When I'm done with you, you won't trust your own mind.

Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.

Mesmer does not possess the strength of Warrior of a long range power of Ranger. Instead Mesmer weaves a web of illusions, conditions and phantom sources of pain. Smart Mesmer can make a deadly puzzle from those parts, killing his enemies and healing allies.



Mesmer creates deceiving illusions which have physical appearance. Most of the illusions directed at a particular target, but everyone can see and attack them. They are alive as long as alive their target, and they can be destroyed. Mesmer can maintain only 3 illusions at the same time. The old illusions disappears and a new comes in place. Illusions can be one of the two types:

  • Clones
    Clone is an illusion that looks like the Mesmer, and it has the same name. However, clones have little health and deal weak damage. The strength of clones is in the difficulty to distinguish if from the Mesmer.
  • Phantasms
    Phantasm is an illusion, that looks like the Mesmer, but has its own name and weapon which is different from the Mesmer's. Phantasms are stronger than clones, they have more health and deal more damage, but they can always be recognised.


Mesmer has special abilities to control his illusions - Shattering. It allows Mesmer to destroy his illusions and create a secondary effect.

Weapon and Armor

Mesmer is a Scolar, and he wears light armor.

Mesmer can use two weapon sets in combat. He may take:


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