Weapon skills
Greatsword Twohands top
Skill | Type | Description | |||
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1 | Shoot a beam at your foe. The farther away they are, the more damage you deal. | |||
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Ambush | 1½ | 1 | Shoot a beam at a targeted foe, and secondary beams at foes near your target. | |
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¾ | 8 | Throw an illusionary blade that creates a clone at its first target and then bounces to enemies and allies, dealing less damage to foes per hit and granting might to allies. | ||
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¼ | 10 | Stab an illusionary greatsword through the ground to cripple foes at your targeted location. | ||
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Phantasm | ¾ | 15 | Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes. | |
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½ | 25 | Knock back foes with a wave of magical energy. |
Rifle Twohands top
Skill | Type | Description | |||
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¾ | Shoot an illusionary bullet that heals nearby allies on impact. | |||
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Ambush | ¼ | 1 | Spray invigorating magic, damaging enemies and healing allies. | |
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Clone | ½ | 8 | Shoot a bullet through a portal. It reappears above the target location and explodes, damaging enemies and healing allies. Create a clone if you hit an enemy or ally. | |
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¾ | 18 | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. | ||
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Detonate your beacon, debilitating enemies and bolstering allies. | ||||
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Phantasm | ¾ | 20 | Create a phantasm that shoots a bullet at your target, stunning them. | |
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½ | 25 | Shoot a bullet at a target location that explodes upon arrival, granting resistance and barrier to allies. A singularity lingers at the impact point. | ||
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Collapse your singularity, creating a single-use portal that will teleport the user to your current location. Increase the cooldown of Singularity Shot. |
Spear Twohands top
Skill | Type | Description | |||
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½ | Slash your spear in front of yourself. Gain might per target struck. | |||
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½ | Rend your foe with an upward swing. Gain might per target struck. | |||
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¾ | Deliver a finishing thrust, breaking your opponent's mind and inflicting weakness. | |||
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Ambush | 1 | 1 | Pierce targets in front of you in a flurry of blows, leaving them vulnerable. | |
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½ | 6 | Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might. | ||
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¾ | 15 | Cleanse conditions and evade while preparing a strong attack. If you successfully evade, heal yourself. Healing is improved if you have Clarity. | ||
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½ | 15 | Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm. | ||
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¾ | 20 | Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity. |
Staff Twohands top
Skill | Type | Description | |||
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¾ | Bounce an orb of energy between foes and allies. The first hit applies torment, while subsequent hits to enemies apply confusion. Allies that the orb bounces to gain fury and might. | |||
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Ambush | 1 | 1 | Release a vortex of chaos energy that inflicts damaging conditions on foes. Allies near you gain boons. Clones using this attack grant their boons around you instead of themselves. |
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Clone | 12 | Teleport away from your target, summoning a clone that casts Winds of Chaos. | ||
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Phantasm | ¾ | 18 | Summon illusions that deal damage and inflict conditions. | |
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Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes. | ||||
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25 | Blind and confuse nearby foes while you gain chaos aura. Chaos aura grants you a random boon and inflicts your foe with a random condition whenever you are struck. |
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¼ | 35 | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. |
Axe Main hand top
Skill | Type | Description | |||
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½ | Inflict bleeding on your target. | |||
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½ | Inflict Torment on your target. | |||
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½ | Inflict bleeding and torment on your target. | |||
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Ambush | ½ | 1 | Release phantasmal axes that seek out the nearest target after a short delay. | |
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¾ | ¼ | Spin forward and strike multiple times, inflicting conditions and leaving a mirage at your starting position. If an enemy is near the mirage when it expires, a clone is summoned. | ||
Virtuoso | |||||
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¾ | ¼ | Spin forward and strike multiple times, inflicting conditions. Stock a blade if you hit at least one target. | ||
Mesmer | |||||
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¾ | 10 | You and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe. | ||
Virtuoso | |||||
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¾ | 10 | Shadowstep to a random location around your target and strike, applying confusion. Stocked blades apply extra stacks of confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe. |
Dagger Main hand top
Skill | Type | Description | |||
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½ | Send a blade of energy at your target. Hitting the same target multiple times invokes a flurry of blades on your target. | |||
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Ambush | ¾ | 1 | Slice your foe with a flurry of blades. Each blade inflicts different conditions. | |
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5 | Throw a fan of daggers that return to you. Summon a clone if this attack hits at least one target. | |||
Virtuoso | |||||
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5 | Throw a fan of daggers that return to you. If your target is in range, the returning daggers will lock on to that target. Stock a blade if this attack hits at least one target. | |||
Mesmer | |||||
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12 | Create a telekinetic storm of daggers that damages foes. With each interval, the bladestorm will fire blades at nearby enemies. |
Pistol Off hand top
Skill | Type | Description | |||
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Phantasm | ½ | 18 | Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target. | |
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½ | 20 | Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded. |
Scepter Main hand top
Skill | Type | Description | |||
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Chain | ½ | Shoot a bolt of energy at your target. | ||
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Chain | ½ | Shoot a second bolt of energy at your target. | ||
