Project News

Aug 31, 2015

Version 4.1 of Build EditorProject News

Version 4.1 of Build Editor has been released. List of changes and fixes:

  • Added new elite specializations – Herald, Berserker and Daredevil
  • Added Berserk mode for Warrior with Berserker specialization
  • Small fixes and improvements of selection interface for items and upgrades

Due to lack of data about new elite specialization now we calculate only damage facts for Daredevil. All other data about damage and healing coefficients for new specializations will be updated after BWE-2.

Aug 13, 2015

Version 4.0 of Build Editor – Choose the SpecializationProject News

Version 4.0 of Build Editor has been released. List of changes and fixes:

  • Added the possibility to use elite specializations. Now you can use the following specializations: Tempest, Reaper, Dragonhunter and Chronomancer
  • Added a new profession – Revenant
  • Function “Show skill action” has been changed – now this action blocks other skills according to in-game behavior of used skill
  • Necromancer’s shroud skills now available upon using “Show skill action” button
  • Downed and drowned skills have been added
  • “Specialization” tab supports preview mode now – you can use three additional slots to preview specializations (these specializations do not affect your build)
  • “Current Effects” section supplemented control effects “Taunt” and “Pull”
  • Changed menu for Ranger’s pets – now all pets are grouped by families
  • Maximum level for condition duration and boon duration bonuses is limited by 100%
  • Slot F2 has been added for Thief – now you can choose a skill stolen from a foe of any profession. This skill is not saved in the quick link code

All previously created quick links are still valid. Please do not remember to press Ctrl+F5 to be sure you work with the latest version of editor.

Aug 11, 2015

Scheduled maintenance on our siteProject News

Please be advised that on August, 13 starting from 11.00 GMT we will be carrying out maintenance of our website that will make it unavailable for use. Estimated downtime will not exceed 2 hours.

We apologize for inconvenience.

Jul 21, 2015

Revision of skills and traits dataProject News

During past several days we released some fixes for Build Editor and made a revision of skills and traits data. List of changes:

  • Added icons for traits
  • Renewed the formula for calculation of critical chance
  • Revised damage and healing coefficients for skills and traits according to new stats
  • Bug fixes for some traits influence, mistypes and errors in skills and traits descriptions

Changes for Ranger's pets stats and skills will be made in the next version of editor.

Please do not remember to press Ctrl+F5 to be sure you work with lastest version of editor.

Jul 2, 2015

Version 3.11 of Build EditorProject News

Version 3.11 of Build Editor has been released. List of changes and fixes:

  • Traits system has been changed into Specialization system according to game patch 6/23
  • Summary for “Specialization” section now shows only your selected specializations. Summary with short trait descriptions is available over specialization icon
  • Added F5 slot for Engineer’s elite skills
  • Section “Current Effects” has been expanded with following effects: Slow, Quickness, Resistance
  • Algorithm for calculation of conditions damage has been changed

All previously created quick links are still valid. Use new version of our Editor and do not forget to report bugs.

New traits descriptions in German and French will be uploaded later.

Jun 30, 2015

Upcoming update of Build EditorProject News

Due to a large amount of changes in Guild Wars 2 6/23 patch new version of Build Editor will be released at July, 2. It will include all changes for new specializations and traits system and renewed data of stats and new skills. More detailed revision of all skills data will be made later.

Jun 1, 2014

Version 3.9 of Build EditorProject News

Version 3.9 of Build Editor has been released. List of changes and fixes:

  • Descriptions of effects in the section “Current Effects” have been enlarged by numeric values of damage and healing depending on your current attributes value
  • Effects from runes and sigils are also showed in the section “Current Effects” now
  • Algorithm for calculation of conditions and boons duration has been changed
  • Fixed bug with disappearing of saved underwater skills after loading quick-links
  • The list of available Backs has been enlarged with items of Exotic and Rare rarity

All previously created quick links are still valid. Use new version of our Editor and do not forget to report bugs.

Apr 21, 2014

April 15 game update patch and version 3.8 of Build EditorProject News

All changes of game balance made by April 15 update patch have been processed and loaded onto our site. To allow for these changes version 3.8 of Build Editor has been released. List of changes and fixes:

  • Attribute “Critical Damage” [Prowess] has been replaced with attribute Ferocity. List of attributes has been changed in compliance with in-game attribute list
  • Traits system has been changed into 14-points system
  • Added slot for second sigil for two-handed weapons
  • Effects of equal sigils in one weapon set do not stack together anymore
  • “In the water” mode has been blocked for PvP-mode
  • Now you can select only 6-runes set in PvP-mode. All previously created PvP-builds with less than 6 equal runes will be loadable for backward compatibility
  • You cannot select jewel for amulet in PvP-mode anymore
  • Buttons “Delete” and “Copy” have been removed from sections “Armor” and “Accessories” of “Armor” tab in PvP-mode

All previously created quick links are still valid. Use new version of our Editor and do not forget to report bugs.

Apr 15, 2014

April 15 game update patchProject News

Due to the significant changes introduces by April 15 update patch, the data on the actual game balance will be available on our website by Monday, April 21 at the latest. Follow the news on our site.

Feb 28, 2014

Version 3.7 of Build EditorProject News

Version 3.7 of Build Editor has been released. List of changes and fixes:

  • Now you can equip skills separately in “On the ground” and “In the water” modes
  • Added underwater versions of skills Tornado, Rifle Turret, Elixir X, Polymorph Moa
  • Added slots for infusions in “Armor” tab for PvE and WvW modes. Now you can use infusions also for weapons and armors of Ascended rarity
  • Fixed bug with combining effects of two identical Sigils in one weapon set for Sigil of Force, Sigil of Accuracy and Sigil of the Night

All previously created quick links are still valid. Use new version of our Editor and do not forget to report bugs.

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