Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
- Might (6 sec): +30 Power; +30 Condition Damage
- Stability (3 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
- Fire Aura (4 sec): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
- Duration Increase: 10%
- Interval: 3 sec