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Total Entries: 1093
ericMay 11, 2019 20:31:27
Traits in Dare Devil are outdated
addMay 10, 2019 14:51:02
pliz add roteition
XyononMay 4, 2019 17:33:35
Mesmer: Signet of Midnight (+180 expertice) is used for utility food calc, which it should not :)
samApr 30, 2019 19:59:44
Revenant utility skills don't show.
ShenApr 11, 2019 22:48:50
I foun that the stats on some accesories are wrong. For example, marauder earring says +92 Power +49 Vitality +92 Precision +49 Ferocity.
But in game is +110 Power +18 Vitality +56 Precision +74 Ferocity.
ZwolfMar 25, 2019 06:03:51
Clarification to my previous report:
It obviously doesn't just spawn an additional axe for ambush skills but in fights in general. Not sure if there is even a way to show this trait anywhere in build editor, but it would be great if it were.
ZwolfMar 25, 2019 05:56:00
Not really a bug, but if you plan out Mirage and you skill mirrored axes (gives your ambush skill an additional axe and lowers the cooldown for axe skills) it only updates the cooldown timer.
The additional axe (or the damage of it) seems to be missing.
ShawnieBoyMar 18, 2019 10:38:57
Superior Sigil of Water still appears under the "On Hit" category instead of "On critical hit"
Marcus#2289 on discordMar 17, 2019 03:09:07
Superior Rune of the Aristocracy stats aren't updated.
superjugyMar 15, 2019 06:30:55
Not really an error. Just a thing I noticed. The necro has 1 trait in curses that makes fear inflict torment and another one in scourge that makes torment inflict burning. I noticed that in the UI whenever a skill inflicts fear, you added the torment condition as well. and when a skill inflicts torment, you added the burning condition as well. but, skills that apply fear should apply both torment and burning if both traits are enabled. kind of a recursive trait.
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Total Entries: 1093

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