Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
- Bleeding (10 sec): 220 Damage
- Toughness converted to Condition Damage: 10%
- Interval: 3 sec
Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.