grants more power. Your critical-hit chance is increased.
Berserker's Power   Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Might Makes Right   Gain health and endurance whenever you apply might to yourself.
Aggressive Onslaught ¼ Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.

Arms top

Trait Description
Tier: Adept
Furious Burst 4 Gain fury when you swap weapons. Fury gives an increased critical chance.
Wounding Precision   Gain expertise based on your precision.
Signet Mastery   Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold.
Opportunist 1 Gain fury and adrenaline when you immobilize or disable a foe.
Tier: Master
Deep Strikes   Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes.
Unsuspecting Foe   Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Sundering Burst   Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
Blademaster   Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge.
Tier: Grandmaster
Bloodlust   You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Burst Precision   Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Furious   Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Dual Wielding   Attack speed is increased when wielding a main-hand weapon in your offhand.

Defense top

Trait Description
Tier: Adept
Thick Skin   Gain protection when you use a healing skill.
Shield Master   Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile.
Dogged March 10 Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Cull the Weak   Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Tier: Master
Adrenal Health   Gain health based on adrenaline spent.
Defy Pain   Cast Lesser Endure Pain when you use an elite skill.
Resilient Roll   Gain resistance when you dodge.
Merciless Hammer   Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Tier: Grandmaster
Hardened Armor 15 Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution.
Last Stand   Stances grant vigor and barrier when activated, and they have increased duration.
Cleansing Ire   Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
Stalwart Strength ¼ Gain stability when you disable a foe. Deal increased strike damage while you have stability.

Tactics top

Trait Description
Tier: Adept
Marching Orders   Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
Leg Specialist 12 Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
Soldier's Comfort   Soldier's Focus heals affected allies and grants them protection.
Roaring Reveille   Warhorn skills apply additional boons. Your concentration is increased.
Tier: Master
Empowered   Deal increased strike damage for every boon on you.
Warrior's Cunning   Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack.
Shrug It Off 25 Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them.
Empower Allies 10 While you are in combat, grant might to yourself and nearby allies each interval.
Tier: Grandmaster
Mending Might   Applying might to an ally heals you.
Martial Cadence 4 Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons.
Vigorous Shouts   Shout skills heal allies. Gain healing power based on your power.
Phalanx Strength   When you grant yourself might, grant it to nearby allies as well.

Discipline top

Trait Description
Tier: Adept
Versatile Rage 4 Gain adrenaline on weapon swap.
Crack Shot   Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced.
Warrior's Sprint   Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
Stalwart Focus   Increase your incoming healing effectiveness and healing to other allies.
Tier: Master
Fast Hands   Weapon-swapping recharges faster.
Doubled Standards   Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer.
Destruction of the Empowered   Deal increased strike damage per boon on your target.
Brawler's Recovery 4 Remove conditions when you swap weapons.
Tier: Grandmaster
Versatile Power 4 Gain might on weapon swap. Burst skills gain reduced recharge.
Axe Mastery   Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking.
Heightened Focus 12 Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
Burst Mastery   Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.

Berserker Elite Specialization top

Trait Description
Tier: Adept
Primal Rage   Gain access to berserk mode and primal bursts.
Smash Brawler   When you hit with a Primal Burst skill, extend the duration of your berserk. Critical-hit chance is increased while berserk.
Last Blaze   When you use a rage skill, inflict burning on nearby enemies.
Savage Instinct   Activating berserk mode breaks stuns. Reduce incoming damage for a period of time when entering berserk mode.
Tier: Master
Burst of Aggression   Gain a burst of speed when entering berserk mode.
Blood Reaction   A percentage of precision is given as a bonus to ferocity and a percentage of power is given as a bonus to condition damage. These bonuses are doubled in berserk mode.
Heat the Soul   Grant boons to nearby allies when you hit an enemy with a Burst skill.
Dead or Alive   Gain Blood Reckoning when entering berserk mode.
Tier: Grandmaster
Fatal Frenzy   Berserk mode increases power and condition damage.
Bloody Roar   Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode.
King of Fires 15 Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Eternal Champion   Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early.

Spellbreaker Elite Specialization top

Trait Description
Tier: Adept
Spellbreaker's Conviction   Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
Pure Strike   Deal increased critical-hit damage. This bonus is doubled against boonless foes.
Guard Counter   Gain protection after a successful Full Counter.
No Escape   Dazes and stuns inflict immobilize.
Tier: Master
Dispelling Force   Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Loss Aversion   Removing boons from a foe deals damage and gives you adrenaline.
Slow Counter   Full Counter applies cripple and slow.
Sun and Moon Style 5 Gain bonuses for each dagger you equip:
Main hand - Strike damage is increased versus foes with no boons.
Off hand - Heal for a percent of your outgoing strike damage.
Tier: Grandmaster
Attacker's Insight   Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Enchantment Collapse 1 Removing a boon from a foe causes all nearby foes to lose additional boons.
Revenge Counter   Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Magebane Tether 12 Hitting with a burst skill casts Magebane Tether on your target if they are within range.

Bladesworn Elite Specialization top

Trait Description
Tier: Adept
Gun X Sword   Gain access to the Gunsaber as an alternate weapon set, but lose the ability to swap to other weapon sets during combat. Adrenaline is replaced with flow.
River's Flow 5 Incoming healing increased. Healing yourself increases flow rate.
Regeneration effects do not trigger flow rate increase.
Swift as the Wind 5 Movement skills grant swiftness and increase flow rate.
Unseen Sword 4 Swapping weapons strikes all nearby foes.
Will not activate out of combat unless an enemy is within range.
Tier: Master
Dragonscale Defense 15 Gain boons when entering Dragon Trigger.
Unshakable Mountain   Using the final round of ammo on an ammunition skill grants barrier.
Fierce as Fire   Gain increased strike damage for each round of ammunition spent.
Lush Forest 1 Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills.
Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger.
Tier: Grandmaster
Guns and Glory   Gain ferocity for a short duration when you hit with an explosion. This effect stacks duration.
Immortal Dragon   Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges.
Unyielding Dragon   Dragon Slash becomes unblockable and ignores blindness. Gain might whenever you convert flow into charges.
Daring Dragon   Dragon Slash has a lower maximum charge level and consumes more flow per charge, but its damage per charge is increased. Grant alacrity to nearby allies when you use Dragon Slash.
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