Perilous Gift

Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health.

Percent: 33%
Superspeed (3 sec): Movement speed is greatly increased. Maximum duration: 10s
Stability (3 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
Perilous Gift (3 sec): -100% Incoming Damage, -100% Incoming Condition Damage

  • 30
  • ¾


  • 30
  • ¾
Percent: 50%
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