Overload Water

Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.

Healing: 3920.1
Final Healing: 32200.75
Regen (8 sec): 1040 Heal
Vigor (5 sec): +50% Endurance Regeneration
Conditions Removed per Pulse: 1
Number of Allied Targets: 5
Water Attunement Recharge: 20 sec
Interval: 1 sec
Radius: 360
Breaks Stun

  • 20
  • 4

PvE

  • 20
  • 4
Greetings, visitors!

Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. Unfortunately "there ain't no such thing as a free lunch" – it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated server hosting.

As you may have noticed, we have no advertising on our site. Your donations are a substantial source of funding and allow us to keep the website alive and free of ads. We want to thank everyone who has supported us during these years and we hope that you continue to support us in future.

Every donation counts, no matter how small it is. Thank you!

Enter the symbols you see in the image. If you can't see or read this image, please, click at "Refresh" button below.

Refresh