New skill balance (April 30, 2013) has been uploaded to our site. Click 'read more' to find full list of skill balance changes.
World vs. World
- Updated confusion and retaliation effects to do the same damage as they do in sPvP.
Elementalist
- Ride the Lightning skill: Recharge increased to 40 seconds; Recharge is now halved if the player strikes a foe.
- Signet of Earth skill: Passive stat bonus increased by 100%.
- Signet of Fire skill: Passive stat bonus increased by 100%.
- Glyph of Elemental Power skill: Added a skill fact to indicate the percent chance.
- Signet of Restoration skill: Reduced the passive healing by 18% in PvP.
Warrior
- Arcing Arrow skill: Added a radius skill fact.
- Fan of Fire skill: Reduced cast time to 0.25 seconds.
- Earthshaker skill: Added a radius skill fact.
- Throw Boulder skill: Added a knockdown skill fact.
- Call to Arms skill: Now a blast finisher; Updated the radius skill fact.
- Brutal Shot (Rifle) skill: Increased vulnerability duration to 12 seconds; Increased vulnerability stacks to 8.
- Signet of Fury skill: Increased passive stat bonus by 100%.
- Dolyak Signet skill: Increased passive stat bonus by 100%.
- Signet of Might skill: Increased passive stat bonus by 100%. The new active is the player's next 3 attacks are unblockable. This effect lasts for 10 seconds.
- "On My Mark!" skill: Increased the range of the shout to 1200.
- Frenzy skill: Increased duration by 1 second; Players now take 25% more damage (reduced from 50%) when under the effects of this skill.
- Added new Adept major trait, Defense (II): Dogged March — Incoming immobilize, chill, and cripple conditions are reduced by 33%. Gain 3 seconds of regeneration when you are crippled, chilled, or immobilized. This effect can trigger only once every 10 seconds. This trait replaces Turtle's Defense.
- Quick Bursts and Adrenal Reserves traits: Combined into one trait, Burst Mastery (XI).
- Added new Grandmaster major trait, Discipline (XII): Destruction of the Empowered — Damage is increased by 3% per unique boon on the warrior's target.
Ranger
- "Guard" skill: Reduced cooldown to 15 seconds.
- "Sic 'Em" skill: Reduced cooldown to 40 seconds.
- Lightning Reflexes skill: Reduced cooldown to 40 seconds.
- Signet of Stone skill: Reduced cooldown to 80 seconds; Increased passive toughness by 100%.
- Signet of the Wild skill: Reduced cooldown to 60 seconds and duration to 8 seconds.
- "Search and Rescue" skill: Increased cooldown to 180 seconds in PvP.
- Quickening Zephyr skill: Increased duration by 1 second; Players are now healed at 50% effectiveness (increased from 0%) when under the effects of this skill.
- Spiritual Knowledge trait: Increased activation chance from 15% to 35%.
Necromancer
- Signet of Spite skill: Increased the passive power boost by 100%.
- Corrupt Boon skill: Now unblockable.
- Epidemic skill: Now unblockable.
Guardian
- Bane Signet skill: Increased passive stat bonus by 100%.
- Signet of Mercy skill: Increased passive stat bonus by 100%.
- Signet of Wrath skill: Increased passive stat bonus by 100%.
Thief
- Skills that must be performed from stealth are now labeled as "Stealth Attack".
- Shadow Shot skill: The projectile portion is now unblockable.
- Choking Gas skill: Added an Unblockable skill fact to reflect functionality.
- Flanking Strike skill: Now evades and delivers one strike instead of delivering two attacks; Removed boon removal; Reduced initiative cost to 3; Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy.
- Larcenous Strike: Deliver a quick strike that steals up to two boons from an enemy; Costs 1 initiative.
- Signet of Agility skill: Increased passive stat bonus by 100%.
- Assassin's Signet skill: Increased passive stat bonus by 100%.
- Haste skill: Increased duration by 1 second; Players now regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.
- Mug trait: Can no longer critically hit. Now heals the thief.
Engineer
- Elixir U skill: Increased duration by 1 second.
- Regenerating Mist skill: Reduced recharge to 25 seconds.
- Healing Turret skill: Reduced the deployed heal by 50%; Now applies 3 seconds of regeneration every 3 seconds.
- Cleansing Burst skill: Reduced recharge to 15 seconds; Now heals as much as deploying does; Now applies 5 seconds of regeneration; Removes 2 conditions when activated; Now deploys a 3-second water field.
- Glue Shot skill: Added an unblockable skill fact.
- Incendiary Powder trait: Increased burning duration to 4 seconds; Increased internal cooldown to 10 seconds; Increased activation chance to 100%.
- Cloaking Device trait: Increased cloaking duration to 5 seconds. Added internal cooldown of 25 seconds.
Mesmer
- Reduced mantra cast times to 2.75 seconds.
- Mirror Blade skill: Added an unblockable skill fact.
- Mind Stab skill (one-handed sword combo): Renamed to Mind Spike.
- Signet of Domination skill: Increased passive stat bonus by 100%.
- Illusion of Life skill: Increased cast time to 1.25 seconds.
- Blinding Befuddlement trait: Increased duration of applied confusion to 4 seconds; Can now trigger only once every 5 seconds on any target that is blinded by the mesmer.
Canine Skills
- Intimidating Howl skill: Reduced cast time to 1.5 seconds.
- Regenerate skill: Reduced cast time to 1.5 seconds.
- Howl of the Pack skill: Reduced cast time to 1.5 seconds.
- Chilling Howl skill: Reduced cast time to 1.5 seconds.
- Terrifying Howl skill: Reduced cast time to 1.5 seconds.
Drake Skills
- Lightning Breath skill: Reduced cast time to 1.5 seconds.
- Fire Breath skill: Reduced cast time to 1.5 seconds.
- Insect Swarm skill: Reduced cast time to 1.5 seconds.
- Frost Breath skill: Reduced cast time to 1.5 seconds.
- Sonic Shriek skill: Reduced cast time to 1.5 seconds.
Feline Skills
- Icy Pounce skill: Reduced cast time to 1.5 seconds.
- Rending Pounce skill: Reduced cast time to 1.5 seconds.
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