Weapon skills
Hammer Twohands top
Skill | Type | Description | |||
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Chain | ½ | Smack your hammer into your foe while empowering yourself. | ||
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Chain | ½ | Slam your hammer into your foe to leave them vulnerable. | ||
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Chain | ½ | Bring down your hammer on your foe. | ||
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1 | 8 | Spin around, reflecting missiles and hitting enemies. | ||
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1¾ | 18 | Dash forward with a rocket-charged hammer to damage enemies. | ||
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1¾ | 18 | Block attacks while striking foes in front of you, gaining barrier with each enemy you hit. | ||
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¾ | 20 | Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration. |
Rifle Twohands top
Skill | Type | Description | |||
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½ | Deliver a quick burst of fire that pierces targets, followed by an explosive grenade. | |||
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Fire an explosive grenade from your rifle. | ||||
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½ | 6 | Fire several shards of shrapnel that inflict more damage the closer you are to foes. You and nearby allies gain might. | ||
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½ | 10 | Immobilize foes with a net shot. | ||
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15 | Fire a blast so strong that it launches your foe as the recoil frees you from any movement-impairing conditions. | |||
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1 | 16 | Blast the ground, damaging nearby foes and leaping to your target. |
Shortbow Twohands top
Skill | Type | Description | |||
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½ | Fire an arrow equipped with an electric module that discharges when striking your target, shocking them and two nearby enemies with an electric blast. | |||
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¾ | 8 | Fire an arrow equipped with a payload that explodes enchanted sand on impact, granting barrier and might to allies. Chain Reaction. The next short-bow skill in the radius will grant additional might to allies. |
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¾ | 15 | Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward. Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies. |
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¾ | 20 | Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting boons to allies on the initial detonation and leaving a fire field. Chain Reaction. The next short-bow skill in the radius will grant additional protection to allies. |
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¾ | 25 | Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction. The next short-bow skill in the radius will daze enemies hit. |
Spear Twohands top
Skill | Type | Description | |||
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½ | Stab your foe, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
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½ | Swing your spear, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
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¾ | Strike your foe, refreshing your focus and bleeding your target. Inflict vulnerability if your target is focused. | |||
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½ | 6 | Leap toward your target, unleashing intense energy on the area if you strike them. Your primary target becomes the focus of your other skills. If a focused target dies, this skill is refreshed. | ||
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15 | Prime your lightning rod to deal damage to nearby enemies. Focused enemies receive extra punishment. Gain charges for your Electric Artillery skill. | |||
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½ | 1 | Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge. | ||
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1 | 20 | Charge the earth with electricity, launching focused foes and stunning others. | ||
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1 | 20 | Traverse the area and unleash lighting around you, directly targeting focused foes a number of times. | ||
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Repeatedly strike your foe, inflicting conditions. |
Mace Main hand top
Skill | Type | Description | |||
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½ | Strike your target. | |||
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½ | Smash your target with a heavy blow from your mace, inflicting confusion. | |||
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¾ | Smash your target with a final heavy strike, inflicting additional confusion. | |||
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¾ | 6 | Leap forward and smash the ground, inflicting conditions on foes while granting barrier and boons to allies. | ||
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½ | 15 | Launch a fist that explodes on the first target hit, damaging and stunning nearby enemies. |
Pistol Both hands top
Skill | Type | Description | |||
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½ | Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies. | |||
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1¼ | 8 | Fire a volley of darts that poison foes. | ||
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10 | Discharge a lightning shot that bounces between multiple foes, blinding and confusing them. | |||
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½ | 15 | Unleash flames from your pistol to burn foes. Deals more damage the closer you are. | ||
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½ | 20 | Coat the target area with a glue puddle that immobilizes foes on impact, then cripples foes that remain within. |
Sword Main hand top
Skill | Type | Description | |||
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½ | Strike your foe and inflict vulnerability. | |||
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½ | Strike your foe again and inflict vulnerability. | |||
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¾ | Unleash a burst of stored energy with your sword and recharge your other sword skills. | |||
Holosmith | |||||
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½ | Strike your foe and inflict vulnerability. This attack deals more damage based on your heat level. | |||
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½ | Strike your foe again and inflict vulnerability. This attack deals more damage based on your heat level. | |||
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¾ | Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack deals more damage based on your heat level. | |||
Engineer | |||||
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½ | 9 | Strike at foes in front of you and launch two blades of light at your target. Each blade inflicts conditions. | ||
Holosmith | |||||
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½ | 9 | Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level. Each blade inflicts conditions. | ||
Engineer | |||||
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¾ | 12 | Leap to your target and create an arc of light that strikes nearby foes. Gain quickness. | ||
