Aerial Agility

Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.

Damage: 660.25
Weakness (3 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Blindness (2 sec): Next outgoing attack misses
When Consuming an Air Bullet
Cures Immobilized
Cures Crippled
Cures Chilled
Evade: ½ sec
Combo Finisher: Leap
Range: 900

Skills with similar name

  • 18
  • ½


  • 12
  • ½
Damage: 2130.8
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