Dual Attack. Summon projectiles of air and earth that circle around you, striking enemies they pass through. While the air projectile is active, your chance to critically strike is increased. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- Damage: 400.15
- Damage: 400.15
- Crescent Wind (8 sec): +12% Critical Chance
- Weakness (1 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Rocky Loop (8 sec): -7% Incoming Damage
- Bleeding (3½ sec): 77 Damage
- Number of Targets: 2
- Range: 130