Spite top
Trait | Description | ||
Tier: Adept | |||
![]() |
Shroud skill 1 grants might. | ||
![]() |
Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | ||
![]() |
5 | Consume conditions to gain health when you use a healing skill. | |
![]() |
Chilling a foe inflicts vulnerability. | ||
Tier: Master | |||
![]() |
Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. | ||
![]() |
Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | ||
![]() |
Might grants you more power and less condition damage. Gain might when entering shroud. | ||
![]() |
Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first. | ||
Tier: Grandmaster | |||
![]() |
1 | Gain might when you strike a foe below the health threshold. | |
![]() |
1 | Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. | |
![]() |
Deal increased strike damage to enemies below the health threshold. | ||
![]() |
Strike around you when entering shroud. |
Curses top
Trait | Description | ||
Tier: Adept | |||
![]() |
Critical hits have a chance to cause bleeding. Increases bleed duration. | ||
![]() |
Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
![]() |
Your first attack after entering shroud transfers conditions. Only activates if you have conditions. | ||
![]() |
3 | Blinding a target will also apply chill. | |
Tier: Master | |||
![]() |
Gain fury when entering shroud. Gain additional precision. | ||
![]() |
Corruptions gain reduced recharge time and inflict additional conditions on you. | ||
![]() |
Shroud skill 2 now additionally converts boons into conditions. | ||
![]() |
A percentage of your condition damage heals you. Healing will not occur while life force replaces health. | ||
Tier: Grandmaster | |||
![]() |
Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | ||
![]() |
10 | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. | |
![]() |
Fear you inflict deals damage each second. | ||
![]() |
Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. |
Death Magic top
Trait | Description | ||
Tier: Adept | |||
![]() |
Gain carapace when entering shroud. | ||
![]() |
Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. | ||
![]() |
Poison damage is increased. Applying poison grants carapace. | ||
![]() |
Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | ||
Tier: Master | |||
![]() |
Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | ||
![]() |
Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. | ||
![]() |
35 | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. | |
![]() |
Carapace stacks grant power and condition damage. | ||
Tier: Grandmaster | |||
![]() |
Take reduced condition damage while at or above the threshold of carapace stacks. | ||
![]() |
When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | ||
![]() |
Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | ||
![]() |
120 | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. |
Blood Magic top
Trait | Description | ||
Tier: Adept | |||
![]() |
Leave a Mark of Blood when you dodge. | ||
![]() |
30 | Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | |
![]() |
Dagger skills grant nearby allies Taste for Blood. | ||
![]() |
16 | Cast Lesser Signet of Vampirism when you inflict bleeding on a foe that already has at least three stacks of bleeding. | |
Tier: Master | |||
![]() |
Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | ||
![]() |
Heal allies in an area when you exit shroud. Increase healing to other allies. | ||
![]() |
Warhorn skills gain increased effect duration. | ||
![]() |
You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | ||
Tier: Grandmaster | |||
![]() |
As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | ||
![]() |
Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | ||
![]() |
Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | ||
![]() |
Shroud skill 4 heals and partially revives nearby allies. |
Soul Reaping top
Trait | Description | ||
Tier: Adept | |||
![]() |
Increases the amount of life force gained from all sources. | ||
![]() |
Shroud skill 1 inflicts vulnerability. | ||
![]() |
Marks become unblockable and generate life force when triggered. | ||
![]() |
Entering shroud grants swiftness and removes movement-impairing conditions. | ||
Tier: Master | |||
![]() |
Shroud skills gain reduced recharge. | ||
![]() |
Entering or exiting shroud increases all damage you deal for a duration. | ||
![]() |
Gain Vitality. Your incoming healing is increased. | ||
![]() |
5 | Your fear effects have increased durations. Inflicting fear generates life force. | |
Tier: Grandmaster | |||
![]() |
Maximum life force is increased. | ||
![]() |
Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. | ||
![]() |
Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. | ||
![]() |
Shroud skill 1 inflicts burning on your target. |
Reaper Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
![]() |
Death Shroud is replaced with Reaper's Shroud, which has more melee-oriented skills and consumes life force at a faster rate. Gain access to shouts. | ||
![]() |
Shouts now siphon health. This effect is increased on foes in melee range. | ||
![]() |
10 | Critical hits against chilled foes cause an explosion that chills adjacent foes. | |
![]() |
Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud. | ||
Tier: Master | |||
![]() |
Whenever you inflict fear, you also chill. | ||
![]() |
Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health. | ||
![]() |
1 | Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging. | |
![]() |
Striking a foe with vulnerability increases your critical hit chance. | ||
Tier: Grandmaster | |||
![]() |
Chill lasts longer, and chilled foes take increased strike damage from your attacks. | ||
![]() |
Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead. | ||
![]() |
Chill deals damage over time. | ||
![]() |
Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills. Recharge reduction can only occur once per use of Life Reap. |
Scourge Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
![]() |
Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills. | ||
![]() |
Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits. |
||
![]() |
Burning you inflict does more damage. Gain expertise based on your condition damage. | ||
![]() |
3 | Gain life force when you inflict burning, and remove or corrupt a boon. | |
Tier: Master | |||
![]() |
Gain concentration and expertise when you have an active shade. | ||
![]() |
1 | When you remove or corrupt a boon from an enemy, gain barrier. | |
![]() |
Nefarious Favor now burns nearby enemy targets. | ||
![]() |
Desert Shroud becomes Sandstorm Shroud. | ||
Tier: Grandmaster | |||
![]() |
Reduce all incoming damage taken when you have a shade active. | ||
![]() |
Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits. | ||
![]() |
Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds. | ||
![]() |
Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits. |
Harbinger Elite Specialization top
Trait | Description | ||
Tier: Adept | |||
![]() |
Death Shroud is replaced with Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack. As you remain in Harbinger Shroud, you accumulate stacking Blight. Blight decreases your maximum health. |
||
![]() |
Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment. | ||
![]() |
Elixir skills grant protection. | ||
![]() |
Deal increased condition damage for each stack of blight you have. Shroud skill 2 also inflicts poison. | ||
Tier: Master | |||
![]() |
Gain increased vitality. Heal each second for each stack of blight you have. | ||
![]() |
Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality. | ||
![]() |
Elixir skills also grant their boons to allies within the elixir impact radius. Gain concentration based on your vitality. | ||
![]() |
Pistol skills gain reduced recharge. Gain expertise based on your vitality. | ||
Tier: Grandmaster | |||
![]() |
Gain life force when you enter Harbinger Shroud. | ||
![]() |
Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies. | ||
![]() |
While in Harbinger Shroud, gain an aura that pulses each interval to grant boons to yourself and nearby allies. | ||
![]() |
Your condition damage is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to torment and weaken nearby enemies. |