Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
- 3
- Might (8 sec): +90 Power; +90 Condition Damage
- Endurance Gained: 25
- Stability (3 sec): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted
