Explosives top
Trait | Description | ||
Tier: Adept | |||
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Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | ||
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Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | ||
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3 | Gain fury when you hit a foe with an Explosion. | |
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Strike damage dealt increases when above health threshold. | ||
Tier: Master | |||
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Explosions cause vulnerability. | ||
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3 | Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown. | |
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Explosions grant stacking ferocity when they hit. | ||
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Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | ||
Tier: Grandmaster | |||
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Deal increased strike damage for each stack of vulnerability on your target. | ||
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Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | ||
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Explosions have a chance to cripple and cause bleeding on hit. | ||
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Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
Firearms top
Trait | Description | ||
Tier: Adept | |||
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Critical hits have a chance to cause bleeding. | ||
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Gain condition damage. Your pistol skills gain increased condition duration. | ||
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Gain might when you inflict bleeding on a foe. | ||
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You have an increased critical hit chance against foes within the range threshold. | ||
Tier: Master | |||
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You have increased chance to critically strike against bleeding foes. | ||
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10 | While you are in combat, grant might to yourself and nearby allies each interval. | |
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Gain expertise. Increase your outgoing condition damage when you inflict burning. | ||
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8 | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. | |
Tier: Grandmaster | |||
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Bleeding you inflict gains increased duration. | ||
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Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | ||
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Deal increased strike damage for each condition on a foe. | ||
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10 | Burning you inflict lasts longer, and your critical hits inflict burning. |
Inventions top
Trait | Description | ||
Tier: Adept | |||
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10 | Using a heal skill triggers a cleansing pulse around you. | |
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Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | ||
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Grant regeneration to nearby allies when you use a healing skill's associated tool belt skill. | ||
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40 | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Tier: Master | |||
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Grant protection to nearby allies when you use a heal skill. | ||
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Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | ||
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Heal nearby allies when using a tool belt skill. | ||
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Gain resistance when you dodge. | ||
Tier: Grandmaster | |||
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Your power and healing power are increased while you have regeneration. | ||
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When you grant protection to an ally, cleanse conditions from them. | ||
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1 | Create a proximity mine at your target's location and a med kit at your location when you disable an enemy. | |
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3 | While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. |
Alchemy top
Trait | Description | ||
Tier: Adept | |||
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24 | Drink a Lesser Elixir B when struck while below the health threshold. | |
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10 | When you gain swiftness or superspeed, you also gain vigor. | |
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30 | Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
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Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. | ||
Tier: Master | |||
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10 | Drink a Lesser Elixir C when you use a healing skill. | |
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Grant regeneration when you remove a condition from an ally. | ||
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1 | Gain fury when you gain might at or above the threshold. | |
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Recover health every second when using an Engineering Kit. | ||
Tier: Grandmaster | |||
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Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration. | ||
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Elixirs gain increased durations and grant might. | ||
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2 | When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simultaneously. | |
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Reduce physical and condition damage for each boon you have. |
Tools top
Trait | Description | ||
Tier: Adept | |||
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Using tool belt skills grants vigor. | ||
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Discharge a bolt of lightning whenever you use a tool belt skill. | ||
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Activate Lesser Utility Goggles after using a healing skill. | ||
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Reduce the recharge of your elite skill when you dodge. | ||
Tier: Master | |||
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Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait | ||
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20 | Equipping an Engineering Kit creates an attack or spell and grants you swiftness. | |
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25 | Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
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Deal increased strike damage while your endurance is not full. | ||
Tier: Grandmaster | |||
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Strike damage dealt is increased while you have vigor. | ||
