Strength top
| Trait | Description | ||
| Tier: Adept | |||
Reckless Dodge
|
Damage foes at the end of a dodge roll. | ||
Brave Stride
|
Movement skills grant boons and adrenaline when used. | ||
Restorative Strength
|
Using a heal skill grants might. | ||
Peak Performance
|
Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. | ||
| Tier: Master | |||
Building Momentum
|
Burst skills restore endurance on hit. | ||
Body Blow
|
Stuns, dazes, knockbacks, pulls, pushes, and launches inflict vulnerability and weakness. | ||
Forceful Greatsword
|
Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster. | ||
Great Fortitude
|
Gain vitality and ferocity based on a percentage of your power. | ||
| Tier: Grandmaster | |||
Pinnacle of Strength
|
Might applied to you grants more power. Your critical-hit chance is increased. | ||
Berserker's Power
|
Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | ||
Might Makes Right
|
Gain health and endurance whenever you apply might to yourself. | ||
Aggressive Onslaught
|
¼ | Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. | |
Arms top
| Trait | Description | ||
| Tier: Adept | |||
Furious Burst
|
4 | Gain fury when you swap weapons. Fury gives an increased critical chance. | |
Wounding Precision
|
Gain expertise based on your precision. | ||
Signet Mastery
|
Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | ||
Opportunist
|
1 | Gain fury and adrenaline when you immobilize or disable a foe. | |
| Tier: Master | |||
Deep Strikes
|
Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes. | ||
Unsuspecting Foe
|
Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | ||
Sundering Burst
|
Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. | ||
Blademaster
|
Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | ||
| Tier: Grandmaster | |||
Bloodlust
|
You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | ||
Burst Precision
|
Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent. | ||
Furious
|
Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | ||
Dual Wielding
|
Attack speed is increased when wielding a main-hand weapon in your off hand. Heal when you critically strike a foe while wielding a main-hand weapon in your off hand. This heal is increased when critically striking a bleeding foe. | ||
Defense top
| Trait | Description | ||
| Tier: Adept | |||
Thick Skin
|
Gain protection when you use a healing skill. | ||
Shield Master
|
Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | ||
Dogged March
|
10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | |
Cull the Weak
|
Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. | ||
| Tier: Master | |||
Adrenal Health
|
Gain health based on adrenaline spent. | ||
Defy Pain
|
Cast Lesser Endure Pain when you use an elite skill. | ||
Resilient Roll
|
Gain resistance when you dodge. | ||
Merciless Hammer
|
Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
||
| Tier: Grandmaster | |||
Hardened Armor
|
15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | |
Last Stand
|
Stances grant vigor and barrier when activated, and they have increased duration. | ||
Cleansing Ire
|
Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | ||
Stalwart Strength
|
¼ | Gain stability when you disable a foe. Deal increased strike damage while you have stability. | |
Tactics top
| Trait | Description | ||
| Tier: Adept | |||
Marching Orders
|
Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | ||
Leg Specialist
|
12 | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. | |
Soldier's Comfort
|
Soldier's Focus heals affected allies and grants them protection. | ||
Roaring Reveille
|
Warhorn skills apply additional boons. Your concentration is increased. | ||
| Tier: Master | |||
Empowered
|
Deal increased strike damage for every boon on you. | ||
Warrior's Cunning
|
Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. | ||
Shrug It Off
|
25 | Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them. | |
Empower Allies
|
10 | While you are in combat, grant might to yourself and nearby allies each interval. | |
| Tier: Grandmaster | |||
Mending Might
|
Applying might to an ally heals you. | ||
Martial Cadence
|
4 | Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons. | |
Vigorous Shouts
|
Shout skills heal allies. Gain healing power based on your power. | ||
Phalanx Strength
|
When you grant yourself might, grant it to nearby allies as well. | ||
Discipline top
| Trait | Description | ||
| Tier: Adept | |||
Versatile Rage
|
4 | Gain adrenaline on weapon swap. | |
Crack Shot
|
Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. | ||
Warrior's Sprint
|
Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | ||
Stalwart Focus
|
Increase your incoming healing effectiveness and healing to other allies. | ||
| Tier: Master | |||
Fast Hands
|
Weapon-swapping recharges faster. | ||
Doubled Standards
|
Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. | ||
Destruction of the Empowered
|
Deal increased strike damage per boon on your target. | ||
Brawler's Recovery
|
4 | Remove conditions when you swap weapons. | |
| Tier: Grandmaster | |||
Versatile Power
|
4 | Gain might on weapon swap. Burst skills gain reduced recharge. | |
Axe Mastery
|
Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | ||
Heightened Focus
|
12 | Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent. | |
Burst Mastery
|
Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. | ||
Berserker Elite Specialization top
| Trait | Description | ||
| Tier: Adept | |||
Primal Rage
|
Gain access to berserk mode and primal bursts. | ||
