Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
- Final Healing: 32200.75
- Regen (8 sec): 1040 Heal
- Vigor (5 sec): +50% Endurance Regeneration
- Conditions Removed per Pulse: 1
- Number of Allied Targets: 5
- Water Attunement Recharge: 20 sec
- Interval: 1 sec
- Radius: 360