Holosmith | |||||
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¾ | 14 | Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level. |
Shield Off hand top
Skill | Type | Description | |||
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3 | 25 | Create a magnetic field that reflects projectiles and can be released to knock back foes. | ||
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Release the magnetic field to knock back nearby foes. | ||||
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2½ | 30 | Electrify your shield, preparing to throw it at foes. Stun nearby enemies that attack you while blocking. | ||
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¾ | Throw your charged shield. Dazes foes it hits on the way out and back. |
Harpoon gun Aquatic top
Skill | Type | Description | |||
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1 | Fire a shot that homes in on your foe and detonates an area around them. | |||
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¼ | 10 | Fire out a spread of explosive mines at your enemy. | ||
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¼ | 12 | Cast out a towline and drag your foe toward you. | ||
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¼ | 15 | Fire a timed charge at your target, damaging and burning nearby foes when it detonates. | ||
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¼ | 18 | Launch a deployable net wall to immobilize foes caught within. |
Healing skills top
Skill | Type | Description | |||
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Elixir | ¾ | 20 | Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness. | |
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Elixir | ½ | 20 | Toss Elixir H to grant protection, regeneration, and vigor to allies. | |
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Engineering Kit | Equip a kit that replaces your weapon with healing skills. | |||
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1 | 17 | Bandage your wounds and heal yourself. | ||
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Gadget | ¾ | 24 | Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions. | |
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¾ | 20 | Use your A.E.D. to stun an enemy. | ||
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Turret | ¾ | 25 | Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed. | |
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¼ | 18 | Release a mist of healing liquid to regenerate nearby allies. | ||
Scrapper | |||||
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Well | ½ | 25 | Deploy a medic gyro to heal allies in the area. | |
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½ | 20 | Establish a defensive field, granting protection to allies in its area. | ||
Holosmith | |||||
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Exceed | ¾ | 25 | Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration. | |
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30 | Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold. | |||
Mechanist | |||||
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Signet | ¾ | 30 | Signet Passive: Heal yourself and your mech every second. Signet Active: Heal yourself and your mech. |
Utility skills top
Skill | Type | Description | |||
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Elixir | ½ | 20 | Drink Elixir B to gain fury, might, resolution, and swiftness. | |
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Elixir | ½ | 20 | Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, or resolution. | |
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Elixir | ½ | 20 | Drink Elixir C, converting all conditions into boons. | |
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Elixir | ½ | 16 | Toss Elixir C, converting conditions into boons for allies. | |
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Elixir | ¼ | 24 | Drink Elixir R to refill your endurance and remove immobilizing effects. | |
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Elixir | ¼ | 90 | Toss Elixir R to revive allies at a location. | |
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Elixir | 60 | Drink Elixir S to shrink yourself, recover from stun, and evade attacks. | ||
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Elixir | ½ | 45 | Toss Elixir S, granting stealth to allies in the target area. | |
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Elixir | 25 | Drink Elixir U, gaining quickness, stability, and vigor. | ||
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Elixir | ½ | 25 | Toss Elixir U, breaking stuns on allies and granting them superspeed. | |
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Engineering Kit | Equip a kit that replaces your weapon with bomb skills. | |||
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½ | 20 | Set a timed charge with a big blast that launches nearby foes. | ||
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Engineering Kit | Arm yourself with an elixir gun that replaces your weapon skills. | |||
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Elixir | 25 | Vent a healing mist, granting regeneration to yourself and allies. | ||
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Engineering Kit | Arm yourself with a flamethrower that replaces your weapon skills. | |||
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40 | Burn foes with your next three attacks. | |||
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Engineering Kit | Equip a kit that replaces your weapon with grenade skills. | |||
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½ | 25 | Throw several grenades at once. | ||
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Engineering Kit | Equip a kit that gives you a variety of tools. | |||
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½ | 17 | Throw a wrench that returns to you, striking foes each way. | ||
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Gadget | ½ | 5 | Launch a target foe with a concealed ram head. | |
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12 | Shoot a ram's head in front of you, impairing any struck foes. | |||
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Gadget | ¾ | 2 | Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize. | |
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½ | 15 | Use your rocket boots to do an explosive kick that burns foes. | ||
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Gadget | 40 | Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed. | ||
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25 | Activate your slick shoes, enabling you to move at superior speeds. | |||
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Gadget | 24 | Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions. | ||
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½ | 20 | Remove stealth from enemies in a large area. | ||
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Gadget | ½ | 24 | Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes. | |
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1 | 17 | Plant five mines around yourself. | ||
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Turret | ½ | 20 | Deploy a turret that burns foes. This turret overcharges when it is first placed. | |
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½ | 25 | Throw a ball of napalm that explodes on impact, burning foes around target location. | ||