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Gain kinetic charges when you use a tool belt skill. At maximum, charges gain a burst of speed. | ||
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Endurance regeneration is increased. | ||
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Gadget skills are more powerful. |
Scrapper Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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You gain access to the function gyro, which replaces your tool belt skill 5. Gain access to Gyro skills. | ||
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Well abilities have an increased area of effect and grant superspeed to nearby allies on their first pulse. Your function gyro also grants superspeed to allies when cast. | ||
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Disabling a foe grants barrier to nearby allies. Your function gyro dazes foes when cast. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
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Gain might while you have stability. Your Function Gyro applies stability to allies when cast. | ||
Tier: Master | |||
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Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed. | ||
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Regenerate health while affected by swiftness or superspeed. | ||
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Your function gyro grants protection to allies when cast. Using a healing skill's associated toolbelt skill grants protection to nearby allies. | ||
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Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have. | ||
Tier: Grandmaster | |||
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A percentage of the strike damage you deal is converted into barrier. | ||
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Function gyro has additional charges, no longer has a recharge penalty, and grants barrier to nearby allies. | ||
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Grant boons to nearby allies when you successfully combo a field with a blast, leap, or whirl finisher. Your function gyro is now a blast finisher. Whirl finishers can only trigger this trait once per interval. | ||
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10 | Gain stability when you gain might at or above the threshold. Might grants bonus power. |
Holosmith Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Photon Forge replaces your tool belt skill 5. Gain access to Exceed skills. | ||
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Photon Forge reduces incoming damage but has increased passive heat generation. | ||
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Deactivate Photon Forge converts conditions into boons based on your heat level. | ||
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Your first few attacks after entering or exiting Photon Forge inflict burning and deal increased strike damage. This bonus is also granted if you overheat. | ||
Tier: Master | |||
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Gain health per unit of heat lost. This trait does not function while cooling due to an overheat unless Photonic Blasting Module is equipped. | ||
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Photon Forge skill 1 now fires explosive projectiles, but generates extra heat. | ||
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Corona Burst grants a barrier for each target struck. | ||
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Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple. | ||
Tier: Grandmaster | |||
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While Photon Forge is active, your outgoing strike damage is increased based on your current heat. | ||
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Dodge rolling vents heat as an attack against nearby foes. (Attack will not occur without heat.) | ||
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Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers. | ||
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Overheat now blasts damage to nearby foes and no longer deals its initial damage to you. The tool belt recharge penalty for Overheat is reduced. Heat can only be lost after overheating. Damage over time from Overheat is still applied. |
Mechanist Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
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Through your mechanical genius, you have utilized Canthan jade technology to build a customized battle mech that will fight at your side. Your mech inherits a percentage of all of your combat attributes except precision, which is added to its own. Your tool belt skills are replaced with Mech Commands, customized by your trait choices. Mech Commands take longer to recharge when using them far away from your mech. Gain access to signet utility skills. |
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1 | Unlocks the Mech Command skill Rolling Smash. Your mech's attacks apply bleeding. This effect may only affect a given target once per interval. | |
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1 | Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait. |
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1 | Melee attacks become ranged, have an increased chance to critically hit, and apply vulnerability. Unlocks the Mech Command skill Spark Revolver. | |
Tier: Master | |||
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New combat subroutines enable your mech to use Rocket Punch when you activate Skill 3 on your equipped weapon. Your mech gains a greater percentage of your own toughness and vitality stats. | ||
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Unlocks the Mech Command skill Discharge Array. Your mech gains a greater percentage of your own condition damage and expertise stats. | ||
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4 | Unlocks the Mech Command skill Crisis Zone. When you or your mech apply barrier, also grant a boon to the affected target. Your mech gains a greater percentage of your own concentration and healing power stats. | |
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Unlocks the Mech Command skill Core Reactor Shot. Your mech gains a greater percentage of your own precision stats. | ||
Tier: Grandmaster | |||
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60 | When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger. | |
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Unlocks the Mech Command skill Jade Mortar. Mech Command skills grant you quickness when used and have a reduced cooldown. | ||
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Unlocks the Mech Command skill Barrier Burst. While in combat, your mech will automatically grant a small barrier each interval to nearby allies. The mech does not count against the target count for this trait. |
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Gain access to the Mech Command skill Sky Circus. While dismissed or away for repairs, your mech supports you with an occasional aerial bombardment. Signet skills gain improved passive effects and continue to grant their passive bonuses while recharging. |