Smash Brawler
|
When you hit with a Primal Burst skill, extend the duration of your berserk. Critical-hit chance is increased while berserk. | ||
Last Blaze
|
When you use a rage skill, inflict burning on nearby enemies. Rage skills extend berserk longer. | ||
Savage Instinct
|
Activating berserk mode breaks stuns. Reduce incoming damage for a period of time when entering berserk mode. | ||
| Tier: Master | |||
Burst of Aggression
|
Gain a burst of speed when entering berserk mode. | ||
Blood Reaction
|
A percentage of precision is given as a bonus to ferocity and a percentage of power is given as a bonus to condition damage. These bonuses are doubled in berserk mode. | ||
Heat the Soul
|
Grant boons to nearby allies when you hit an enemy with a Burst skill. | ||
Dead or Alive
|
Heal yourself and gain Blood Reckoning when entering berserk mode. | ||
| Tier: Grandmaster | |||
Fatal Frenzy
|
Berserk mode increases power and condition damage. | ||
Bloody Roar
|
Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode. | ||
King of Fires
|
15 | Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes. | |
Eternal Champion
|
Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early. | ||
Spellbreaker Elite Specialization top
| Trait | Description | ||
| Tier: Adept | |||
Spellbreaker's Conviction
|
Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills. | ||
Pure Strike
|
Deal increased critical-hit damage. This bonus is doubled against boonless foes. | ||
Guard Counter
|
Gain protection after a successful Full Counter. | ||
No Escape
|
Dazes and stuns inflict immobilize. | ||
| Tier: Master | |||
Dispelling Force
|
Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. | ||
Loss Aversion
|
Removing boons from a foe deals damage and gives you adrenaline. | ||
Slow Counter
|
Full Counter applies cripple and slow. | ||
Sun and Moon Style
|
5 | Gain bonuses for each dagger you equip: Main hand - Strike damage is increased versus foes with no boons. Off hand - Heal for a percent of your outgoing strike damage. |
|
| Tier: Grandmaster | |||
Attacker's Insight
|
Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. | ||
Enchantment Collapse
|
1 | Removing a boon from a foe causes all nearby foes to lose additional boons. | |
Revenge Counter
|
Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. | ||
Magebane Tether
|
12 | Hitting with a burst skill casts Magebane Tether on your target if they are within range. | |
Bladesworn Elite Specialization top
| Trait | Description | ||
| Tier: Adept | |||
Gun X Sword
|
Gain access to the Gunsaber as an alternate weapon set, but lose the ability to swap to other weapon sets during combat. Adrenaline is replaced with flow. | ||
River's Flow
|
5 | Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase. |
|
Swift as the Wind
|
5 | Movement skills grant swiftness and increase flow rate. | |
Unseen Sword
|
4 | Swapping weapons strikes all nearby foes. Will not activate out of combat unless an enemy is within range. |
|
| Tier: Master | |||
Dragonscale Defense
|
Gain boons when entering Dragon Trigger. | ||
Unshakable Mountain
|
Gain barrier when you convert flow into charges while below the charge threshold. | ||
Fierce as Fire
|
Gain increased strike damage for each round of ammunition spent. | ||
Lush Forest
|
Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger. |
||
| Tier: Grandmaster | |||
Guns and Glory
|
Gain ferocity for a short duration when you hit with an explosion. This effect stacks duration. | ||
Immortal Dragon
|
Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges. | ||
Unyielding Dragon
|
Dragon Slash becomes unblockable and ignores blindness. Gain might whenever you convert flow into charges. | ||
Daring Dragon
|
Dragon Slash has a lower maximum charge level and consumes more flow per charge, but its damage per charge is increased. Grant boons to nearby allies when you use Dragon Slash. | ||
Paragon Elite Specialization top
| Trait | Description | ||
| Tier: Adept | |||
Rally the Valiant
|
Gain access to chants and command skills. Gain motivation by using a chant or by using a burst skill while a refrain is active. | ||
Call to Action
|
Gain motivation when you enter combat. If no refrains are active, automatically activate the refrain of Chant of Action. | ||
Calming Tongue
|
Gain increased healing power and concentration. Gain additional healing power and concentration when a refrain is active. | ||
Liberating Liaise
|
Gain increased movement speed. Movement-impairing conditions have reduced effectiveness on you. | ||
| Tier: Master | |||
Inspiring Implements
|
Gain motivation when you use your fourth or fifth weapon skills. | ||
Brisk Pacing
|
Using a chant reduces the recharge of your other chants by a set amount. | ||
Invigorating Tempo
|
Heal yourself and gain adrenaline for each point of motivation spent. | ||
Reverberation
|
Command echoes can trigger a second time. | ||
| Tier: Grandmaster | |||
Unyielding Resolve
|
Strike and condition damage dealt to you is reduced for each point of motivation you have. | ||
Feverish Pulse
|
Grant boons to allies when transitioning to a different refrain. | ||
Strengthening Stanzas
|
Refrains grant bonus effects to you while they are active. | ||
Enduring Refrain
|
Refrain effects of chants are stronger. The motivation costs of refrains are reduced but cannot be reduced below 1. This trait does not affect healing gained from Invigorating Tempo. | ||











































































































