Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
- Damage: 1990.75
- Cripple (3 sec): -50% Movement Speed
- Bleeding (9 sec): 198 Damage
- Immobilize (4 sec): Unable to move
- Protection (1 sec): -33% Incoming Damage
- 3
- Initial Stability (4 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
- Number of Targets: 5
- Storm Duration: 4 sec
- Interval: 1 sec
- Radius: 240
- Combo Finisher: Blast