I'd explain it all to you, but a demonstration would be more useful.

Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

As Elementalist, Engineer can use only one weapon set in combat, but he can expands his abilities with healing and weapon kits. These kits provide Engineer with special weapons, which replace his current weapon skills.


Tool belt

Engineer has a unique device - Tool Belt, that complements his skill bar. Tool Belt enhaces the effectiveness and functionality of Engineer's healing and utility skills. Every healing and utility skill equiped gives Engineer another associated skill that appears on the Tool Belt. For example, when Engineer takes a turret with him, a skill that allows to blow up with turret is added to the Tool Belt. When Engineer takes a medical kit with him, a self healing skill will be added to the Tool Belt.

Weapon and Armor

Engineer is a Adventurer, and he wears medium armor.

Engineer can use only one weapon set in combat. He may take:


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