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Turret | ½ | 30 | Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed. | |
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38 | Fire a net from your belt to immobilize your foe. | |||
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Turret | ½ | 20 | Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. | |
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12 | Fire a bullet out of your belt. | |||
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Turret | ½ | 40 | Build a turret that fires rockets. This turret overcharges when it is first placed. | |
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½ | 25 | Fire a rocket out of your belt that explodes on impact. | ||
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Turret | ½ | 40 | Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed. | |
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¼ | 38 | Release a shock wave of inertial force to damage nearby foes. | ||
Scrapper | |||||
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Well | ¼ | 20 | Unleash a blast gyro to begin a countdown to a tremendous blast. | |
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25 | Splash a hypercoating on nearby allies, granting superspeed. | |||
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Well | 30 | Deploy a bulwark gyro to grant barrier to allies in the area. | ||
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40 | Project a defensive dome and grant stability to allies in the area. | |||
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Well | 20 | Deploy a purge gyro to remove conditions from allies in the area. | ||
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20 | Generate a poison cloud. | |||
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Well | ½ | 20 | Deploy a shredder gyro to attack foes in the area and repeatedly use whirl finishers. | |
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½ | 24 | Set down a lightning capacitor to daze and damage foes near it. | ||
Holosmith | |||||
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Exceed | ½ | 60 | Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration. | |
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½ | 35 | Collapse a ring of holograms to pull foes into a single point. The ring explodes when it fully collapses. Radius and pull distance increased while above the heat threshold. | ||
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Exceed | ¾ | 30 | Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold. | |
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30 | Fire holographic blades at foes within range. Damage increased while over the heat threshold. | |||
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Exceed | 40 | Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold. | ||
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25 | Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura. | |||
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Exceed | ¼ | 35 | A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold. | |
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15 | Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity and damage increased while above the heat threshold. | |||
Mechanist | |||||
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Signet | ½ | 30 | Signet Passive: Incoming strike and condition damage is reduced. Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger. The mech does not count against the target count for this skill. |
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Signet | ¾ | 35 | Signet Passive: Increases strike damage dealt. Signet Active: Knock foes away from yourself and away from your mech. |
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Signet | 50 | Signet Passive: Increases movement speed. Boons you gain are copied to your mech. Signet Active: You and your mech shadowstep to the target location. Remove conditions on you and your mech. |
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Signet | ¾ | 30 | Signet Passive: Increases condition damage dealt. Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If your mech is active, the field instead radiates from and follows the mech. |
Elite skills top
Skill | Type | Description | |||
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Elixir | 1 | 75 | Drink Elixir X to become a rampaging brute, whirling tornado, or powerful lich. Underwater, become either a withering plague or a whirlpool. | |
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Elixir | ½ | 60 | Toss your Elixir X, transforming enemies at the location into moas. | |
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Engineering Kit | Equip the mortar kit. | |||
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¾ | 20 | Call down energy from the sky to blast an area. | ||
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Turret | 1 | 120 | Request a supply drop of turrets. Turrets overcharge when they are first dropped. | |
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½ | 50 | Call down a supply drop of med packs into a target area. | ||
Scrapper | |||||
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Well | ¾ | 75 | Deploy a sneak gyro to provide stealth to allies in the area. | |
Holosmith | |||||
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Exceed | 1¼ | 40 | Charge up and fire an explosive beam of light in front of you. When activated above the heat threshold, this attack leaves behind a burning holographic field. | |
Mechanist | |||||
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Signet | 90 | Signet Passive: Reduces recharge of other signets. Signet Active: Order your mech to fire its ultimate weapon, the jade buster cannon. If your mech is not present, instead your mech is summoned, even if Crash Down is on cooldown. |
Downed and drowning skills top
Skill | Type | Description | |||
Downed skills | |||||
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¼ | Throw a bit of junk and inflict a random condition on your foe. | |||
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1 | 10 | Throw out a grappling line to pull your foe to you. | ||
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½ | 20 | Set off an explosive booby trap, launching nearby foes with a powerful blast. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. | ||
Drowning skills | |||||
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½ | Throw out a mine that explodes on contact. | |||
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½ | 10 | Sink your foe. | ||
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3 | 15 | Inflate a buoy, floating more quickly to the surface. | ||
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49¼ | 5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars top
Med Kit
Skill | Type | Description | |||
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1¼ | Restore health to allies with several pulses of healing energy. Heals more for each boon on the ally. | |||
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½ | 8 | Fire several bandages ahead of you to heal allies. | ||
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½ | 15 | Release purifying vapors to cleanse conditions from allies near you at each interval. | ||
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20 | Unleash a cascade of concentrated healing vapors around you. | |||
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½ | 20 | Throw a bomb that grants boons to nearby allies when it explodes. |
Bomb Kit
top
Skill | Type | Description | |||
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½ | Set an explosive that damages nearby foes. | |||
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½ | 8 | Set an explosive that burns nearby foes. | ||
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½ | 16 | Set an explosive that causes confusion to nearby foes. | ||
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½ | 20 | Set a timed charge that creates a cloud of smoke, blinding nearby foes. | ||
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½ | 20 | Set an explosive that explodes into a puddle of glue, immobilizing foes caught in the explosion and crippling foes in the puddle. |
Elixir Gun
top
Skill | Type | Description | |||
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¾ | Fire a dart that bleeds and weakens foes. | |||
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¾ | 8 | Fire a bouncing glob that cripples foes and grants swiftness to you and your allies. | ||
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2¼ | 12 | Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike. | ||
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Elixir | ¼ | 12 | Leap backward, spraying an acidic elixir on the ground that damages nearby foes. | |
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Elixir | ½ | 16 | Launch an elixir orb, healing allies on impact and creating an area of continual healing. |
Flamethrower
top
Skill | Type | Description | |||
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2¼ | Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets. | |||
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½ | 6 | Fire a napalm ball that rolls through foes and explodes. | ||
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½ | 15 | Push back foes and projectiles with a hot-air blast, burning foes that are already on fire. | ||
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25 | Burn foes with a wall of napalm at the target location. | |||
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25 | Vent smoke from your flamethrower, blinding nearby foes. |
Grenade Kit
top
Skill | Type | Description | |||
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½ | Throw several grenades that explode. | |||
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½ | 5 | Throw grenades that explode in a hail of shrapnel, causing bleeding. | ||
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½ | 10 | Throw grenades that explode in blinding flashes. | ||
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½ | 20 | Throw grenades that chill foes with frigid blasts. | ||
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½ | 25 | Throw several grenades that explode in poisonous blasts. |
Tool Kit
top
Skill | Type | Description | |||
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Chain | ½ | Smack your foe. Repair turrets. | ||
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Chain | ½ | Whack your foe. Repairs turrets. | ||
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1 | Thwack your foe. Repairs turrets. | |||
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¾ | ¼ | Scatter nails that bleed and cripple foes. The first pulse of this skill will immobilize foes who are movement impaired or disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
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¾ | ¼ | Release piranhas that bleed and cripple foes. The first pulse of this skill will immobilize foes who are movement impaired or disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
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½ | 15 | Confuse your foe by smacking them with a pry bar. | ||
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2 | 20 | Block attacks. | ||
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1¼ | 25 | Pull your target to you. |
Elixir X
top
Skill | Type | Description | |||
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1 | Electrify your tornado form and make it shoot lightning. | |||
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1 | Gather up dust into your tornado form, making it shoot out dust devils that blind foes. | |||
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1 | Gather up debris into your tornado form and send it flying. | |||
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3 | Unleash the elements from your core, firing a random elemental in all directions. Elements have differing effects based on your current tornado type. | |||
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1¼ | 7 | Move swiftly in a direction, knocking back enemies you collide with. | ||
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Physical | ½ | Smash your foe. | ||
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Physical | ½ | Bash your foe with another blow. | ||
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Physical | 1 | Finish the chain with a pulverizing uppercut. | ||
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Physical | ½ | 4 | Push back your foe with a kick. | |
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Physical | 1¼ | 4 | Charge your foe. | |
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Physical | 1 | 8 | Throw a large boulder at your foe. | |
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Physical | ¾ | 10 | Leap into the air and knock down nearby foes where you land. | |
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¾ | Send out grasping claws to damage your foes. | |||
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¼ | Fire a debilitating projectile at a random nearby target. | |||
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¼ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. | ||
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12 | Shadowstep to your Ripple of Horror, destroying it. | |||
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Minion | 1½ | 30 | Repeatedly summon minions that explode after a period of time if they are not killed. | |
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¾ | 30 | Siphon health from nearby enemies over time, gaining vitality each time you hit an enemy. Players struck by this ability lose equivalent vitality. |
Elixir X
top
Skill | Type | Description | |||
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1 | Add bleeding to your plague. | |||
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1 | Add blindness to your plague. | |||
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1 | Add cripple and weakness to your plague and increase its damage dealt. |
Elite Mortar Kit
top
Skill | Type | Description | |||
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½ | Launch an explosive round from your mortar, damaging foes in the target area. | |||
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½ | 10 | Launch a mortar round that spreads poisonous gas in an area. | ||
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½ | 15 | Launch a mortar round that chills foes in the target area. | ||
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½ | 30 | Launch a phosphorous mortar round that burns brightly at impact point. | ||
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Elixir | ½ | 24 | Launch a mortar round that heals allies in the target area. |