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Clone | ¾ | Deliver a damaging attack directly to your target. Summon a clone that casts Ether Bolt. Inflict torment instead if you have the maximum number of illusions. | ||
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Ambush | 1½ | 1 | Launch a barrage of chaos orbs at your foe, inflicting confusion and torment. Condition duration halved for clones. | |
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Clone | 2 | 12 | Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | |
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½ | Shoot out a bolt that blinds enemies in a line and summons a clone to attack the first foe it strikes. | |||
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2¼ | 12 | Channel a beam of energy that damages and confuses your foe. |
Sword Both hands top
Skill | Type | Description | |||
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Chain | Slash your foe to make them vulnerable. | |||
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Chain | ½ | Gash your foe to make them vulnerable. | ||
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½ | Stab your foe and rip a boon off of them. Does additional damage when the target has no boons. | |||
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Ambush | ¾ | 1 | Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location. | |
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1 | 10 | Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. | ||
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Clone | ½ | 12 | Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain. | |
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Swap places with your clone. Immobilize nearby foes. | ||||
Virtuoso | |||||
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¾ | 12 | Leap to your target and stock a blade if you hit. Can be recast to return to your starting point. | ||
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Shadowstep back to your previous location, crippling foes as you retreat. | ||||
Mesmer | |||||
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Clone | 2¼ | 15 | Block your foe and create an illusion when attacked. | |
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¾ | Shoot out a bolt that dazes foes in a line. | |||
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Phantasm | 1 | 18 | Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might. |
Focus Off hand top
Skill | Type | Description | |||
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¼ | 25 | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. | ||
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Shatter your Temporal Curtain, pulling nearby enemies toward its position. | ||||
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Phantasm | ½ | 20 | Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles. |
Shield Off hand top
Skill | Type | Description | |||
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Phantasm | 1½ | 35 | Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time and the phantasm is summoned immediately. | |
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Phantasm | 1½ | Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, the phantasm is summoned immediately. | ||
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¾ | 35 | Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill. |
Torch Off hand top
Skill | Type | Description | |||
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30 | Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes. | |||
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Phantasm | ¾ | 25 | Strike and burn nearby foes. Create an illusion that releases a massive wave of fire that burns, confuses, and interrupts foes. |
Spear Aquatic top
Skill | Type | Description | |||
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Chain | ½ | Stab your foe. | ||
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Chain | ¾ | Jab your foe. | ||
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½ | Evade while delivering a powerful final attack. | |||
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Ambush | 1¼ | 1 | Blink to your target and unleash a series of low-damage strikes that rapidly stack vulnerability. | |
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Clone | 1¾ | 8 | Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target. | |
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Phantasm | ½ | 10 | Perform an evasive strike and create an illusion that evades while attacking your foe in a flurry. | |
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½ | 25 | Create a current at your location that immobilizes enemies entering it and grants superspeed to allies passing through it. | ||
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1¼ | 40 | Create a vortex at your location, pulling nearby foes toward you. |
Trident Aquatic top
Skill | Type | Description | |||
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½ | Unleash sonic energy that bounces between multiple foes, damaging and bleeding them. When it hits allies, it applies might, vigor, or swiftness. | |||
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Ambush | ½ | 1 | Release a wave of energy that interrupts and confuses foes. | |
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½ | 8 | Expose your enemies, inflicting vulnerability in an area. | ||
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Clone | ¾ | 12 | Retreat back, summoning a clone to attack your foe while granting chaos armor to nearby allies. | |
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Phantasm | ½ | 5 | Cast Siren's Call on nearby foes and create an illusion that confuses foes with a harpoon gun. | |
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Unleash sonic energy that bounces between multiple foes, damaging and bleeding them. When it hits allies, it applies might, vigor, or swiftness. | ||||
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¾ | 25 | Sink enemies around your target with an illusionary anchor. |
Healing skills top
Skill | Type | Description | |||
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1 | 25 | Heal yourself and remove conditions. Gain additional health and remove additional conditions for each active clone. | ||
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Manipulation | 1¼ | 15 | Reflect projectiles, and heal yourself. | |
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Mantra | 2¼ | 24 | Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges. | |
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1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | |||
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Signet | 1 | 30 | Signet Passive: Heal yourself whenever you summon an illusion. Signet Active: Heal yourself and reduce the recharge of phantasm skills. Virtuoso: Passive triggers when stocking a blade. |
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Chronomancer | |||||
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Well | ½ | 30 | Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area. | |
Mirage | |||||
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Deception | ¾ | 25 | Create a mirage at your current location and heal over time. When the mirage expires, it spawns a mirage mirror. | |
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Creates a mirror at target location. Touching the mirror shatters it, granting Mirage Cloak to you and weakening nearby foes. | ||||
Virtuoso | |||||
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Psionic | 1 | 25 | Heal yourself, lose conditions, and throw two blades at your target. If the first blade hits, you gain aegis. If the second blade hits, you gain vigor. |
Utility skills top
Skill | Type | Description | |||
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Clone | 40 | Gain stealth and summon an illusion to attack your foe. Virtuoso: Stock a blade. |
