Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
- Damage: 660.25
- Weakness (3 sec): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Blindness (2 sec): Next outgoing attack misses
- When Consuming an Air Bullet
- Evade: ½ sec
- Combo Finisher: Leap
- Range: 900