Conditions

Bleeding

Inflicts some damage over time.

Stacking by Intensity

Blindness

Causes the target's next hit to miss instead.

Stacking by Duration

Burning

Inflicts some damage over time.

Stacking by Intensity

Chilled

66% movement-speed reduction and 66% slower skill recharge while active.

Stacking by Duration

Confusion

Inflicts some damage each time a foe uses skill.

Stacking by Intensity

Cripple

Movement speed decreased by 50%.

Stacking by Duration

Fear

Causes the target to run directly away from the caster.

Stacking by Duration

Immobilize

Immobilizes and prevents dodge.

Stacking by Duration

Poison

Inflicts some damage over time. Reduces outgoing heals by 33%.

Stacking by Intensity

Slow

Skills and actions are slower.

Stacking by Duration

Torment

Inflicts some damage every second and double damage to foes that are moving.

Stacking by Intensity

Vulnerability

Increases incoming damage.

Stacking by Intensity

Weakness

50% of any attacks are glancing (50% damage) and endurance regeneration is reduced by 50%.

Stacking by Duration

Skills inflicting random conditions

Skills curing of random conditions

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