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Clone | 30 | Summon two clones to attack your foe. Virtuoso: Stock two blades. |
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Phantasm | 1 | 50 | Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked. | |
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Phantasm | 1 | 25 | Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons. | |
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Glamour | 25 | Create a dome around your foes that reflects projectiles. | ||
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Glamour | ¼ | 25 | Create a field of energy that rips boons from foes and cures conditions on allies. | |
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Glamour | ¼ | 72 | Create a wall that grants stealth to you and your allies. | |
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Glamour | 72 | Create an entry portal at your location that teleports allies to your exit portal. | ||
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Glamour | Create an exit portal. | |||
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Manipulation | ¼ | 25 | Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness. | |
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Manipulation | 35 | Teleport to a target location. | ||
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Manipulation | 1¼ | 75 | Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe. | |
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Manipulation | ¼ | 20 | The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill. Mimic's recharge cannot be reset by other mesmer skills. | |
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Mantra | 2¼ | 30 | Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this spell fully charges. | |
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2 | Break stuns on yourself and grant stability to nearby allies. | |||
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Mantra | 2¼ | 12 | Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges. | |
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4 | Daze your target and nearby foes. | |||
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Mantra | 2¼ | 1 | Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged. | |
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1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | |||
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Mantra | 2¼ | 20 | Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell is fully charged. | |
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1 | Remove conditions from you and nearby allies. | |||
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Signet | ½ | 45 | Signet Passive: Improved condition damage. Signet Active: Stun your foe. |
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Signet | 1¼ | 35 | Signet Passive: Creates a clone every few seconds. Signet Active: Recharges shatter skills. |
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Signet | ¾ | 30 | Signet Passive: Grants swiftness and an additional random boon every ten seconds. Signet Active: Extends the duration of all boons on yourself. |
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Signet | 35 | Signet Passive: Improves expertise. Signet Active: Blind nearby foes and stealth yourself. |
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Chronomancer | |||||
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Well | ¾ | 25 | Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies. | |
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Well | ¾ | 20 | Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area. | |
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Well | ½ | 45 | Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance. | |
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Well | ¾ | 25 | Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them. | |
Mirage | |||||
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Deception | 35 | You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe. | ||
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Deception | ¼ | 20 | Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination. | |
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Creates a mirror at target location. Touching the mirror shatters it, granting Mirage Cloak to you and weakening nearby foes. | ||||
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Deception | ¾ | 25 | Shadowstep and unleash an attack that blinds and dazes your target and nearby foes. You may reactivate this skill to return to your original position. | |
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Return to your starting point and leave behind a clone at your previous location. | ||||
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Deception | ½ | 30 | Evade backward and gain Mirage Cloak. | |
Virtuoso | |||||
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Psionic | 2 | 40 | Channel to gain distortion and stock up to the maximum number of blades. | |
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Psionic | ½ | 25 | Knock back nearby foes with a psychic blade and gain boons. | |
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Psionic | ¾ | 25 | Create a storm of blades that attacks a large area, damaging and applying vulnerability to targets. | |
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Psionic | ½ | 25 | Drop a massive blade on a location, immobilizing enemies. This attack deals increased damage against controlled, downed, or defiant foes. Does bonus defiance-bar damage to defiant foes. Controls include stun, daze, knockback, pull, knock down, sink, float, launch, taunt, and fear. |
Elite skills top
Skill | Type | Description | |||
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Glamour | ¼ | 75 | Create an area that warps time, granting you and your allies quickness while slowing enemies. | |
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Manipulation | 1¼ | 50 | You and all your allies gain stealth for a short time. | |
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Signet | 1 | 90 | Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts. Signet Active: Transform your foe into a moa bird. (Defiant foes will have their defiant bar reduced instead.) |
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Chronomancer | |||||
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Well | 1 | 60 | Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage. | |
Mirage | |||||
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Deception | ½ | Shadowstep to a target location and confuse nearby foes. | ||
Virtuoso | |||||
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Psionic | 60 | Open a portal that devastates targets in a line in front of you with a flurry of blades. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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¾ | Create an explosion of magical energy, confusing your foe. | |||
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Clone | ½ | 15 | Shadowstep and create a downed clone of yourself to attack foes in range. | |
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Phantasm | ½ | 8 | Summon a phantasmal rogue that deals increased damage from behind. If the rogue hits, the recharge of this skill is reduced. | |
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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¾ | Create an explosion of magical energy, confusing your foe. | |||
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Clone | ½ | 15 | Create a downed clone of yourself to attack your target. | |
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Phantasm | ½ | 8 | Summon a phantasmal rogue that deals increased damage from behind. If the rogue hits, the recharge of this skill is reduced. | |
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |