Augment. Your successful attacks will trigger an additional strike on nearby enemies that applies chill. If this is cast within range of your Water Sphere, the duration is increased. This effect can occur once per interval.
- Damage: 800.3
- Chilled (½ sec): -66% Skill Recharge Rate, -66% Movement Speed
- Number of Targets: 3
- Duration Increase: 3 sec
- Duration: 5 sec
- Interval: ¼ sec
- Radius: 180