Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
- Damage: 3341.2
- 5
- Vulnerability (6 sec): +5% Incoming Damage; +5% Incoming Condition Damage
- Daze (1 sec): Unable to activate skills.
- Number of Targets: 5
- Radius: 240
- Defiance Break: 100
- Range: 1200