Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- Damage: 400.15
- Damage: 400.15
- Icy Coil (8 sec): -10% Incoming Condition Damage
- Vulnerability (6 sec): +1% Incoming Damage; +1% Incoming Condition Damage
- Crescent Wind (8 sec): +12% Critical Chance
- Weakness (1 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Targets: 2
- Range: 130