Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health.
- Percent: 33%
- Superspeed (3 sec): Movement speed is greatly increased. Maximum duration: 10s
- Stability (3 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
- Perilous Gift (2 sec): -100% Incoming Damage, -100% Incoming Condition Damage