Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
- Fire Aura (4 sec): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
- Frost Aura (4 sec): -10% Incoming Damage
- Shocking Aura (4 sec): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
- Magnetic Aura (4 sec): Reflect projectiles with magnetic energy.
- "Rebound!" (5 sec): Ignore the next lethal blow and receive healing.
- 3
- Stability (5 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
- Number of Allied Targets: 5
- Radius: 600